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Burninalways

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Burninalways

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About this mod

Framework to allow buildings, weapons, armor and skills to be added to the game without needing to be researched.

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Normally buildings, weapons, armor and skills need to added to a research tree before they can be built or crafted in-game, and the research tree isn't save game compatible so you need a new game when adding new entities.


However this mod allows other mods to bypass the research tree by awarding the entities at the start of a new or existing game.
During a campaign you might need to switch between the maps, before new buildings are added to the bar.




Example on how to set this up:

EntityBlueprint
{
    name  "mod_entity/entity_1"

    BuildingDesc
    {
        name                ""
        bp                  "mod_entity/entity_1"
        ghost_bp            ""
        category            ""
        localization_id     ""
        description         ""
        menu_icon           ""
        require             ""
        upgrade             "mod_entity/entity_2"  
        order               ""

You can set the name from entity_1 to entity_100000 or any where in-between and it will be added in-game.
Mods that use the same entity_# will not be compatible, however there are plenty of spots to choose from.

entity_1 to entity_10 have already been taken by Frognik.



Not compatible with mods that change:


 

Installation
Paste zip into:
Steam\steamapps\common\Riftbreaker\packs

Do Not unzip the zip.