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Inquisitor1961

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Inquisitioner1961

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33 comments

  1. egis512
    egis512
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    Total War Three Kings Sandbox mode is required.
    It's a cheat that can revive or strengthen a dead hero
    I would appreciate it if you could upload the Sandbox mod.
  2. the7thhokage
    the7thhokage
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    is there any way to lower the amount of money units upkeep cost?(editt nevermind)
    1. Inquisitioner1961
      Inquisitioner1961
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      Tech tree! For people who are downloading first time! :))
  3. marcheartcore
    marcheartcore
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    just realised it's updated.
    ill try this soon mate. keep up ur work. love it
    1. Inquisitioner1961
      Inquisitioner1961
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      Thank you a lot man!
  4. jgeguinto
    jgeguinto
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    Hey man loved your mod. Anyways is there anyway to turn ur database back cause I forgot to place my database somewhere.
    1. Inquisitioner1961
      Inquisitioner1961
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      Hey man thanks!

      I am not sure what you mean ? You want the main database.pack back ? Without the mod ? If yes, I am not sure how to send it :/
  5. marcheartcore
    marcheartcore
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    (Records Play mode)
    light crossbow and trebuchet has around 6-15 ammo,
    is that supposed to be like that?

    and protector of heaven and dragon azure has many unit count around 126 while others around 50/60s

    overall this mod ROCK

    i like ur concept dude
    1. Inquisitioner1961
      Inquisitioner1961
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      Wow first of all thanks for the reply and I am glad that you like it!

      Hmm I did this for my own preference, it's possible that in a rush I accidentally forgot 1 or 2 units and to change their ammo.

      In my mod, they are all supposed to have 2 ammo, because missile damage is huge. I feel like when you shoot 200 arrows at people that they should die :D In vanilla, shooting one volley of arrows kills maybe 5 people, that is not real at all... so I increased missile damage and made short ammo so you obviously cannot spam archers. I personally prefer melee so I think 2 volleys are enough :))
    2. marcheartcore
      marcheartcore
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      happy for that bro.
      still enjoying ur mod, while not using the units above. hope u keep updating if u have spare time
    3. Inquisitioner1961
      Inquisitioner1961
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      Thanks again!

      Now in february I will probably have more time, so I will do a redesign of all units (change weapon attack, unit defense etc)
    4. Inquisitioner1961
      Inquisitioner1961
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      @marcheartcore Here is preview of patch 1.03 that I am working on now:

      "Three Kingdoms Patch 1.03"

      Unit Redesign
      - Lowered unit HP, so one person has 500 HP

      - Increased Hero HP by a lot due to missiles being really strong now, in order to prevent Hero focus with 10 archer units.

      - Heroes have around 75000 HP to 125 000 (depending on type) Vanguards have most and strategists have least.
      Exact numbers:
      Vanguards: 125 000 Hp
      Sentinels: 110 000 Hp
      Champions:100 000 Hp
      Commanders: 90 000 Hp
      Strategists:75 000 Hp
      _____________________________________________________________________________________________________________________________

      Number of people in unit changed to:

      Light Units --> 75 men --> 100 men
      Light Cavalry --> 80 men --> 90 men
      Medium Units: --> 125 men -->150 men
      Medium Cavalry --> 100 men --> 110 men
      Heavy Units --> 250 men --> 200 men
      Heavy Cavalry --> 120 men --> 130 men
      _____________________________________________________________________________________________________________________________
      - Tower damage balanced around missile changes (they have more damage but they fire a lot slower)

      - Same with Hero arrows (maximum hero bow damage is 2500 with unique weapons)

      - Fixed a bug where not all ranged units had 2 ammunition.

      _____________________________________________________________________________________________________________________________

      Armour Values Redone:

      Segmented heavy armor = 65 armor

      Segmented light armor= 40 armor

      Leather armor = 20 armor

      Cloth armor = 10 armor

      Segmented heavy cloth = 50 armor

      _____________________________________________________________________________________________________________________________

      Shield Values Changed:

      Shield defense value buffed a bit (5%)

      Shield missile block chance nerfed (15%)
      _____________________________________________________________________________________________________________________________

      Upkeep Redesign:

      Light tier units: 7 gold per person --> since light units have 100 people = 100 x 7 = 700 upkeep per light unit

      Medium tier units: 15 gold per person --> since medium units have 150 people = 150 x 15 = 2250 gold per unit

      Heavy tier units: 25 gold per person --> since heavy units have 200 people = 200 x 25 = 5000 gold per unit
      _____________________________________________________________________________________________________________________________

      Recruitment Cost Redesign:

      Heavy tier units: 65 gold per person -->65 x 200 = 13000 gold per unit

      Medium tier units: 45 gold per person --> 45 x 150 = 6750 gold per unit

      Light tier units: 30 gold per person --> 30 x 100 = 3000 gold per unit
      _____________________________________________________________________________________________________________________________

      Economy Rebalance:

      -Due to higher upkeep and recruitment costs, economy is more rebalanced to give more gold, but not much! The idea is to „earn“ heavy and best warriors, not just gain them at 50th turn!

      -Flat economy values are not changed, but % gain is hugely increased (especially for cities). For example: Level 10 city gives you 1000% increase to commerce income in that province. So it is actually worth investing into max level city.

      -Tons of tweaks on other % increase for industry/trade/peasantry/commerce
      _____________________________________________________________________________________________________________________________
      THIS IS WHERE I LEFT OFF*** WHEN I FINISH THIS PART I WILL UPLOAD PATCH :))

      Total Unit Overhaul:
      -Infantry spearmen
      -Infantry pikemen
      -Infantry missile
      -Infantry melee

      Stats are divided per weapon type:

      Axes -->High armor pierce damage / High charge bonus / medium morale / very low defence / very low standard damage / standard attack speed (this depends on unit, if unit is ranged and has axes, then axes are much weaker( this is to prevent archer spam because many archers have good axes & swords ) For example: axe band will have 100 AP dmg & 10 defence, but archers will have 100 ap but 1 defence & 1 charge bonus

      Dual Wield Axes ? High armor pierce damage / High charge bonus / very low defence / very low standard damage / extremely fast attack speed

      Double edged sword ?

      .................









  6. jacknakubb
    jacknakubb
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    hey man The satisfaction from reform tree doesnt apply on strategists , can you fix it ? really love this mod thank you
    1. Inquisitioner1961
      Inquisitioner1961
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      Hello! Thank you for the feedback!
      I will soon! Being a little bit busy with college!
    2. Inquisitioner1961
      Inquisitioner1961
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      Hey man, I fixed it now. You can download database version 1.2 :)
  7. tlechi55
    tlechi55
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    I want to change 8 turn per year, what should I do?
  8. gaza663
    gaza663
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    The mods great and gave a new experience in the campaign, I'm finding issues with Army Size though, my settings are on "Unit Size Large" but all my melee troops show 120 size including heavy and light. Any advice?
    1. Inquisitioner1961
      Inquisitioner1961
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      Oh my bad my bad! It should be on "Ultra" It's important that it isn't on "Extreme"
  9. harberto
    harberto
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    why you raise the maintenance .... you should have lowered it by 70% by adding the unlimited army mod the campaign would be brutal
    1. Inquisitioner1961
      Inquisitioner1961
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      I don't like to play with a lot armies in the world, my PC is pretty weak
    2. harberto
      harberto
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      Too bad, it's a great idea, but bent maintenance greatly limits the mod

      I hope you can replace the PC soon with a powerful one

      thanks for answering
  10. Dikkonabe
    Dikkonabe
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    Great mod
    though the public order from reforms doesn't apply anymore in update 1.1, is that intended?
    1. Dikkonabe
      Dikkonabe
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      https://imgur.com/a/YSCJXGO
      nothing from the reforms i picked that gives public order
    2. Inquisitioner1961
      Inquisitioner1961
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      Should be fixed now! Please confirm
    3. Dikkonabe
      Dikkonabe
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      It's working now, thanks a lot!