Trials of Mana
0 of 0

File information

Last updated

Original upload

Created by

Nova77

Uploaded by

Nova77x

Virus scan

Safe to use

Tags for this mod

About this mod

Removes the HP cost from using Wound, Wound II, Wound Magic, Wound Magic All, and Wound Magic All II.
Optional version triggers when HP drops to 30% or below like Conflagration.

Makes Wound useful for AI characters on No Future.

Permissions and credits
No Wound Damage

Removes the HP cost from using Wound, Wound II, Wound Magic, Wound Magic All, and Wound Magic All II.
Optional version triggers when HP drops to 30% or below like Conflagration.

Makes Wound useful for AI characters on No Future.


v1.2:

  - Bugfix for Wound Magic All and Wound Magic All II: the 3x multiplier is now fixed. It will apply regardless of the number of allies.

v1.1:

  - Bugfix for 30% HP trigger.

v1.0:

  - Initial release.

Instructions:

Place one of the following pak files in your mod folder:

  - no_wound_damage_1_P.pak
  - no_wound_damage_wound_1_P.pak
  - no_wound_damage_wound_magic_1_P.pak

  - no_wound_damage_30_percent_hp_trigger_1_P.pak
  - no_wound_damage_30_percent_hp_trigger_wound_1_P.pak
  - no_wound_damage_30_percent_hp_trigger_wound_magic_1_P.pak

That's it.

To put things back the way they were, just remove the pak file.

Details:

Removes the HP cost for using Wound abilities. The issue with Wound is that it's useless on No Future
for AI controlled characters. They will most certainly be running around with 1 HP, and Wound will fail
to activate. Controlling the character with Wound would work, and helps with Duran, but what about Wound Magic?
Who wants to control a ranged character? And there's nothing that can save Wound Magic All, which will always fail
because there will always be characters with 1 HP.

If you feel it's too cheap, you can use the version that only triggers when at low health (30% HP or lower) like Conflagration.

No Wound Damage:

no_wound_damage_1_P.pak

  - Removes the HP cost from using Wound, Wound II, Wound Magic, Wound Magic All, and Wound Magic All II.

No Wound Damage (Wound):

no_wound_damage_wound_1_P.pak

  - Removes the HP cost from using Wound, and Wound II.

No Wound Damage (Wound Magic):

no_wound_damage_wound_ magic_1_P.pak


  - Removes the HP cost from using Wound Magic, Wound Magic All, and Wound Magic All II.

No Wound Damage (Triggers at 30% HP):

no_wound_damage_30_percent_hp_trigger_1_P.pak

  - Removes the HP cost from using Wound, Wound II, Wound Magic, Wound Magic All, and Wound Magic All II.

  - Triggers when HP drops to 30% or below. Functions like Conflagration.

No Wound Damage (Wound - Triggers at 30% HP):

no_wound_damage_30_percent_hp_trigger_wound_1_P.pak

  - Removes the HP cost from using Wound, and Wound II.

  - Triggers when HP drops to 30% or below. Functions like Conflagration.

No Wound Damage (Wound Magic - Triggers at 30% HP):

no_wound_damage_30_percent_hp_trigger_wound_magic_1_P.pak

  - Removes the HP cost from using Wound Magic, Wound Magic All, and Wound Magic All II.

  - Triggers when HP drops to 30% or below. Functions like Conflagration.