Total War: Shogun 2

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Mwulf

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Mwulf

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About this mod

Customized Darthmod is a modified version of the quintessential Total War: Shogun 2 mod, Darthmod, created by the wonderful Darth Vader of the Total War Center. This modified version of Darthmod aims to subtly alter the base Darthmod experience to make combat more brutal, visceral--and dangerous--as well as to ever-so-slightly reduce micromanagemen

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Customized Darthmod is a modified version of the quintessential Total War: Shogun 2 mod, Darthmod, created by the wonderful Darth Vader of the Total War Center. This modified version of Darthmod aims to subtly alter the base Darthmod experience to make combat more brutal, visceral--and dangerous--as well as to ever-so-slightly reduce micromanagement in the late-game.

In general, I have increased the lethality of ground combat units: ranged units are more accurate, melee units deal more damage. This makes combat more realisitcally difficult as you'll lose soldiers more quickly--so there's less opportunity to regroup your forces and try again after after a failed engagement. If you charge a hilltop formation of archers with lightly-armed infantry, for example, you can expect to see your infantry suffer massive casualties--as it should be.

Be warned that while most of the changes I've made are minor and do not effect the overall balance of the game to a great extent, the changes were made to suit my own, personal preferences and the resulting rulesets, therefore, may not be as finely balanced as in "vanilla" Darthmod.

Customized Darthmod contains the original Darthmod version 5.0 with the following modifications:

ECONOMY
Increased Commerce GDP for all applicable buildings by 400.
Increased Farm GDP for all applicable buildings by 150.
Increased Industry GDP for all applicable buildings by 1000.
Increased Mine GDP for all applicable buildings by 200.
Increased Port GDP for all applicable buildings by 500 (1300 for Fall of the Samurai campaign).
Increased Food Provision for all applicable buildings by 2.
Decreased negative modernization effects by 50%.
Decreased training cost of all units by 100.
Increased cost of all trading ships to 1200.

UPKEEP
Increased upkeep for all artillery units by 10.
Decreased upkeep for all cavalry units by 10.
Decreased upkeep for all melee infantry units by 30.
Decreased upkeep for all ranged infantry units by 20.
Increased upkeep for all heavy navy units by 20.
Decreased upkeep for all light navy units by 25.
Increased upkeep for all medium navy units by 5.
Increased upkeep for all merchant navy units by 50.

LAND COMBAT
Increased marksmanship for all ranged (bow) cavalry by 10.
Increased marksmanship for all ranged (musket) cavalry by 2.
Increased marksmanship for all ranged (bow) infantry by 20.
Increased marksmanship for all ranged (musket) infantry by 5.
Increased marksmanship for all ranged (rifle) infantry by 10.
Increased marksmanship for all ranged (rocket) infantry by 1.
Increased marksmanship for all ranged (sling) infantry by 2.
Increased marksmanship for all artillery units by 15.
Increased the ammo for all ranged (bow) infantry by 10.
Increased the ammo for all ranged (musket) infantry by 10.
Increased the ammo for all ranged (rifle) infantry by 10.
Increased melee attack for all melee infantry by 1.
Increased melee attack for all melee cavalry by 2.
Increased charge bonus for all melee infantry by 1.
Increased charge bonus for all melee cavalry by 5.
Increased charge bonus for all ranged cavalry by 1.
Increased minimum unit strength to 10%.

NAVAL COMBAT
Increased marksmanship for all ranged (bow) marines by 35.
Increased marksmanship for all ranged (matchlock) marines by 15.
Increased marksmanship for all ranged (firebomb) marines by 5.
Increased gunner marksmanship for all applicable warships by 1.
Increased gunner loading skill for all applicable warships by 1.
Increased accelleration for all ships by 0.2.
Increased top speed for all ships by 3.
Decreased armor of all marines by 1.
Increased ammo of all ranged marines by 20.
Increased melee attack of all marines by 2.


These apply (where applicable) to the Shogun 2 Grand Campaign, as well as the Rise of the Samurai and Fall of the Samurai expansions.

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This mod was altered (with permission) to suit my own personal tastes. I have zero modding experience and simply wished to smooth out a few things. Please consider this modification a perpetual work-in-progress.

If you have any suggestions for further modifications, please feel free to let me know in the mod's discussion forum. If it's something that sounds cool/fun/interesting... *and* I can figure out how to do it, I'll give it a try.

Please visit the Modus Operandi and Feedback Thread on Steam to see a full explanation of why I changed what I did, and/or to let me know what you think of my Customized Darthmod:

http://steamcommunity.com/workshop/filedetails/discussion/174026113/846963165461536724/

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A NOTE ON COMPATIBILITY

Customized Darthmod is a customized version of Darthmod v5.0, also available on the Steam Workshop. It, therefore, does NOT require any other mods to function. DO NOT activate both Customized Darthmod and vanilla Darthmod at the same time as it will cause system instability.

You will also need the Audio Fix:
http://www.twcenter.net/forums/showthread.php?p=12073038 

This mod should be fully compatible with any other mod that is also compatible with vanilla Darthmod (Vastator Unit Style, etc.)