The Riftbreaker
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Created by

vitamin

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lkjh55006

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5 comments

  1. xicobrother93
    xicobrother93
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    does it have cap? 
    1. Qloshae
      Qloshae
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      Shouldn't be too hard to add on your own if you want to.

      Think something like:

      if time_days < 90 then
      local multiplier = 1 + time_days / 10

      else
      local multiplier = 10

      Not that sure on my programming skills tho, but don't think there should be anything stopping you from just setting a limit you like and then telling it to just use a static value afterwards. In this case, the idea is that at 90 days and above, the enemy health should be capped at x10 their original value.
  2. HailZeratul
    HailZeratul
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    Other players: "You don't need 4 rows of towers."
    This mod, at 400 days: "Hold my beer..."

    Seriously, thanks a lot, this was just the challenge I have been looking for!

    I don't particularly enjoy higher difficulties in general, but I do enjoy a good slayfest, with thousands and thousands of monsters smashing against my defenses. Mostly the lines hold, but sometimes they don't. And then I'm back to the drawing board. :)

    With this mod, the Heavy Artillery Towers are actually needed for once.

    Great work!
  3. Kais44
    Kais44
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    Really cool mod! You should migrate it across to Steam workshop btw ;)
  4. Skylog
    Skylog
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    Great mod. But one problem, i have stuttering in the game using this mod. Maybe after last update, You can add this to the Steam Workshop?

    if I understand correctly: 
    local multiplier = 1 + time_days / 10 means 10% per day HP increase
    local multiplier = 1 + time_days / 50 means 2% per day HP increase
    local multiplier = 1 + time_days / 100 means 1% per day HP increase