A Total War Saga: TROY
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mklabs

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mklabs

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14 comments

  1. EcoGatg
    EcoGatg
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    I like your mod! Thanks for your work!

    Could you be so kind to tell me how i upload a mod to the Epic Games Store. 
    I have a few mods ready to be released but i cannot find where to upload a mod there.
    1. mklabs
      mklabs
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      Hey,

      Sorry for the late reply, I very rarely check comments here anymore now that my mods are on EGS platform.

      You can check https://www.totalwar.com/blog/a-total-war-saga-troy-mod-uploading-guide/ they go in depth about the process of creating / uploading your mods. Assembly Kit is nice, but I would complement it with RPFM: https://github.com/Frodo45127/rpfm

      You should also join the Modding Den discord community, they can help you out! Check https://tw-modding.com/ homepage, there's a discord widget there you can use to join the server.

      Cheers!
  2. rev3x
    rev3x
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    Thanks for this amazing mod.
    For those who want unlimited free respec, edit the file with notpad++ and instead of amount 10 put 00:
    local options = {
        cost = {
            resource_key = "troy_gold",
            amount = 00
        }
    }
    have fun
    1. mklabs
      mklabs
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      Cheater! 
  3. rankansen
    rankansen
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    Doesn't appear to work. You're sure it is up to date with the amazon patch?
    1. mklabs
      mklabs
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      It should, I'm currently running a Penthesilea campaign with the mod enabled, and the button shows up.
    2. rankansen
      rankansen
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      Yes! I just figured it out myself.

      The button apparently will NOT appear if you access the skill menu via character details. You HAVE to click on the general's rank, otherwise it will not be visible.
    3. mklabs
      mklabs
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      If you can, try to check the log file located C:/Users/<your_usenarma>/AppData/Roaming/The Creative Assembly/Troy/logs/lua_mod_log.txt when you launch a campaign.

      It should have the following content:

      Loading Mods
      Loading mod file [script\campaign\mod\respec.lua]
      Mod [script\campaign\mod\respec.lua] loaded successfully
    4. mklabs
      mklabs
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      > The button apparently will NOT appear if you access the skill menu via character details. You HAVE to click on the general's rank, otherwise it will not be visible.

      Yep, it's kind of a bug where the button is not created if you switch panels in the character details, only when the panel is first opened. I'll fix this in an upcoming version.
    5. noxsachi
      noxsachi
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      I looked up that file but it is blank, despite me having mods in the data folder. Do you know a solution to getting the game to recognize them?
    6. mklabs
      mklabs
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      @noxsachi it's blank when you are on the frontend. Not all mods are logged to this file, only script mods that use CA's mod loader. You should at least have the following lines in campaign:

      ****************************
      Loading Mods
      ****************************


      ****************************
      Executing Mods
      ****************************
    7. mklabs
      mklabs
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      Fixed in 1.0.1
  4. firesaw
    firesaw
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    • 3 kudos
    will you be doing more mods for this game in the future? i cant wait for modding support.
    1. mklabs
      mklabs
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      Yes, I have a few ideas related to UX / UI, specifically for temple management.

      Same here, can't wait for mod support.