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Breen043

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Breen043

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About this mod

This mod changes every weapon and a few throwable in the game, i wanted make the weapons more fun and unique while still keeping it balanced so its not too over the top to the point it feels boring and something you would install and only play for a couple of days then go back to vanilla
Any and all feedback or suggestions is appreciated

Permissions and credits
Donations
I made this with Balance and fun in mind.


MAIN CHANGES:
-faster weapon swapping on some weapons. (read the yellow text below for more info on this)
-increased damage on most weapons while not making it too overpowered
-DMR and SHOTGUN have been heavily changed
-Dual Wielding added for all weapons (except sword)


only some weapons have faster swap speed due to some of them having an animation that is played every time you equip a certain weapon. for example: the shotgun has a pumping animation when equipping it.
(however if i find a way to change this without breaking anything then it will be implemented)


INSTALLATION:
Install the .pak file and put it into "Trepang2\CPPFPS\Content\Paks".

**UPDATE 1.3.6 CHANGE NOTES**
list of changes for about every weapon since version 1.3.5
Pistol
- slightly reduced to the max ammo drops to 24 rounds, used to be 28 rounds
(gives the impression of occasionally finding 2 unspent mags which makes sense)
- Headshot multiplier has been slightly decreased to 8x, used to be 10x
Revolver
- slightly increased wind up duration to 0.20
(still slightly faster than vanilla mainly increased it to prevent accidental discharges)
- increased headshot multiplier to 4x
(now should give a crisp and beefy 300 headshot damage instead of 262.5)
- Slightly decreased max ammo drops to a max of 12, used to be 18
(same reasoning as the pistol)
- Increased swap speed
SMG
- increased headshot damage to 7x should insta headshot any enemy at or under 77hp
- reverted the maximum bullet spread to vanilla game
- slightly decreased maximum ammo drop

Shotgun
- slightly decreased maximum ammo drop
Rifle
- Headshot multiplier has been decreased to 12x, used to be 15x
(headshot damage has been adjusted to match vanilla headshot damage, it was too OP against juggernauts)
- decreased minimum ammo drop 18
- slighlty increased weapon swap speed

Machine gun
- increased the rate of fire when in slow motion
- slightly increased headshot damage
- slightly increased maximum ammo drops

sword
- attack interval has been slightly increased

DETAILED WEAPON STATS:
PISTOL

- damage increase to 30 from 21 
- slightly Decreased recoil
- slightly Increased Fire rate
- decreased mag size to 12 from 13
- increased reserve ammo to 72
- ADDED duel wield kicking 
- increased ammo pickup
- Increased equip speed
-and a bunch of other tweaks im forgetting
SMG
- Increased damage to 11 from 10
-Increased Headshot multiplier to 7x from 5x 
- increased the mag size from 50 to 60
- increase reserve ammo to 360
- increased dual-wield recoil slightly
- increased ammo pickup
- Increased equip speed
- other small tweaks not worth mentioning
ASSAULT RIFLE
- Increased damage to 21 from 17
- very slightly decreased recoil
- slightly changed recoil pattern
- increased ammo reserve to 120
- slightly Decreased maximum hip-fire spread
- slightly Decreased crosshair spread gain while shooting
- increased fire rate slightly
- Increased equip speed
- Slightly increased ammo pickup
- other very minor tweaks
SHOTGUN
- increased overall damage to 336 from 280
- increased pellets per shots to 12 from 8
- decreased per pellet damage to 28 from 35
- significantly increased fire rate
- increased hostage fire rate slightly
- increased mag size to 9 from 8
- slightly decreased ammo pickup
- other small tweaks i am forgetting
DMR
- Decreased Damage to 50 from 60
- increased mag size to 15
- increased ammo reserve to 60
- Decreased Recoil
- increased fire rate
- decreased max spread
- slightly decreased max spread gain when shooting
- increased ammo pickup
- Increased equip speed
- other stuff relating to bullet spread
BOLT LAUNCHER
- Increased equip speed
GRENADE LAUNCHER
- increased reserve ammo to 16
- Increased equip speed
MINIGUN
- Decreased damage to 18 from 22
- SIGNIFICANTLY reduced rev-up time (0.45 seconds)
- increased headshot multiplier to 3.5x from 2x
- increased ammo reserve to 600
- slightly increased recoil
- Buffed weapon swapping slightly
- significantly increased npc minimum and maximum burstfire duration (means they can suppress you for way longer)
- Other minor stuff that isn't important to list here

THROWABLES:
TOMAHAWK

- increased damage to 150 from 100
THROWING KNIFE
- Increased damage to 60 from 35

DLC WEAPONS:

REVOLVER
- Decreased windup time to 0.15 seconds from 0.25 seconds
- ADDED duel wield kicking 
- increased ammo reserve to 36
- Buffed weapon swapping
- other stuff im forgetting
MACHINE GUN
- increased damage to 18 from 16
- increased Headshot damage from 100 to 108
- Increased npc's maximum burstfire duration
- Slightly increased fire rate
- changed recoil according to the new fire rate
- slightly decreased the time it takes for spread to become accurate
- Slightly increased ammo pickup
SWORD
- slightly increased fire rate
- Slightly Buffed long ranged attack interval




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