Hellow, I really like this body shape! is it possible to combine this with either of the smaller backpacks mods? I like this one the most. Author gives reuse permission and there's my already recolored textures in comments just in case.
P.S. Also, the catsuit model seems to have extra shine, instead of black it looks brown-ish on me.
Not the textures, it becomes more shiney using the same textures, I compared... I tried restoring vanilla ones and it's the same problem. So it's a model issue. If you want I can upload screenshots, but you should check yourself.
Maybe it's the new patch's problem? That outfit always had bright alpha layer for shininess it just glows more with your model.
Saw the update, thanks for making her face not to reverting to her vanilla face in cutscenes, this is also my default way of playing remastered games (I couldn't care less about breast size, to be frankly speaking, I saw only the badass type of gal, not overly sexy type) Anyhow one last question Will I have any issues with using Braid Hairstyle for Lara mod by xBaebsae https://www.nexusmods.com/tombraidertrilogyremastered/mods/158?tab=images and your mod?
Thanks for that mate, last question will I have the issues if I'm using Sola Wetsuit mod by ApolloSamour https://www.nexusmods.com/tombraidertrilogyremastered/mods/23?tab=description with your mod? It just adds Sola Logo just like in FMV videos.
And one more thing, recently Lito Perezito's Core Design Lara mod by Lito Perezito has issues with and I quote "During cutscene and gameplay, teeth mesh can pop out of the face when camera's too far away.Also, eyelids behave a bit weird during some cutscenes for unknown reasons." And I wonder Does your mod also faces these issues?
Arms are a huge improvement, I dunno why they kept tubes in the remaster lol... Eill each costume need to be edited manually for her to have human shaped arms like this?
I hope someone does Last Revelation in-game face proportions now that head mesh editing is a thing... Current Lara is FMV Lara, not the gameplay one.
For most of the customes I could import the sculpted arms and replace the original model, but for clothes with sleeves (like the robes and catsuit) I had to edit them manually.
The face is actually good idea, I could give it a try (if someone else doesn't do it sooner). I always preferred in-game Lara!
I mean the costumes with bare arms or ones that put texture over bare arms. Someone already imported AoD face into this game but it didn't have animations. Update: it does now.
Resculpting her portrait to Last Revelation while keeping weights and anims from Remaster would be amazing, one modder wanted to do that but I think they took a break. Edit:
Hi, is it possible to add an option to keep red glasses? I like to have the choice and it's kinda iconic to me ^^ Although, I love the muscular accuracy, tone and shape of the eyes on this one!! Just would prefer the OG glasses
EDIT : forget it, for those interested you just need to change the 8900.DDS file in 1/TEX by the original backup one.
Any reasons why blender didn't want to import the last remaing outfits in the first place? Also is it possible to edit her face, so that she won't revert to her vanilla face in cutscenes? P.S. Nice black sunglass for her, the original red sunglass was just not appealing, how on earth she doesn't get blind by them is mystery in itself.
I don't know why it refused to, but unchecking the 'Merge by UVs' option solved it, so it probably has to do sonething with the verticles I think.
As far as I know it's not yet possible, cutscenes use another headmesh with its own animation data. When I tried editing the cutscene headmesh then importing it back into the game, it was all messed up.
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P.S. Also, the catsuit model seems to have extra shine, instead of black it looks brown-ish on me.
As for the catsuit, unfortunately I don't know what that could be, I didn't edit its textures.
Maybe it's the new patch's problem? That outfit always had bright alpha layer for shininess it just glows more with your model.
Also, I managed to fix the catsuit, I think (don't ask me how lol)
BTW, your body models are compatible with other head mods so people can mix and match (tested on Lito's)
I like that Lara's proportions are now closer to original games than Remaster's default, it's not just arms! :3
On a more serious note, I do love most parts of this mod. Biceps are chefs kiss. I do wish she look less extraterrestrial, though.
Thank you for using my mod!
and "Lara TR1 abs restored" looking with this mod even better than without.
Thank you, I'm really glad you like it!
I hope someone does Last Revelation in-game face proportions now that head mesh editing is a thing... Current Lara is FMV Lara, not the gameplay one.
The face is actually good idea, I could give it a try (if someone else doesn't do it sooner). I always preferred in-game Lara!
https://www.nexusmods.com/tombraidertrilogyremastered/mods/338?tab=description
Resculpting her portrait to Last Revelation while keeping weights and anims from Remaster would be amazing, one modder wanted to do that but I think they took a break. Edit:
https://www.halloweencostumes.com/blog/p-468-tomb-raider-infographic.aspx
Good comparison page! Don't rememeber how to insert links properly here.
Although, I love the muscular accuracy, tone and shape of the eyes on this one!! Just would prefer the OG glasses
EDIT : forget it, for those interested you just need to change the 8900.DDS file in 1/TEX by the original backup one.
P.S. Nice black sunglass for her, the original red sunglass was just not appealing, how on earth she doesn't get blind by them is mystery in itself.
As far as I know it's not yet possible, cutscenes use another headmesh with its own animation data. When I tried editing the cutscene headmesh then importing it back into the game, it was all messed up.