I copied the spawn all heroes in town mod and put it on ~mod folder. I don't see Angela following me when I got into a town. Do i need to do something else or am i suppose to put the mod onto the Paks folder instead of ~mod folder?
I'm on the point where I just exited a cave heading towards the Holy City Wendel to seek an audience with the Pirest of Light.
Quick question about the completeness_spell_learning_tweaks_class_4_dark_learns_all_dark_light_learns_all_light_1_P.pak mod. I have tried loading this on it's own, bundled in the completeness_all pak and in either case, do not see the class 3 abilities in the class 4 training menu. Example; Kevin never learns mulit-target dark abilities at 63 spirit. Should I submit a bug ticket or am I misunderstanding the mods effects?
Other examples, Hawkeye does not have other light abilities in spirit or int at class 4.
A screen shot of the desired effect for either Kevin dark or Hawkeye light would be awesome from anyone who has gone those paths. Thanks, the rest of the mod is kick ass!
I see the misunderstanding - that only applies if a multi-target version exists normally. Dark-Dark Class 4 Kevin will learn Moon Saber for example, which he missed from the Dark-Light path. But will not acquire multi-target, as Dark-Light Kevin does not have it either. It's to give you what you missed, so you can get a complete set.
The text I wrote there is more for cases where a character would lose multi-target by going a certain path. For example, Light Kevin, he loses out on Healing Light+ by going Light-Light, but he can get it at Class 4 now for 63 SPR. Or for example, Dark-Dark Angela misses out on Dark Force+ from the Dark-Light path. But at Class 4, she could now acquire Dark Force+ at 63 INT.
Would it be possible to fix the installer through Vortex? When trying to select just individual paks, it gives an error of "invalid installer" and doesn't actually install any of them. They work just fine with a manual install, its just the vortex installer that seems to not work properly.
Hmm, I've never actually used Vortex. Not sure how it works. It appears it's Trials of Mana support is in beta though. I've never bothered with it as it seemed to me to be just a glorified file manager that adds an additional layer of unnecessary complexity. Maybe for some games it's useful, if there's a lot of files to be managed, or it's able to handle merging mods that affect the same files, but for Trials of Mana it's just pak files you drop into a folder.
I always make sure to label pak files very clearly to make it easy to identify what each file is and does so there's no confusion. A good way to manage it is to create a shortcut in your mods folder to a folder containing all the mods you use. Then make a shortcut to the mods folder. Then you can just go back and forth copying any paks you want to use at the moment. It's fast, clean, simple, you have full control, can see everything plainly, and nothing can mess anything up.
I tried it out, I'm guessing it doesn't like the pak files located in subfolders. That's a bug in the extension. All that installer business is on Vortex's end. I only upload a zip file. It's weird that it says the installer in the zip file. The zip file has no installer.
I've used a few other mods for ToM through it that have multiple parts, and they work correctly. That said, I don't think any of them use a subfolder system, so you might be right in that it could be causing the issue. Main reason I prefer vortex is because of its ability to check for updates/select versions/toggle mods on and off for troubleshooting/adjust load order, so having a single mod not using it makes things kinda awkward. The current workaround I've been using is to try to install it, have it fail (so that it creates a definition/subfolder in vortex) then manually download the mod and copy over the desired paks into the vortex folder for the mod. It's... not the most elegant solution
It only affected the items shop mod. The reason is that the build script copied the whole "BP\List" folder, which had two different files in it. It should only have copied BP\List\ItemDateBase* when building, instead it copied BP\List\*. It's been fixed and reuploaded as v1.3.
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I'm on the point where I just exited a cave heading towards the Holy City Wendel to seek an audience with the Pirest of Light.
Other examples, Hawkeye does not have other light abilities in spirit or int at class 4.
A screen shot of the desired effect for either Kevin dark or Hawkeye light would be awesome from anyone who has gone those paths. Thanks, the rest of the mod is kick ass!
The text I wrote there is more for cases where a character would lose multi-target by going a certain path. For example, Light Kevin, he loses out on Healing Light+ by going Light-Light, but he can get it at Class 4 now for 63 SPR. Or for example, Dark-Dark Angela misses out on Dark Force+ from the Dark-Light path. But at Class 4, she could now acquire Dark Force+ at 63 INT.
I always make sure to label pak files very clearly to make it easy to identify what each file is and does so there's no confusion. A good way to manage it is to create a shortcut in your mods folder to a folder containing all the mods you use. Then make a shortcut to the mods folder. Then you can just go back and forth copying any paks you want to use at the moment. It's fast, clean, simple, you have full control, can see everything plainly, and nothing can mess anything up.
I tried it out, I'm guessing it doesn't like the pak files located in subfolders. That's a bug in the extension. All that installer business is on Vortex's end. I only upload a zip file. It's weird that it says the installer in the zip file. The zip file has no installer.
early chest count without cactus
jadd treasure chest
spell tweaks
remove restrictions life kindness
weaponshop completionist_1_p_
all dont seem to contain it.
that's the ones i tested before i lost interest.
if you could find out which of your files has it autobundled and remove it i'd appreciate it.