A Total War Saga: TROY

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  • Changelog Update 1.5.1.a

    Inquisitor Troy Overhaul Changelog 1.5.1.a
     
    Research Public Building now gives -1 / -2 contruction time instead of lowering building cost.

    Main settlement building got a new effect: 
    +5/10/15/20/25% bonus to all resources in the region. This is to increase the scale of growing faction. Due to logic that, better settlements support more production, thus making an increase in it.

    They also have increased influence given in order to speed up getting to “high influence” status.

    Stances are changed a bit:
     
    ·       Fortification defence and replenishment is increased by 5
     
    ·       Raiding now matters, because it lovers public order by -15 and growth by 150. You really need to crush the raidi...

  • Update 1.1

    Troy Overhaul Update 1.1

    CRUCIAL:
    Centaurs didn't had same number of troops aka mounts, and that lead to crashing if one faction had Centaurs in army. THIS IS NOW FIXED <3

    Gods:
    - Added some new bonuses & made each god scaling more linear.
    For example +5% tier 1, + 10% tier 2 & +15% tier 3.

    - Changed Hero HP to 7500. They still get a lot more because every level they gain +5%

    - Changed unit charge pose and commence run. Increased by 25% .

    - All units got +5 melee attack because default hit chance is 0, so to compensate to that, so not all light tier units have 1% hitchance if they are facing high defence unit....