I don't know if the author is still active anymore, but I'm getting an invalid map error after starting the custom map and returning to the main screen.
Anyone else have this issue and was able to resolve it?
Thanks in advance!
P.S. I'm using TQ:AE GOG version 2.9 Hotfix
Update - Problem Resolved (27-FEB-24): Turns out the "Bounce Mod" error is normal and after clicking Ok, just create or select an existing char and play the game. Mod works w/o issues so far.
Excellent mod, quite like it. However, the Loot+ and Enchanting Unlimited addons do not appear to function; enchanting blues and purples remains forbidden, and I have observed no apparent increase in loot drop frequency without adding an external file. Which is a shame, as that file is itself bugged.
Hello. Since u played the mod. When it says Increased Spawn Rate. Does this mean when they die they respawn faster or the monster density is increased? TY!!
Hey, i've been playing quite a time with just the x4 xp and it's cool, but when I load the mod I can only select "LootpSpawn1Exp4" in the custom maps menu, even if it's not any of the other files. Could someone explain to me if i'm doing something wrong (mod was fully extracted in a newly created custommaps files) or if it's a bug ? :) Thanks for your work
EDIT if someone have the same issue - I've simply downloaded the exact same mod via Steam workshop and it worked ^^
Hello. Since u played the mod. When it says Increased Spawn Rate. Does this mean when they die they respawn faster or the monster density is increased? TY!!
Nice work. One issue I've come across, if you use this in conjunction with the WeMod app (I'm using pro version) it sometimes freezes up on quit to main menu, although if you have saved before you quit the savefile is intact upon returning to load it.
Not sure if it happens without WeMod active, it doesn't happen all the time there, either. Come to think of it, when it did happen I was using characters that I hadn't started with this mod, but had picked up a few levels in. I've been using the mod to speed up the levelling process to play around with builds and get a sense for what works best as analogs to my existing Grim Dawn characters. Earth and Demolitionist are pretty similar, for example, so I've been trying to get a feel for what TQ masteries are the closest to the GD masteries I am far more familiar with.
Sorry for the delay guys, I plan to update some things in the mod, I will add a variant of increasing points without spawn or xp modifiers at the end of the weekend.
I'm using 5 4 4 lp ue and don't believe the Lp part of the mod is working. Noticed over on steam workshop someone recently posted the same issue? Anyone have any thoughts?
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Anyone else have this issue and was able to resolve it?
Thanks in advance!
P.S. I'm using TQ:AE GOG version 2.9 Hotfix
Update - Problem Resolved (27-FEB-24):
Turns out the "Bounce Mod" error is normal and after clicking Ok, just create or select an existing char and play the game. Mod works w/o issues so far.
Since u played the mod. When it says Increased Spawn Rate. Does this mean when they die they respawn faster or the monster density is increased? TY!!
Though if it's anything like Grim Dawn modding, its likely mob density. I edited a file in GD for that purpose myself to allow 3x mob spawns.
Thanks for your work
EDIT if someone have the same issue - I've simply downloaded the exact same mod via Steam workshop and it worked ^^
Since u played the mod. When it says Increased Spawn Rate. Does this mean when they die they respawn faster or the monster density is increased? TY!!
Not sure if it happens without WeMod active, it doesn't happen all the time there, either. Come to think of it, when it did happen I was using characters that I hadn't started with this mod, but had picked up a few levels in. I've been using the mod to speed up the levelling process to play around with builds and get a sense for what works best as analogs to my existing Grim Dawn characters. Earth and Demolitionist are pretty similar, for example, so I've been trying to get a feel for what TQ masteries are the closest to the GD masteries I am far more familiar with.
But i don't want to be so cheaty when i have all resistances 100%
Thank you for the mod!