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Breen043

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29 comments

  1. TheSalesman420
    TheSalesman420
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    i found that spamming the sword in a really specific way it actually brings out its full swing speed potential but it spams the same first swing animation. idk maybe theres a way to reduce the idle animation or some other cooldown?

    and also if you can maybe figure out a way to make the alt fire of the sword into something useful? i think thatd really be a good change.

    overall these changes do really help make the weapons feel a lot more impactful.
    1. Breen043
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      Thank you for your feedback!
      in the current build im working on the sword rate of fire has been reduced slightly so expect a new update on that sometime soon.
      i cant change the alt fire on the sword as im very limited in what im able to change without breaking anything
  2. lpalmer1
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  3. lpalmer1
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    The new update broke the mod. the old one still works.
    1. Breen043
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      alright i'll look into it
    2. Breen043
      Breen043
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      i forgot to add '_P' to the pak file name, it should work now
    3. lpalmer1
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      THANK YOU
  4. xXTheShaXx
    xXTheShaXx
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    Using this mod won't show the dlc skins in the skin selection for some reason
    1. Breen043
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      i looked over my mod and tried to find a solution, however i dont know what is causing this, so as of right now its unfixable.
      i apologize for inconvenience, also im not really as active in the trepang2 community/modding scene as i was once before, so i wont be updating this mod until i want to come back.
  5. Dragon09320932
    Dragon09320932
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    Everything sounds great, but I dislike changing the Shotgun capacity from 8 to 9... seems like a change made just for the sake of changing something.
  6. mihai0411
    mihai0411
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    does the weapon spread removal mod affect this mod in  other ways besides the ammo count?
  7. Does it break/conflict with this Slug Shotgun at Trepang2 Nexus - Mods and Community
    1. Breen043
      Breen043
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      yes unfortunately
    2. Alr thx
    3. [deleted]
  8. sixthwarddragon
    sixthwarddragon
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    put around 10 hours into this mod so far, this is so fun and comfortable
    i love the better ammo economy on the pistols, dual-wielding the autos isn't as stressful anymore

    the only problem i've had so far is miniguns are a little overtuned without the rev-up, enemies tend to apply a little too much pressure
    it also trivializes practically everything
    1. Breen043
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      Thank you for your feedback!!

      i will look into the minigun balance tho i am trying to figure out proper balancing the minigun with the lack of Rev-up in mind
      i might heavily overhaul the miniguns recoil and spread if i want to keep the damage the same. but i for now dont know i will need to do more testing
    2. Breen043
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      released an update that fixes the miniguns balancing AND much more
  9. idTOBI27
    idTOBI27
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    is there any chance to make 106 have 3 weapons like Pointman in F.E.A.R. games ?
    1. Breen043
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      i dont think thats even possible.
  10. ppman25
    ppman25
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    Any chance you can make the penetrator closer the FEAR version? Maybe a 10 round mag, slow and steady auto fire? And the explosive variant firing one explosive projectile at a time, instead of 3? (bit of an overkill) 
    1. Breen043
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      im sorry but thats not likely, unfortunately.