Fixed rotation of the conversion skull effect on some specific monster meshes
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Changelogs
Version 2.2
Added Mollusk Turret
Version 2.0
Added Crabman
Added Embalmed Priest
Added Hesperide
Added Mosquito
Added Scorpion
Added Serpentoid
Added Unholy Beacon
Version 1.1
Added Mogwai
Version 1.0
Initial upload
Conversion Effect Fix
Description Fixes rotation of the conversion skull effect on some specific monster meshes.
Currently fixing :
Spiders
Scorpions
Mosquitos - Atlantis
Embalmed Priests - Atlantis
Unholy Beacons - Atlantis
Mollusk Turrets - Atlantis
Hesperides - Atlantis
Serpentoids - Atlantis
Ethereal Eels - Eternal Embers
Mogwai - Eternal Embers
Dragonkins - Eternal Embers
Not fixed in this mod - because these meshes have way more issues not only related to the "Prey_Effect" attach point (however you can find them fixed in Soulvizier mod) :
Snakes - Ragnarök & Atlantis
Installation Unzip and drop the Creatures, XPack, XPack2,XPack3 and XPack4 folders in the database subfolder of your Titan Quest installation folder.