Trials of Mana
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Nova77

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  1. siil19791102
    siil19791102
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    good speed to feedback!
    nice works

    but i'm afraid... isnt this overbalance?
    compare with Grandiviner's limitbreak (dmg +35%)
    woundmagic has no penalty(or cost) for hyper dmg up

    it's same to me using Magus in no-future, but i think some penalty needed for 90%dmg up(even 120% up).

    Can you change [HPcost of all members] to [MPcost of all members] ?
    Horrible mp cost will be the penalty for hyper dmg.
    1. Nova77x
      Nova77x
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      Well there is the requirement for <30% HP, so she has to be at critical health for it to trigger (no_wound_damage_30_percent_hp_trigger_wound_magic_1_P).

      It is possible to have MP damage for all allies but there are a few drawbacks. 

      1. The game doesn't have a concept of mp damage, so the numbers will be purple even if they are damage (-) instead of healing (+).
      2. If your party members do not have enough MP, it will still trigger. So their MP will stop at 0, but the damage boost will keep working.
      3. Angela's MP will go into the negative. Ex: She casts a spell that costs 5 MP, with a 5 MP penalty from wound. If she only has 5 MP left, she'll end up with -5 MP. So she can't escape the penalty if she's near empty like her allies can.

      The issue is that MP is in short supply in no future due to the lack of walnuts (3). If she consumes 12% (2+5+5) of her MP per cast, she's going to run out really fast, and she'll spend most of the battle doing nothing. Even at level 99, she'll only be able to cast 4 ancient curses before she's empty. If she uses all three walnuts, she could get off 1 more. And that's it, she's done for the battle. She is already at a major disadvantage in no future for poor MP management, this would just make it worse.

      I suppose if the "Soul Hunt" passive was replaced with "Desperation", it might work. If Magus can regain her MP like ArchMage, that would solve that problem. Though you'd have to reset her HP every few casts.

      Also, Archmage Angela gets a lot more than just Limit Break III (35% damage).

      Judge - 20%
      Judge II - 30%
      Limit break III - 35%
      Pinpoint II
      Pinpoint III - 50% (pretty much guaranteed crit, which is +50%)
      Crit damage II - 40%
      Flourish (from Duran) - 30%
      Elemental Combo II - 30%

      Glitterdust:          205%
      Her other spells: 235%

      Magus:

      Cheat II - 30%
      Wound Magic - 20%
      Wound Magic All - 3*30 = 90%
      Wound Magic All II - 4*40 = 120%

      Enemy Higher Level than Angela: 230%
      Enemy Lower Level than Angela:  260%
    2. siil19791102
      siil19791102
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      OK i understand

      In the special situation of no future, Archmage already had an abnormal mp production capacity.
      Compared to this, Magus's damage boost was not very over-balanced.