Thymesia
0 of 0

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ASSEM

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assem4444

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14 comments

  1. assem4444
    assem4444
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    Locked
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    I apologize
    It seems that the mod only removes the fog, not the shadows
    I modified the description
  2. LeoKRogue
    LeoKRogue
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    Weird question, I know, but is it possible to add more fog? It should be, right? 
    1. assem4444
      assem4444
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      I know little about these things
      but
      The code used is 0 or 1
      This means on or off
      I don't have the game right now so I can't test it
  3. 6SenSSee
    6SenSSee
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    the mod doesnt seem to work for me and what do i replace the two files with? im confused i guess
    1. assem4444
      assem4444
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      Make sure the files are selected as read-only
      Yes, just replace them
  4. Tauriz
    Tauriz
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    Thanks, definitely a must have configs for this game. Nearly lost my eyes playing through first foggy swampy colored location, installing this was like dripping eye drops, looks so clear and much better.
  5. sabinx1
    sabinx1
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    Nice. Looks much better, too many games add this sort of filter and it doesn't look nice
    1. assem4444
      assem4444
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      Thanks
      Yes, I also do not like this effect
      Most of the games are based on the unreal engine
      You can remove this effect
      just adding
      r.fog=0
      to
      Scalability.ini
  6. Genesis1993
    Genesis1993
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    AMAZING!!! thank you!
    1. assem4444
      assem4444
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      you are welcome
  7. Goku856
    Goku856
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    Bro please tell me how to make Thymesia mods I want to try I think it'd be sick
    1. assem4444
      assem4444
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      I made it clear that I'm a regular user like you
      I'm not a professional at all
      But games based on the unreal engine
      You can modify the engine.ini files
      and
      Scalability.ini
      This is a link to the codes
      https://docs.unrealengine.com/4.26/en-US/TestingAndOptimization/PerformanceAndProfiling/Scalability/ScalabilityReference/
  8. Linnoa
    Linnoa
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    Thanks for mod

    Do you know if we can just reduce the fog and not remove it ?
    1. assem4444
      assem4444
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      Unfortunately no
      This is the code that removes the fog
      r.fog=0
      0=off
      1=on
      But you can add these options to modify them
      But I'm really a normal user
      After modification, make sure that the file is
      Scalability.ini is read-only

      And since you speak English, you will probably understand more than me
      All these settings are ultra

      [AntiAliasingQuality@3]
      r.ScreenPercentage=100
      r.DefaultFeature.AntiAliasing=0
      r.PostProcessAAQuality=6
      r.Tonemapper.Sharpen=1
      r.TemporalAASamples=0
      r.MSAA.CompositingSampleCount=0
      [ShadowQuality@3]
      r.LightFunctionQuality=1
      r.ShadowQuality=5
      r.Shadow.CSM.MaxCascades=10
      r.Shadow.MaxResolution=4096
      r.Shadow.MaxCSMResolution=4096
      r.Shadow.RadiusThreshold=0
      r.Shadow.DistanceScale=1.0
      r.Shadow.CSM.TransitionScale=1.0
      r.Shadow.PreShadowResolutionFactor=1.0
      r.DistanceFieldShadowing=1
      r.DistanceFieldAO=1
      r.VolumetricFog=1
      r.VolumetricFog.GridPixelSize=4
      r.VolumetricFog.GridSizeZ=128
      r.VolumetricFog.HistoryMissSupersampleCount=16
      r.LightMaxDrawDistanceScale=1
      r.CapsuleShadows=1
      [PostProcessQuality@3]
      r.MotionBlurQuality=4
      r.AmbientOcclusionMipLevelFactor=0.4
      r.AmbientOcclusionMaxQuality=100
      r.AmbientOcclusionLevels=-1
      r.AmbientOcclusionRadiusScale=1.0
      r.DepthOfFieldQuality=4
      r.RenderTargetPoolMin=1000
      r.LensFlareQuality=3
      r.SceneColorFringeQuality=1
      r.EyeAdaptationQuality=2
      r.BloomQuality=5
      r.FastBlurThreshold=100
      r.Upscale.Quality=3
      r.Tonemapper.GrainQuantization=1
      r.LightShaftQuality=1
      r.Filter.SizeScale=1
      r.Tonemapper.Quality=5
      r.fog=0
      r.atmosphere=0
      [TextureQuality@3]
      r.Streaming.MipBias=0
      r.MaxAnisotropy=16
      r.Streaming.LimitPoolSizeToVRAM=0
      r.Streaming.PoolSize=3400
      r.Streaming.MaxEffectiveScreenSize=0
      [EffectsQuality@3]
      r.TranslucencyLightingVolumeDim=64
      r.RefractionQuality=2
      r.SSR.Quality=4
      r.SceneColorFormat=4
      r.DetailMode=2
      r.TranslucencyVolumeBlur=1
      r.MaterialQualityLevel=1 ; High quality
      r.SSS.Scale=1
      r.SSS.SampleSet=2
      r.SSS.Quality=1
      r.SSS.HalfRes=0
      r.EmitterSpawnRateScale=1.0
      r.ParticleLightQuality=2
      [FoliageQuality@3]
      foliage.DensityScale=1.0
      grass.DensityScale=1.0
      ;foliage.DiscardDataOnLoad=0
      ;grass.DiscardDataOnLoad=0