Shouldn't be too hard to add on your own if you want to.
Think something like:
if time_days < 90 then local multiplier = 1 + time_days / 10
else local multiplier = 10
Not that sure on my programming skills tho, but don't think there should be anything stopping you from just setting a limit you like and then telling it to just use a static value afterwards. In this case, the idea is that at 90 days and above, the enemy health should be capped at x10 their original value.
Other players: "You don't need 4 rows of towers." This mod, at 400 days: "Hold my beer..."
Seriously, thanks a lot, this was just the challenge I have been looking for!
I don't particularly enjoy higher difficulties in general, but I do enjoy a good slayfest, with thousands and thousands of monsters smashing against my defenses. Mostly the lines hold, but sometimes they don't. And then I'm back to the drawing board. :)
With this mod, the Heavy Artillery Towers are actually needed for once.
Great mod. But one problem, i have stuttering in the game using this mod. Maybe after last update, You can add this to the Steam Workshop?
if I understand correctly: local multiplier = 1 + time_days / 10 means 10% per day HP increase local multiplier = 1 + time_days / 50 means 2% per day HP increase local multiplier = 1 + time_days / 100 means 1% per day HP increase
5 comments
Think something like:
if time_days < 90 then
local multiplier = 1 + time_days / 10
else
local multiplier = 10
Not that sure on my programming skills tho, but don't think there should be anything stopping you from just setting a limit you like and then telling it to just use a static value afterwards. In this case, the idea is that at 90 days and above, the enemy health should be capped at x10 their original value.
This mod, at 400 days: "Hold my beer..."
Seriously, thanks a lot, this was just the challenge I have been looking for!
I don't particularly enjoy higher difficulties in general, but I do enjoy a good slayfest, with thousands and thousands of monsters smashing against my defenses. Mostly the lines hold, but sometimes they don't. And then I'm back to the drawing board. :)
With this mod, the Heavy Artillery Towers are actually needed for once.
Great work!
if I understand correctly:
local multiplier = 1 + time_days / 10 means 10% per day HP increase
local multiplier = 1 + time_days / 50 means 2% per day HP increase
local multiplier = 1 + time_days / 100 means 1% per day HP increase