If you want to use _Repack.bat you will have to edit FSD to CPPFPS since DRGpacker is for Deep Rock Galactic, but they both use the same version of Unreal Engine, edit the .bat with notepad so that this line: @echo "%~1\*.*" "..\..\..\FSD\*.*" > autogen.txtbecomes @echo "%~1\*.*" "..\..\..\CPPFPS\*.*" > autogen.txt You will need these 2 tools for editing .uasset files uAssetGUI: https://github.com/atenfyr/UAssetGUI/releases AssetEditor: https://github.com/kaiheilos/Utilities/archive/refs/heads/master.zip
To start you're gonna want to extract the CPPFPS-WindowsNoEditor.pak by dragging and dropping it onto _Unpack.bat. Then there will be a folder inside DRGPacker called CPPFPS-WindowsNoEditor. Copy the file path to the Input_P folder of files you want to edit starting from content: Example:
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Then drag and drop input_P onto repack.bat to create the .pak.
Mod_P.pak files should be alphabetically later than the main game .pak file (CPPFPS-WindowsNoEditor.pak) and be suffixed with _P so that it gets recognized by the game as a "patch".
can you suggest me a video to edit the pistol stats i can't really find any videos of editing the values of an existing weapon in unreal or making a mod idk
Do you think you could make a version of the mod with a slightly slower fire rate? it feels pretty weird that the gun retains the same fire rate while being able to one-shot a lot of enemy's a slightly lower damage value would also be good to make it more distinct from the DMR (maybe something like 50?)
Does the less op version work correctly? I tried both but I still oneshot enemies even with the less op one, the deagle still deals more damage than the DMR
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If you want to use _Repack.bat you will have to edit FSD to CPPFPS since DRGpacker is for Deep Rock Galactic, but they both use the same version of Unreal Engine, edit the .bat with notepad so that this line:
@echo "%~1\*.*" "..\..\..\FSD\*.*" > autogen.txt
becomes@echo "%~1\*.*" "..\..\..\CPPFPS\*.*" > autogen.txt
You will need these 2 tools for editing .uasset files
uAssetGUI: https://github.com/atenfyr/UAssetGUI/releases
AssetEditor: https://github.com/kaiheilos/Utilities/archive/refs/heads/master.zip
To start you're gonna want to extract the CPPFPS-WindowsNoEditor.pak by dragging and dropping it onto _Unpack.bat.
Then there will be a folder inside DRGPacker called CPPFPS-WindowsNoEditor.
Copy the file path to the Input_P folder of files you want to edit starting from content:
Example:
Then drag and drop input_P onto repack.bat to create the .pak.
Mod_P.pak files should be alphabetically later than the main game .pak file (CPPFPS-WindowsNoEditor.pak) and be suffixed with _P so that it gets recognized by the game as a "patch".
it feels pretty weird that the gun retains the same fire rate while being able to one-shot a lot of enemy's
a slightly lower damage value would also be good to make it more distinct from the DMR (maybe something like 50?)