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- Dreadnought Improvement Project
Dreadnought Improvement Project
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Version1.13.5
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File information
Last updated
Original upload
Created by
Brother MunroUploaded by
brothermunroVirus scan
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Activity logs
This page was last updated on 22 May 2024, 9:04AM
- Changelogs
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Version 1.13.4
- Compatibility update for UAD 1.5.1.2
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Version 1.13.3
- Compatibility update for UAD 1.5.1.1 Opt x4
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Version 1.13.2
- Compatibility update for UAD 1.5.1.1 Opt x3
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Version 1.13.1
- Compatibility update for UAD 1.5.1.1 Opt x2. Tried to flatten the effects of changing gun length.
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Version 1.13.0
- Reworked guns to give similar performance as pre 1.5.1.1 but on the new system.
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Version 1.12.14
- Compatibility update for UAD 1.5.1.1 Opt x1. Guns need fixing.
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Version 1.12.13
- Compatibility update for UAD 1.5.1.1
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Version 1.12.12
- Compatibility update for UAD 1.5.1.0 Opt x1
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Version 1.12.11
- Compatibility update for UAD 1.5.1.0 R
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Version 1.12.10
- Compatibility update for UAD 1.5.1.0. Fixed a typo in penetration data of 15" guns.
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Version 1.12.9
- Compatibility update for UAD 1.5.0.9 Opt x4
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Version 1.12.8
- Compatibility update for UAD 1.5.0.9 Opt x3
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Version 1.12.7
- Compatibility update for UAD 1.5.0.9 Opt x2
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Version 1.12.6
- Compatibility update for UAD 1.5.0.9 Opt x1
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Version 1.12.5
- Compatibility update for UAD 1.5.0.9
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Version 1.12.4
- Compatibility update for UAD 1.5.0.8 Opt x2. Another fix for transports.
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Version 1.12.3
- Compatibility update for UAD 1.5.0.8 Opt x1. Fix for transport slider issue.
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Version 1.12.2
- Compatibility update for UAD 1.5.0.8. Small fix to end game technologies that were preventing late game techs from unlocking.
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Version 1.12.1
- Compatibility update for UAD 1.5.0.7 Opt x1
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Version 1.12.0
- Moved the ca_4_blucher 'Large Armored Cruiser' hull to become obsolete in 1935 with the 21,000 ton CA cruiser tech so that you can build max sized versions of this ship in the campaign.
Added a recon boost to the starting tech to adjust the rate of identification of enemy ships (requires tuning).
- Moved the ca_4_blucher 'Large Armored Cruiser' hull to become obsolete in 1935 with the 21,000 ton CA cruiser tech so that you can build max sized versions of this ship in the campaign.
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Version 1.11.1
- Compatibility update for UAD 1.5.0.6 Opt x4. Fix to adjust shell ballistics.
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Version 1.11.0
- Made some changes inspired by NAR v8 to improve aiming.
Changes to formations to make them less slightly less wonky.
Increased AI aggression (hopefully).
Tried to fix prop shaft 4&5 and oil 3 not showing up in the campaign (will NOT fix this for campaigns that already have the issue unfortunately).
- Made some changes inspired by NAR v8 to improve aiming.
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Version 1.10.0
- Lowered the threshold that the Ai will (supposedly) stop ordering ships to 90% of their total shipyard capacity (previously this was 125%).
Lowered battle avoidance threshold.
Lowered the AI risk factor to make them fight more aggressively.
- Lowered the threshold that the Ai will (supposedly) stop ordering ships to 90% of their total shipyard capacity (previously this was 125%).
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Version 1.9.1
- Compatibility update for UAD 1.5.06 Opt x1
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Version 1.9.0
- Ships in division should now try to maintain a 500m gap between ships on normal spacing.
Torpedo damage reduction on transports and destroyers changed into a damage increase of 10% (previously it was -10%).
Targeting control tower prices have been refactored to be less crazy expensive.
- Ships in division should now try to maintain a 500m gap between ships on normal spacing.
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Version 1.8.0
- American late game battlecruisers can now use guns that are larger than 15 inches
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Version 1.7.6
- Compatibility update for UAD 1.5.0.5
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Version 1.7.5
- Compatibility update for UAD 1.5.0.4. Increased province loss threshold to 0.8 which should make nations dissolve less often (or more often if it works the opposite way to the way I think it does)
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Version 1.7.4
- Compatibility update for UAD 1.5.0.3
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Version 1.7.3
- Compatibility update for UAD 1.5.0.2 Opt x1
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Version 1.7.2
- Compatibility update for UAD 1.5.0.2
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Version 1.7.1
- Compatibility update for UAD 1.5.0.1
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Version 1.7.0
- Experimental changes to the economy, trying to reign in excessive growth.
Revolutions now do more damage to a nation's economy.
Slightly increased transport loss severity. Increased the proportion of a colony province that can join the army (should help the army not be useless).
Lowered base torpedo dud chance to 50%.
- Experimental changes to the economy, trying to reign in excessive growth.
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Version 1.6.1
- Fixed issue of conning tower armour being heavier than main belt armour.
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Version 1.6.0
- Smoke is back! Compared to vanilla the cooldown is longer and smoke does not reduce detection of ships nearly as much, but does still reduce accuracy.
Slight nerf to partial penetration damage changing the modifier from 0.16 to 0.1.
Task force crew limits now increase more with each tech, allowing for larger fleets than vanilla.
General torpedo rebalance: multi tube launchers are now costed more appropriately (thank you NoX) and the speed, damage and other stats have been rebalanced to be more realistic (thank you Nobody for your hard work on this).
Flooding reduction from torpedoes on double and triple hull bottoms has been halved, as has the flooding reduction on the repeatable anti torpedo tech. This should ensure ships can still take flooding damage from torpedoes in the late game.
Research cost of end game repeatable techs increased.
Hull form reduction of end game repeatable tech reduced.
Invade power and bombardment effectiveness of the end game repeatable tech increased.
- Smoke is back! Compared to vanilla the cooldown is longer and smoke does not reduce detection of ships nearly as much, but does still reduce accuracy.
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Version 1.5.0
- Small changes to aiming & long range accuracy should mean hitting small ships is harder. Another attempt at fixing invisible ships, fixing a possible typo in accuracies.
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Version 1.4.0
- Boosted gas turbines hp/ton to 210 and their funnel capacity boost to 110, increased cost/ton to compensate for this (overall cost should be similar). Normalised the modern battleships, modern battlecruisers, super battleships, and modernised dreadnoughts stats to improve balance. Made changes to the improved and advanced triple & quad gun techs to make them closer to the performance of twin guns over time. Another attempt to fix the invisible ships, adjusting detection modifiers Imported economy and aiming changes from vanilla 1.4.1.1 Opt x1
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Version 1.3.1
- Further fixes to the repeatable torpedo tech so that flooding damage reduction does not exceed 100%. Also lowered weight gains to compensate for the lower effectiveness and made the same 'weight' as the other techs in the category (90) Reversed changes in 1.4.1.1 to AI behaviour from vanilla to 1.2.0 values.
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Version 1.3.0
- Changed repeatable anti-torp techs to be less effective. Increased minimum task force denial zone to 20km and maximum to 100km
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Version 1.2.0
- Removed smoke screens to address invisible ships bug
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Version 1.1.1
- Compatibility update for UAD 1.4.1.0 Opt x2
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Version 1.1.0
- v1.1.0 (from 1.0.0) Reduced smoke detection penalty significantly from 0.6 to 0.3. Accuracy penalties remain unaffected. Diesel engines have had their cost significantly increased. Changed Austria Hungary's map colour to be a little more distinct. Changed Japan's map colour to be slightly darker. Halved ship acceleration, deceleration and turning speeds. Significantly reduced reverse speed.
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Version 1.0.0
- Initial public release
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- Author's activity
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May 2024
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22 May 2024, 9:04AM | Action by: brothermunro
File added
'Dreadnought Improvement Project [version 1.13.5]'
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18 May 2024, 11:36AM | Action by: brothermunro
Attribute change
'Mod version changed to 1.13.4.'
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18 May 2024, 10:34AM | Action by: brothermunro
Changelog added
'Change log added for version 1.13.4'
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18 May 2024, 10:34AM | Action by: brothermunro
Changelog added
'Change log added for version 1.13.2'
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18 May 2024, 10:34AM | Action by: brothermunro
Changelog added
'Change log added for version 1.13.3'
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18 May 2024, 10:33AM | Action by: brothermunro
File added
'Dreadnought Improvement Project [version 1.13.4]'
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16 May 2024, 9:14AM | Action by: brothermunro
File added
'Dreadnought Improvement Project [version 1.13.3]'
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15 May 2024, 10:11AM | Action by: brothermunro
File added
'Dreadnought Improvement Project [version 1.13.2]'
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14 May 2024, 9:07AM | Action by: brothermunro
Changelog added
'Change log added for version 1.13.1'
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14 May 2024, 9:07AM | Action by: brothermunro
File added
'Dreadnought Improvement Project [version 1.13.1]'
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08 May 2024, 3:44PM | Action by: brothermunro
Changelog added
'Change log added for version 1.13.0'
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08 May 2024, 3:44PM | Action by: brothermunro
Changelog added
'Change log added for version 1.12.14'
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08 May 2024, 3:43PM | Action by: brothermunro
File added
'Dreadnought Improvement Project [version 1.13.0]'
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08 May 2024, 2:50PM | Action by: brothermunro
File added
'Dreadnought Improvement Project [version 1.12.14]'
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07 May 2024, 9:15AM | Action by: brothermunro
Changelog added
'Change log added for version 1.12.13'
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07 May 2024, 9:14AM | Action by: brothermunro
File added
'Dreadnought Improvement Project [version 1.12.13]'
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01 May 2024, 8:56AM | Action by: brothermunro
Changelog added
'Change log added for version 1.12.12'
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01 May 2024, 8:56AM | Action by: brothermunro
File added
'Dreadnought Improvement Project [version 1.12.12]'
April 2024
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30 Apr 2024, 8:48AM | Action by: brothermunro
File added
'DIP Ship Pack [version 3.1]'
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30 Apr 2024, 8:45AM | Action by: brothermunro
Changelog added
'Change log added for version 1.12.11'
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- Mod page activity
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May 2024
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26 May 2024, 7:58AM | Action by: Veonas
Tracked
'Dreadnought Improvement Project'
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26 May 2024, 3:13AM | Action by: Iroha2333
Endorsed
'Dreadnought Improvement Project'
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26 May 2024, 2:46AM | Action by: Garmorn
Endorsed
'Dreadnought Improvement Project'
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26 May 2024, 2:46AM | Action by: Garmorn
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25 May 2024, 8:46PM | Action by: captusa47
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25 May 2024, 8:46PM | Action by: captusa47
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24 May 2024, 8:21PM | Action by: TotallyRealistic
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22 May 2024, 10:50AM | Action by: MDHansen
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21 May 2024, 12:54PM | Action by: SeaSprite1
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20 May 2024, 9:48PM | Action by: PSGames2188
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'Dreadnought Improvement Project'
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19 May 2024, 8:34PM | Action by: KierenRei
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19 May 2024, 2:41AM | Action by: Kabob004
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17 May 2024, 9:02PM | Action by: LeopoldTheHillBilly
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'Dreadnought Improvement Project'
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15 May 2024, 12:30AM | Action by: BarnicalBill
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14 May 2024, 12:50PM | Action by: justhirecoseofban
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14 May 2024, 10:10AM | Action by: Principium
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13 May 2024, 3:02AM | Action by: Deathknight21
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12 May 2024, 6:36PM | Action by: pbattican
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11 May 2024, 5:20PM | Action by: Radi8Penitr8
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'Dreadnought Improvement Project'
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