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Autumn

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CovePanda

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16 comments

  1. StygianEmperor
    StygianEmperor
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    Not asking you to do this - more curious if I could do it myself - but do you think it's possible to swap the stun effect for an incendiary one kind of like the shotgun? Would that be tons of work? Could the shotgun's particle effects also be repurposed for that?
    1. CovePanda
      CovePanda
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      You should be able to change the projectile type for the attachment. Its how i did it for the grenade launcher ammo mod, and when i made the slug shotgun i used DMR projectiles so it could pierce helmets. The same thing should be possible for the machine gun, like changing the taser projectile for the incendiary shotgun projectile
    2. StygianEmperor
      StygianEmperor
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      Awesome, thanks.
    3. mountaincastle47
      mountaincastle47
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      Ummm it seems like i can't edit the projectile's value(?) eg: 50BMGProjectile_C i can't double click it so i can't edit it :( i just want to recreate the deaglish stats mod :( to be exact the ProjectileClass's value and DamageType's value
  2. IamBag
    IamBag
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    Got a question, is it possible to make the sword... Cut through the armor? I'm not asking you to make this, just wanted to know how.
  3. GreenScout1337
    GreenScout1337
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    This mod is actually good, ngl

    DLC for gun that just stuns?? it's bad
    but hey, this mod atleast fixes the issue
    1. CovePanda
      CovePanda
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      Yeah it just doesnt feel that effective on its own in my opinion
  4. Artin20091388
    Artin20091388
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    hey, love the mod I just wanted to know how I can tweak other weapons stats myself, I'm not sure where to go in the game files
    1. CovePanda
      CovePanda
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      I wouldnt be able to explain it all here, but i do have a video showing how to do it. Ofcourse if you have more questions you can send me a message here on Nexus or leave a comment and i can try to help 

      https://youtu.be/ufgCju_Y-MY
    2. Artin20091388
      Artin20091388
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      I really appreciate it
    3. Artin20091388
      Artin20091388
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      sorry to bother you but I'm changing some of the sword stats and I'm trying to figure out how to make it ignore armor, any ideas on how I can make that happen, also the unrealpak link that you provided doesn't work
    4. CovePanda
      CovePanda
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      Oh right sorry i need to update that link. I will have a look at the sword stats, modding it seems to work much differently. Here is a fixed link for unrealpak

      https://github.com/Dmgvol/GR_Guides/raw/main/Tools/UnrealPak.zip
  5. Deadeye112
    Deadeye112
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    Can you explain what exactly is changed? The damage value I mean, for reference.
    1. CovePanda
      CovePanda
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      The damage value was increased from 16 to around 20. For reference the rifle is 17 and the pistol is 22. The gun felt way to weak for me to be called an LMG lol
    2. Deadeye112
      Deadeye112
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      an LMG that has lower DPS and ROF compared to the assault rifle? the 50 Mag size does not counterbalance its shortcoming, wheres the logic in that?
      Anyways thanks for the mod, its way move viable now and feels more balanced and powerful.
    3. CovePanda
      CovePanda
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      I feel like it mightve been to keep the gun feeling distinct so one doesnt feel like a replacement for the other. But tbh, i dont like the base rifle either so neither of these were fun for me to use lol