A Total War Saga: TROY
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TaejeoofWei

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lovemyneisa

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31 comments

  1. votrungquan1999
    votrungquan1999
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    I love you mod, do you think you can make a mod that makes enemy have no ammunition?
    1. belko94
      belko94
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      Install "Plitch" a trainer with cheats and you can enable unlimited ammo and no ammo IA and lot more cheats
  2. bassmic2
    bassmic2
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    My range unit do no damage in the mode range (range over 240). They only do damage in real range. Anyone can explain why? (mod ver 1.1)
  3. 1stDarkRanger
    1stDarkRanger
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    Can we have a version that only buffs them by maybe +25% of their base stats?
    1. SirGeeves
      SirGeeves
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      Now that would be an improvement ^
  4. F3NRI3
    F3NRI3
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    give it a mod for stronger units (player only)
    1. lovemyneisa
      lovemyneisa
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      I think there are a few ways to do that and that will be a different mod? You meant to request a different mod right?
    2. F3NRI3
      F3NRI3
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      Yes and thank you.
    3. polishwarrior95
      polishwarrior95
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      I second this!
      Maybe like 25% stronger units or something. Any more would be too easy.
      Perhaps both options would give you the luxury of options :P
    4. lovemyneisa
      lovemyneisa
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      Done.
    5. polishwarrior95
      polishwarrior95
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      You're awesome!
  5. insanoman21
    insanoman21
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    I found "projectile trails table" that has a limit for showing projectile trails. I am too much of a noob to be able to get pack file manager to work well enough to fix this myself.
    1. mikewazyxx
      mikewazyxx
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      what is the table's name? I want to dig about this more

      Edit: I found it, seems it is locked by the developer. Nothing we can do for now
  6. mikewazyxx
    mikewazyxx
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    The range bonus this mod give is 120%, is it gonna resolve the bugs if it turned down to maybe 30% or something rational?
    1. mikewazyxx
      mikewazyxx
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      I tried changing to 30% seems works well, but 50% or so just didn't work (the projectile disappeared mid-air)
  7. sHaoL1N98
    sHaoL1N98
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    Can you please create a skill reset mod? I'm surprised that no one has created this mod yet, it seems to be the most useful mod, which may be when you accidentally took the wrong skills or decided to change the style of the hero or agent.
  8. polishwarrior95
    polishwarrior95
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    Hey, i have tested it and it is in fact 100% true that the range is bugged as others are saying.
    Arrows only go to the normal/regular range, other wise any further than that they disapear in mid air until the enemy gets in normal range.

    So i guess the range doesn't work, it's pretty much just wasting ammo until they get in range of the normal unit's range.

    As one guys said he found the "projectile trails table" that could be used to fix this issue.
    Are there infact any ways to fix this?
  9. ssgtrunner
    ssgtrunner
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    The range is bugged. The arrows dissappear when they are out of normal range of the archer
    1. lovemyneisa
      lovemyneisa
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      You mean javelins? Yes., cos there is not enough height. Only high grounds will work for throwing missiles
    2. Revos0Kalosa
      Revos0Kalosa
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      Nope even arrows are dissappearing.
      I've noticed this as well.
    3. sonax1993
      sonax1993
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      I also have this problem. Even if I send my javelins or archers closer to the enemy.
    4. babetina415
      babetina415
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      Same problem.
    5. polishwarrior95
      polishwarrior95
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      i THINK i've noticed some weird things.
      Sometimes the archers become weird and uncontrolable if the enemy gets too close they go in melee mode.

      But still, this mod is still worth it and amazing!
      Love the damage and reload and all that. Only thing missing is the range! Other than that this mod is spoiling us. ,m
      I'm just happy we're getting buffed unit mods this early on!!

      Thank you #lovemyneisa !!!
    6. simkim415
      simkim415
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      same bug like total war : warhammer's waywatcher?
      if non-siege unit's arrow or projectiles flight over 300 range, it dissapears.
    7. babetina415
      babetina415
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      Missile units getting into melee is a bug even without the mod.
  10. polishwarrior95
    polishwarrior95
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    Does anyone here think any of the modders have the skill to make a unit upkeep mod?
    Like 25-50-75% less upkeep?

    I have a bunch of settlements that i cannot defend, i have two armies and having 3 heavy armies puts us all in a heavy debt.
    The upkeep is WAAAY too high. Should be twice as little. Would be so much more enjoyable!

    Thank you !!!!