Total War Three Kings Sandbox mode is required. It's a cheat that can revive or strengthen a dead hero I would appreciate it if you could upload the Sandbox mod.
Wow first of all thanks for the reply and I am glad that you like it!
Hmm I did this for my own preference, it's possible that in a rush I accidentally forgot 1 or 2 units and to change their ammo.
In my mod, they are all supposed to have 2 ammo, because missile damage is huge. I feel like when you shoot 200 arrows at people that they should die :D In vanilla, shooting one volley of arrows kills maybe 5 people, that is not real at all... so I increased missile damage and made short ammo so you obviously cannot spam archers. I personally prefer melee so I think 2 volleys are enough :))
@marcheartcore Here is preview of patch 1.03 that I am working on now:
"Three Kingdoms Patch 1.03"
Unit Redesign - Lowered unit HP, so one person has 500 HP
- Increased Hero HP by a lot due to missiles being really strong now, in order to prevent Hero focus with 10 archer units.
- Heroes have around 75000 HP to 125 000 (depending on type) Vanguards have most and strategists have least. Exact numbers: Vanguards: 125 000 Hp Sentinels: 110 000 Hp Champions:100 000 Hp Commanders: 90 000 Hp Strategists:75 000 Hp _____________________________________________________________________________________________________________________________
Number of people in unit changed to:
Light Units --> 75 men --> 100 men Light Cavalry --> 80 men --> 90 men Medium Units: --> 125 men -->150 men Medium Cavalry --> 100 men --> 110 men Heavy Units --> 250 men --> 200 men Heavy Cavalry --> 120 men --> 130 men _____________________________________________________________________________________________________________________________ - Tower damage balanced around missile changes (they have more damage but they fire a lot slower)
- Same with Hero arrows (maximum hero bow damage is 2500 with unique weapons)
- Fixed a bug where not all ranged units had 2 ammunition.
Light tier units: 7 gold per person --> since light units have 100 people = 100 x 7 = 700 upkeep per light unit
Medium tier units: 15 gold per person --> since medium units have 150 people = 150 x 15 = 2250 gold per unit
Heavy tier units: 25 gold per person --> since heavy units have 200 people = 200 x 25 = 5000 gold per unit _____________________________________________________________________________________________________________________________
Recruitment Cost Redesign:
Heavy tier units: 65 gold per person -->65 x 200 = 13000 gold per unit
Medium tier units: 45 gold per person --> 45 x 150 = 6750 gold per unit
Light tier units: 30 gold per person --> 30 x 100 = 3000 gold per unit _____________________________________________________________________________________________________________________________
Economy Rebalance:
-Due to higher upkeep and recruitment costs, economy is more rebalanced to give more gold, but not much! The idea is to „earn“ heavy and best warriors, not just gain them at 50th turn!
-Flat economy values are not changed, but % gain is hugely increased (especially for cities). For example: Level 10 city gives you 1000% increase to commerce income in that province. So it is actually worth investing into max level city.
-Tons of tweaks on other % increase for industry/trade/peasantry/commerce _____________________________________________________________________________________________________________________________ THIS IS WHERE I LEFT OFF*** WHEN I FINISH THIS PART I WILL UPLOAD PATCH :))
Total Unit Overhaul: -Infantry spearmen -Infantry pikemen -Infantry missile -Infantry melee
Stats are divided per weapon type:
Axes -->High armor pierce damage / High charge bonus / medium morale / very low defence / very low standard damage / standard attack speed (this depends on unit, if unit is ranged and has axes, then axes are much weaker( this is to prevent archer spam because many archers have good axes & swords ) For example: axe band will have 100 AP dmg & 10 defence, but archers will have 100 ap but 1 defence & 1 charge bonus
Dual Wield Axes ? High armor pierce damage / High charge bonus / very low defence / very low standard damage / extremely fast attack speed
The mods great and gave a new experience in the campaign, I'm finding issues with Army Size though, my settings are on "Unit Size Large" but all my melee troops show 120 size including heavy and light. Any advice?
33 comments
It's a cheat that can revive or strengthen a dead hero
I would appreciate it if you could upload the Sandbox mod.
ill try this soon mate. keep up ur work. love it
I am not sure what you mean ? You want the main database.pack back ? Without the mod ? If yes, I am not sure how to send it :/
light crossbow and trebuchet has around 6-15 ammo,
is that supposed to be like that?
and protector of heaven and dragon azure has many unit count around 126 while others around 50/60s
overall this mod ROCK
i like ur concept dude
Hmm I did this for my own preference, it's possible that in a rush I accidentally forgot 1 or 2 units and to change their ammo.
In my mod, they are all supposed to have 2 ammo, because missile damage is huge. I feel like when you shoot 200 arrows at people that they should die :D In vanilla, shooting one volley of arrows kills maybe 5 people, that is not real at all... so I increased missile damage and made short ammo so you obviously cannot spam archers. I personally prefer melee so I think 2 volleys are enough :))
still enjoying ur mod, while not using the units above. hope u keep updating if u have spare time
Now in february I will probably have more time, so I will do a redesign of all units (change weapon attack, unit defense etc)
"Three Kingdoms Patch 1.03"
Unit Redesign
- Lowered unit HP, so one person has 500 HP
- Increased Hero HP by a lot due to missiles being really strong now, in order to prevent Hero focus with 10 archer units.
- Heroes have around 75000 HP to 125 000 (depending on type) Vanguards have most and strategists have least.
Exact numbers:
Vanguards: 125 000 Hp
Sentinels: 110 000 Hp
Champions:100 000 Hp
Commanders: 90 000 Hp
Strategists:75 000 Hp
_____________________________________________________________________________________________________________________________
Number of people in unit changed to:
Light Units --> 75 men --> 100 men
Light Cavalry --> 80 men --> 90 men
Medium Units: --> 125 men -->150 men
Medium Cavalry --> 100 men --> 110 men
Heavy Units --> 250 men --> 200 men
Heavy Cavalry --> 120 men --> 130 men
_____________________________________________________________________________________________________________________________
- Tower damage balanced around missile changes (they have more damage but they fire a lot slower)
- Same with Hero arrows (maximum hero bow damage is 2500 with unique weapons)
- Fixed a bug where not all ranged units had 2 ammunition.
_____________________________________________________________________________________________________________________________
Armour Values Redone:
Segmented heavy armor = 65 armor
Segmented light armor= 40 armor
Leather armor = 20 armor
Cloth armor = 10 armor
Segmented heavy cloth = 50 armor
_____________________________________________________________________________________________________________________________
Shield Values Changed:
Shield defense value buffed a bit (5%)
Shield missile block chance nerfed (15%)
_____________________________________________________________________________________________________________________________
Upkeep Redesign:
Light tier units: 7 gold per person --> since light units have 100 people = 100 x 7 = 700 upkeep per light unit
Medium tier units: 15 gold per person --> since medium units have 150 people = 150 x 15 = 2250 gold per unit
Heavy tier units: 25 gold per person --> since heavy units have 200 people = 200 x 25 = 5000 gold per unit
_____________________________________________________________________________________________________________________________
Recruitment Cost Redesign:
Heavy tier units: 65 gold per person -->65 x 200 = 13000 gold per unit
Medium tier units: 45 gold per person --> 45 x 150 = 6750 gold per unit
Light tier units: 30 gold per person --> 30 x 100 = 3000 gold per unit
_____________________________________________________________________________________________________________________________
Economy Rebalance:
-Due to higher upkeep and recruitment costs, economy is more rebalanced to give more gold, but not much! The idea is to „earn“ heavy and best warriors, not just gain them at 50th turn!
-Flat economy values are not changed, but % gain is hugely increased (especially for cities). For example: Level 10 city gives you 1000% increase to commerce income in that province. So it is actually worth investing into max level city.
-Tons of tweaks on other % increase for industry/trade/peasantry/commerce
_____________________________________________________________________________________________________________________________
THIS IS WHERE I LEFT OFF*** WHEN I FINISH THIS PART I WILL UPLOAD PATCH :))
Total Unit Overhaul:
-Infantry spearmen
-Infantry pikemen
-Infantry missile
-Infantry melee
Stats are divided per weapon type:
Axes -->High armor pierce damage / High charge bonus / medium morale / very low defence / very low standard damage / standard attack speed (this depends on unit, if unit is ranged and has axes, then axes are much weaker( this is to prevent archer spam because many archers have good axes & swords ) For example: axe band will have 100 AP dmg & 10 defence, but archers will have 100 ap but 1 defence & 1 charge bonus
Dual Wield Axes ? High armor pierce damage / High charge bonus / very low defence / very low standard damage / extremely fast attack speed
Double edged sword ?
.................
I will soon! Being a little bit busy with college!
I hope you can replace the PC soon with a powerful one
thanks for answering
though the public order from reforms doesn't apply anymore in update 1.1, is that intended?
nothing from the reforms i picked that gives public order