Texture replacements for a more gritty City, made for use with John P's texture pack (included in the Sneaky Upgrade). I edited all the windows for showing more dirt and soot, and changed a few textures to be more true to the original textures. I basically stopped playing when I saw something I wanted to change and did that.
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John P. for the stellar texture pack! Two textures I used were taken from: http://www.monkeymods.com/fallout-4/modders-resources-and-tutorials/jesters-seamless-texture-pack-modders-resource-for-fallout-4/
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I recently replayed the game, also using the Sneaky Uprade, including John P's awesome texture pack. I noticed though, that I don't really agree with a few of his textures, because for me, they don't fit into the atmosphere of the game that well. There were a few wall textures I thought were too clean and tidy, and basically all of the windows. So I stopped playing whenever I spotted something, and changed textures around, added dirt and soot and edited a few things so they were more in line with how I imagined The City to look like. I started with windows, but then it all exploded and I exchanged two walls with textures found on the internet (specifically here: http://www.monkeymods.com/fallout-4/modders-resources-and-tutorials/jesters-seamless-texture-pack-modders-resource-for-fallout-4/) and then dimmed down the faction symbols so they looked like they are actually painted on the walls, made Garretts mechanical eye glow a little less, threw dirt at the banners and so on... Almost all files I edited were taken from John P's texture pack, some from the original game textures and two from an internet source (see above.) I did nothing from scratch here and just edited stuff until I was happy with the result. Pictures were all taken using a Reshade preset adding fake HDR and a bit of bloom.