Hello, I am very glad that people like the innovations in this game, because it could be even better if the developers paid more attention and support to their wonderful project, since there are a number of reasons why some ideas of the mod were rethought due to the limitations of the game engine, but this mod does not stand still, there are plans to develop its depth further, the Brazilian language will be next in line for one of the future updates, thank you
I might be missing something or being stupid, but I can't seem to complete the Gold Rush map. I have seen the VoD of it being done, but apparently the mansions were being 'upgraded' and being removed, something that was without a doubt patched out since then as it was a few months ago. Highest I managed to get was ~142k income, but I ended up running out of space on the entire map along with food and power, and I did not want to sacrifice the defensive lines just to have a few tiles more.
I...should also mention that I suck at the mod and have been playing at 25%, but besides the point.
Edit: I realize that they're bunkers, but the main issue still stands.
Hello, you will need all the improvements to increase gold income, as well as optimal development of the area using wonders, in general there is enough space there and you can even make 200k)))) There are definitely no mistakes here
Here is a clear example of how easy it is to do Screenshot
Income can be increased with banks, taverns, wonders for residential buildings, and can also be increased with mines by upgrading them with colliders and wonders, the tavern also gives a 15% bonus to gold, food and resources in its radius
I have done all of that, but apparently I must have missed a perk somewhere down the line as while I do have all of the wonders and even tried to squeeze as many shelters as possible on the map, I still wound up under 8k below the mark while suffering on food and power. However, I was using soldiers instead of the sentry guns and shock towers at the choke points, so might adapt what the screenshot has.
Edit: I still seem to be having issues with completing the mission, running out of food at that. If it helps, I have done all missions up until this and Silent Hill, the latter of which being another barrier that I'm steadily working out on completing. A screenshot of the perk/tech list would help in further narrowing it down, as while I did follow your screenshot, I'm still coming up much shorter on the income than what you're implying.
Edit 2: I think I realized what it was. I thought I had the required perks but apparently was missing one. Will update once I manage to beat SH then GR.
Edit 3: Managed to beat it. Few more buildings than the shot had, but finally got through it.
The gold rush mission seems impossible. idk if im missing something but no matter what i do i cant build warehouses which means i cant use any of the buildings that imporve income other than coliders.
Hello, yes you are right, in the game the % was rounded a little incorrectly, instead of 100, the warehouse value was rounded to 99, and that is why this problem arose, thank you for writing about this, I will fix it soon
there is one objective mission that i dont understand and cant fullfill. WTF is building construction objective is ??? i already built hundred building, still cant fullfill this f*#@ing confusing objective.
Does Campaign tech ree bonuses apply for survival mod and costom somehow?
Does implementing bunker house could be done by simply unlocking technology in vanilla Zrules (maybe requiring a little twicking, I see some differences in your Zrules and original one)? Same for Heroes?
Tech tree is extensive out there and I've noticed Typhoons, Squalls and Schockers. New units? New traps? Or simply Modifiers?
Looks big and promising. I may test it in one of my runs.
Mod has been tested several times and was fully completed on streams in different ways for a long time, everything is done perfectly at the moment the gameplay balance and parameters of all units/structures, the survival also contains technologies from the campaign and new mayors who are completely different from the original ones, the files in this mod are heavily reworked and there is almost nothing left from the original, this is a completely new game, seasoned with new dynamics and game mechanics from other RTS, so it is a completely new tab, you will have to learn to play again
Yeah I could tell that there was some kind of major rework there. I used to make late game units more expensive but more powerful so I get the gist of base editing of those files (ot everything worked tho as for example trade mechanics values that I tinkered with).
I VERY like fact that tech tree actually is shared with survival. Finally having that "consistancy" of parameters everywhere. Three dmg types remainds me Warlords Battlecry series a bit.
I asked about if there is actually any new unit or building (as external models and stuff) because words is that it is seamingly impossible to add any real new content here as it is hardcoded or something. Basically, looked for some fresh air for this game for very long time. Even tried to add unavailable tech on my own.
Looks like I will have a lot of new stuff on my hands to test with this mod soon. Looking forward to this. Cheers.
There is really no way to add anything new to the game, but some technologies had stubs, after removing which they can be used, and the functionality of some other structures, units and technologies has been changed, which again will be new to everyone. I and the community tried to do the best, and at the moment the game has only one problem that does not allow you to enjoy the real zombie apocalypse - these are lags in large clusters zombies, the main campaign of the mod is well optimized in this regard, but in NG+ lags can occur, I continue to improve this aspect so that the game is smoother and more enjoyable
To get into this file for the sake of a couple of changes is complete nonsense, if the game is too tough for you, then your mods will be worthless, besides this, you still need to pack it back correctly, so most people will fail again
The Giant on the first mission kills this mod I cant get past it I already tried like 10 times it has regen one shot archers and walls and if you try to use the explosive barrels he just takes like 100 dmg and insta heal, only way I could kill him was by cheating.
Either remove it or make it weaker is too much and yes I even tried on the super easy difficulty is the same deal but since the giant has less health is doable, but anything on 100% or above is very hard if not impossible.
Expectedly, your experience is simply not enough to play at a difficulty higher than 25% of this mod, it is completely passable on hardcore, otherwise this difficulty would not be here Watch the video attached to this mod to see that it's pretty easy even at 800%
How are you even supposed to deal with the Giant on the first mission? You can't even train soldiers as there's no iron, and Rangers do almost no damage to it!
The mod introduces many new game mechanics, in particular mechanics with damage type and various resistances, you will have to learn to play in a new way, since the mod makes the game completely different, better than the original
41 comments
02.06.2025 Update v.2.0.88
17.05.2025 Update v.2.0.87
04.05.2025 Update v.2.0.86
25.04.2025 Update v.2.0.85
20.04.2025 Update v.2.0.84
19.04.2025 Update v.2.0.83
14.04.2025 Update v.2.0.82
12.04.2025 Update v.2.0.81
11.04.2025 Update v.2.0.80
04.04.2025 Update v.2.0.79
01.04.2025 Update v.2.0.78
I...should also mention that I suck at the mod and have been playing at 25%, but besides the point.
Edit: I realize that they're bunkers, but the main issue still stands.Here is a clear example of how easy it is to do
Screenshot
Income can be increased with banks, taverns, wonders for residential buildings, and can also be increased with mines by upgrading them with colliders and wonders, the tavern also gives a 15% bonus to gold, food and resources in its radius
Edit: I still seem to be having issues with completing the mission, running out of food at that. If it helps, I have done all missions up until this and Silent Hill, the latter of which being another barrier that I'm steadily working out on completing. A screenshot of the perk/tech list would help in further narrowing it down, as while I did follow your screenshot, I'm still coming up much shorter on the income than what you're implying.
Edit 2: I think I realized what it was. I thought I had the required perks but apparently was missing one. Will update once I manage to beat SH then GR.
Edit 3: Managed to beat it. Few more buildings than the shot had, but finally got through it.
May I know what the building is? I'm stuck on this mission and I think I built everything that I can thrice.
Nevermind, I thought I built 3 barracks.Does Campaign tech ree bonuses apply for survival mod and costom somehow?
Does implementing bunker house could be done by simply unlocking technology in vanilla Zrules (maybe requiring a little twicking, I see some differences in your Zrules and original one)? Same for Heroes?
Tech tree is extensive out there and I've noticed Typhoons, Squalls and Schockers. New units? New traps? Or simply Modifiers?
Looks big and promising. I may test it in one of my runs.
I VERY like fact that tech tree actually is shared with survival. Finally having that "consistancy" of parameters everywhere. Three dmg types remainds me Warlords Battlecry series a bit.
I asked about if there is actually any new unit or building (as external models and stuff) because words is that it is seamingly impossible to add any real new content here as it is hardcoded or something. Basically, looked for some fresh air for this game for very long time. Even tried to add unavailable tech on my own.
Looks like I will have a lot of new stuff on my hands to test with this mod soon.
Looking forward to this.
Cheers.
Either remove it or make it weaker is too much and yes I even tried on the super easy difficulty is the same deal but since the giant has less health is doable, but anything on 100% or above is very hard if not impossible.
Watch the video attached to this mod to see that it's pretty easy even at 800%