Not asking you to do this - more curious if I could do it myself - but do you think it's possible to swap the stun effect for an incendiary one kind of like the shotgun? Would that be tons of work? Could the shotgun's particle effects also be repurposed for that?
You should be able to change the projectile type for the attachment. Its how i did it for the grenade launcher ammo mod, and when i made the slug shotgun i used DMR projectiles so it could pierce helmets. The same thing should be possible for the machine gun, like changing the taser projectile for the incendiary shotgun projectile
Ummm it seems like i can't edit the projectile's value(?) eg: 50BMGProjectile_C i can't double click it so i can't edit it :( i just want to recreate the deaglish stats mod :( to be exact the ProjectileClass's value and DamageType's value
I wouldnt be able to explain it all here, but i do have a video showing how to do it. Ofcourse if you have more questions you can send me a message here on Nexus or leave a comment and i can try to help
sorry to bother you but I'm changing some of the sword stats and I'm trying to figure out how to make it ignore armor, any ideas on how I can make that happen, also the unrealpak link that you provided doesn't work
Oh right sorry i need to update that link. I will have a look at the sword stats, modding it seems to work much differently. Here is a fixed link for unrealpak
The damage value was increased from 16 to around 20. For reference the rifle is 17 and the pistol is 22. The gun felt way to weak for me to be called an LMG lol
an LMG that has lower DPS and ROF compared to the assault rifle? the 50 Mag size does not counterbalance its shortcoming, wheres the logic in that? Anyways thanks for the mod, its way move viable now and feels more balanced and powerful.
I feel like it mightve been to keep the gun feeling distinct so one doesnt feel like a replacement for the other. But tbh, i dont like the base rifle either so neither of these were fun for me to use lol
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DLC for gun that just stuns?? it's bad
but hey, this mod atleast fixes the issue
https://youtu.be/ufgCju_Y-MY
https://github.com/Dmgvol/GR_Guides/raw/main/Tools/UnrealPak.zip
Anyways thanks for the mod, its way move viable now and feels more balanced and powerful.