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Changes affect all difficulties.
- AI will no longer get a reduction for construction costs
- AI will no longer get a reduction for research costs
- AI´s resistance to occupation is set to the same value as a human player
- Nerfed AI´s replenish character handicap at higher difficulties
- AI no longer gets army upkeep discounts
- AI now suffers attrition to chaos territory (same as a player would)
- AI now suffers attrition to desert (same as a player would)
- AI now suffers attrition from vampire count territory (same as a player would)
- AI now suffers attrition to snow (same as a player would)
- AI now suffers attrition to swamp (same as a player would)
- AI now suffers attrition to high seas (same as a player would)
- AI has same recruitment costs as a player (In the hardest setting they would have a 70% discount for recruitment)
- AI no longer has attrition resistance (same as player)
- AI no longer gets free ritual currency out of thin air
- AI no longer gets public order boosts (same as player)
- AI no longer gets a massive morale boost in battles
- AI no longer gets melee attack, melee defense, missile reload speed, charge bonuses
- AI no longer gets autoresolve bonuses when attacking settlements
- AI no longer gets benefitted from autoresolve (in legendary, autoresolve would favor the AI very heavily, even if their army was terrible)