Information for people with feature requests or bug reports If you have feature requests or bug reports for the mod, I direct you to the issues page of the new GitHub Repo.
To create a new issue you click the green New issue button, add a summary of the request as a title, and write the full request as a description. You can add a label if any of the available ones fit the request, otherwise leave it blank. When you are done, click the green Submit new issue button.
The reason I prefer to receive requests and bug reports on GitHub is that Nexus Mods refuses to send me emails when I get new comments. On GitHub, it is more likely that I will see it.
Information for contributors The GitHub Repo is open for contributions. The project is made using BepInEx. To contribute, fork the repo, make your changes, and create a pull request with the branch "main" as your target.
It may be possible, but I have no experience making those types of edits. I can look into it, but as I replied to the previous comment, I'm currently reworking the mod to make it easier to add more features in the future.
When using the Assembly.dll method on GOG version the game gets cut off the left side. With the original the game is fine my usual resolution is 1366 x 768, could it perhaps be overriding the normal settings?
Unfortunately, I have no idea what could be causing that. The mod does not modify any settings related to resolution. Try forcing the game into windowed mode with alt + enter, and see if it fixes the UI so you can change the resolution settings in-game.
I have to admit, I am thoroughly impressed with this mod. Both the stand-alone version and the Unity Mod Manager (UMM.) I can also verify that upon using the stand-alone version, I was able to test out the "Achievements" section of the mod: It does work properly. I can't help but think that on the off-chance you were able to make a stand-alone version of this mod for Pillars of Eternity 1 and 2, that would be amazing. I'd be an instant download from myself.
Glad you liked it! I do have plans to convert it to both PoE 1 & 2, but I'm not sure when I'll get the time to do it. PoE 1 doesn't have UMM support, so it'd have to be a stand-alone version anyway. However, for PoE 2 I'll probably prioritize a UMM version and then make a stand-alone version later. It's just much more convenient to create mods using UMM, and it's much easier to convert it to stand-alone when the code has already more or less been written.
That is a very big undertaking and would take a lot of time and effort. As it stands right now, I unfortunately don't have enough time or energy to create something like that. It would be interesting to try, though, so perhaps sometime in the future.
You can't have the character screen open while changing the stats, since that for some reason resets them. Try changing your stats with the character screen closed.
45 comments
If you have feature requests or bug reports for the mod, I direct you to the issues page of the new GitHub Repo.
To create a new issue you click the green New issue button, add a summary of the request as a title, and write the full request as a description. You can add a label if any of the available ones fit the request, otherwise leave it blank. When you are done, click the green Submit new issue button.
The reason I prefer to receive requests and bug reports on GitHub is that Nexus Mods refuses to send me emails when I get new comments. On GitHub, it is more likely that I will see it.
Information for contributors
The GitHub Repo is open for contributions. The project is made using BepInEx. To contribute, fork the repo, make your changes, and create a pull request with the branch "main" as your target.
When using the Assembly.dll method on GOG version the game gets cut off the left side.
With the original the game is fine my usual resolution is 1366 x 768, could it perhaps be overriding the normal settings?
Would it be possible to add a option to unlock all special dialog options for example soldier dialog option even if you started as arena survivor?