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DeathWrench

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DeathWrench

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17 comments

  1. mountaincastle47
    mountaincastle47
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    can you put the og deagle stats back to old file please?
    1. DeathWrench
      DeathWrench
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      Just use the old one.
    2. mountaincastle47
      mountaincastle47
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      the old one is in the archive i can't access it
    3. mountaincastle47
      mountaincastle47
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      found it but it doesn't work at all
    4. DeathWrench
      DeathWrench
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      Need to remake it, unlikely to.
    5. mountaincastle47
      mountaincastle47
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      noooo TT
  2. pops1cle08I5
    pops1cle08I5
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    great mod, man. do u mind telling how to pak trepang2 mod?
    1. DeathWrench
      DeathWrench
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      Download this and extract it somewhere: https://github.com/DRG-Modding/tools/raw/9bacb72561a5ce43d84138999bd972158b2b34a0/loose-files/DRGPacker4.27.zip

      If you want to use _Repack.bat you will have to edit FSD to CPPFPS since DRGpacker is for Deep Rock Galactic, but they both use the same version of Unreal Engine, edit the .bat with notepad so that this line:
      @echo "%~1\*.*" "..\..\..\FSD\*.*" > autogen.txtbecomes
      @echo "%~1\*.*" "..\..\..\CPPFPS\*.*" > autogen.txt
      You will need these 2 tools for editing .uasset files
           uAssetGUI: https://github.com/atenfyr/UAssetGUI/releases
           AssetEditor: https://github.com/kaiheilos/Utilities/archive/refs/heads/master.zip

      To start you're gonna want to extract the CPPFPS-WindowsNoEditor.pak by dragging and dropping it onto _Unpack.bat.
      Then there will be a folder inside DRGPacker called CPPFPS-WindowsNoEditor.
      Copy the file path to the Input_P folder of files you want to edit starting from content:
      Example:
      Spoiler:  
      Show

      Then drag and drop input_P onto repack.bat to create the .pak.

      Mod_P.pak files should be alphabetically later than the main game .pak file (CPPFPS-WindowsNoEditor.pak) and be suffixed with _P so that it gets recognized by the game as a "patch".
    2. pops1cle08I5
      pops1cle08I5
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      thank u so much
    3. mountaincastle47
      mountaincastle47
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      can you suggest me a video to edit the pistol stats i can't really find any videos of editing the values of an existing weapon in unreal or making a mod idk
  3. StealthBoi
    StealthBoi
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    Do you think you could make a version of the mod with a slightly slower fire rate?
    it feels pretty weird that the gun retains the same fire rate while being able to one-shot a lot of enemy's
    a slightly lower damage value would also be good to make it more distinct from the DMR (maybe something like 50?)
  4. hobbes348
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    Just fyi, using the dual pistol kick melee mod breaks the deagle stats. In case you wanna patch this 
    1. DeathWrench
      DeathWrench
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      Posted it.
    2. hobbes348
      hobbes348
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      Cool thanks
  5. xXTheShaXx
    xXTheShaXx
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    Does the less op version work correctly? I tried both but I still oneshot enemies even with the less op one, the deagle still deals more damage than the DMR
    1. DeathWrench
      DeathWrench
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      Yes.
    2. xXTheShaXx
      xXTheShaXx
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      To me it seems that it oneshots way more often than the dmr, nice mod nevertheless