Hello, I tried to install this mod but it broke my game. I know get black screen while hearing the music. I tried to reinstall it but with no luck! the game works on my other device but wont work on the one I installed the mod on. Please help :(
Try to verify your game files through Steam to replace any modified or corrupted files (this will uninstall all mods).
I admit I don't know much about the inner workings of the remaster but I doubt it's even trying to load this key texture at all just on the main menu, so I'm not sure how it could break anything. One thing you could try is checking you don't have any extra monitors connected, or also try pressing "Alt+Enter" to switch to windowed mode - maybe the remaster is trying to run at a resolution your display doesn't actually support or something like that (not related to this mod or anything, I'm just guessing).
It looks like the .dds file removes a big chunk of the texture file. Is that all just unused stuff?
And also, what editing software are you using for this? I'm trying to replace the Xbox buttons with Playstation ones, and Gimp doesn't seem to accept this format of DDS file, and when making the mod with Paint.net it seemed to come out all garbled.
It's not properly removed, I just made the alpha channel white in the key region (or was it black?). I was trying to make them shiny, based on how some of the game's other textures use alpha for specularity, but I don't think it did anything. Either way the game can still see the RGB channels fine.
The game is quite finnicky about what DDSes it likes. What I've found works best is to convert the original texture to a TGA (I use XNConvert but I'm sure Photoshop, Gimp etc. can do that also), edit the TGA, and then generate a DDS from that TGA using Nvidia Texture Tools with this specific command: "nvcompress.exe -color -mipfilter box -max-mip-count 6 -bc7 [input folder full of TGA files] [output folder to put DDS files in]", where you replace the square bracketed bits with paths to your folders (but do note nvcompress.exe doesn't like it if you have any spaces whatsoever in either of those folder paths). I was getting issues when it wasn't specifically BC7 with 6 mipmaps.
I really must be doing something wrong. I've used XNConvert to convert the original DDS file to a TGA. I then edit the texture, save the changes, and finally use your nvcompress command to change it to a DDS.
Problem is the texture ends up completely black if using that nvcompress command. If I use the plugin version of Nvidia Texture Tools for Photoshop when saving the image, the texture isn't black but instead messed up in it's placement on the model.
Alright, seems I've figured out the issue. If I save the TGA in Photoshop after edits and deselect the alpha channel export option, the texture works with no issues.
Thank you! Could you make shinier items in general? It all blends in so much, it's a pain in the ass. I don't have all pickups memorized, so I stepped over items multiple times without knowing. I wish we could choose 2D sprites on the new visuals lol.
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The Deck
https://fastpic.org/view/123/2024/0301/_1e6212a65ab9b95f4b48d415474a40b5.jpg
https://fastpic.org/view/123/2024/0301/68ebe00be9abc5d16d8f50df72684292.jpg
the game works on my other device but wont work on the one I installed the mod on. Please help :(
I admit I don't know much about the inner workings of the remaster but I doubt it's even trying to load this key texture at all just on the main menu, so I'm not sure how it could break anything. One thing you could try is checking you don't have any extra monitors connected, or also try pressing "Alt+Enter" to switch to windowed mode - maybe the remaster is trying to run at a resolution your display doesn't actually support or something like that (not related to this mod or anything, I'm just guessing).
And also, what editing software are you using for this? I'm trying to replace the Xbox buttons with Playstation ones, and Gimp doesn't seem to accept this format of DDS file, and when making the mod with Paint.net it seemed to come out all garbled.
The game is quite finnicky about what DDSes it likes. What I've found works best is to convert the original texture to a TGA (I use XNConvert but I'm sure Photoshop, Gimp etc. can do that also), edit the TGA, and then generate a DDS from that TGA using Nvidia Texture Tools with this specific command: "nvcompress.exe -color -mipfilter box -max-mip-count 6 -bc7 [input folder full of TGA files] [output folder to put DDS files in]", where you replace the square bracketed bits with paths to your folders (but do note nvcompress.exe doesn't like it if you have any spaces whatsoever in either of those folder paths). I was getting issues when it wasn't specifically BC7 with 6 mipmaps.
Problem is the texture ends up completely black if using that nvcompress command. If I use the plugin version of Nvidia Texture Tools for Photoshop when saving the image, the texture isn't black but instead messed up in it's placement on the model.