Alright, there's a new Spacer's Choice Edition that I just found out about.. I was out of State for a month. I don't own this and do not know how it changes the game's code, unfortunately. So at this time I can't update my mods for it. (actually they would be separate mods for separate games, since this new Ed is not an update) Sorry. Perhaps I will buy it, but I'm busy so can't say for sure.
From what I've read, the new edition isn't worth it if you want to play with mods, as it seems to have some new coding that affects many mods, and there's nothing new except some visual and supposed performance gains. (the new coding is only in the new edition, and the vanilla game and dlc's are separate.)
Also, it seems the modding tools I used are having issues with the new game and other modders can't open the game files. Might be another tool, looking into it.
*Sorry folks, at this time I have no desire or time to make a new mod for the new game edition - that I won't be purchasing.
This change is a little too overtuned IMO. Reducing the Extend O Site range and Increasing Gyro Grip sway reduction is pointless. The scope range was fine as is. Right now there are no options for a 20% increase in site range and a 600% on then the Exact O Site which is rare/expensive for most of the game. A little more variance would be appreciated. If anything the Super Scope 6000 should have been reduced to 5x normal range and the Extend O Site range increased to 40% from it's base of 25%. The armor buffs to the mods are too much. You're way too powerful with some of this stuff. I like the melee buffs and the magazine/firing mode/ammo changes to the weapons.
Your base buffs to weapon sway make any consumable or mod that buffs those completely unnecessary. The base version is now superior to the vanilla version buffed regarding heavy weapon sway.
The damage buffs are nice but a fully buffed Parvati or Felix with a juiced melee weapon or Nyoka with the Unique Heavy Machine Gun fully modded are walking nuclear missiles. They kill EVERYTHING instantly, and once you give Ellie the Salvager's Helper and the ricochet perk she can effectively solo every enemy group in the game without you lifting a finger.
I caution against tinkering with your weapons/armor above your level or the game will be too easy.
Ok so i will write some info that i would have appreciated very much to know before installing this mod.
- 30 mag size for the light (starter) pistol... - 5 headshots with the light pistol to kill one of the tutorial marauders on supernova with the extra "recommended" x5 health mod - the light assault rifle uses heavy ammo and has 45 mag capacity - the light assault rifle finally gets the accuracy it deserves and doesn't breakdown after firing 2 mags - magdumped the shotgun in a starter hooligan, point blank bodyshots, barely managed to kill him (talking about the sawed off aka starter shotgun, which btw now has an extended mag size, and which i FULLY REPAIRED before shooting) - basic shotgun still has a very small effective range (8m effective range, which is a 3m increase from vanilla) - melee weapons really got the deserved damage buffs
EDIT: i can confirm it still works for the classic version (NON spacer's choice edition), even if it has all the DLCs installed
It works for weapon stats and mod slots, but brakes condition of all weapons in inventory or containers down to 14%, 33% or 50% makes not happy..... it needs tons of weapon parts....
They aren't losing condition. Those are weapons that got INCREASED max condition, but if it wasn't at 100%, then the % percentage of its condition will go down. So if its MAX condition was doubled, the condition bar will go down to half. (I think only if it wasn't at 100%)
The coding is the same as Red Solstice 2: Survivors. I manage to mod one of the weapons for spacers choice version. At this point not sure worth the time for it. Theres a lot to mod. Maybe ill mod my favourite weapons and post them.
hey, i really wanted to play TOW with this mod, but my game crashes at start when i try to play with this mod, I think that the problem is that i have spacer's choise edition that i got from EGS but maybe there is some way to fix this problem
I'd love to take a crack at updating this mod. Could you explain a bit about how you made it; which programs you used, what changes should I make sure not to miss (like the stuff in the photos).
I'll look for new versions of the modding tools you used, I know they might not exist (yet), but I don't even know where to start so I thought I'd send out a shout to get the ball rolling.
Cheers
PS. I've never played the game b4, I got it in an Epic Store give-away but reading your mod descriptions I'm pretty sure i don't wanna play the game with out this mod, lol.
Hi, thanks for the mod. Can you clarify any changes you have made to the Shrink Ray and the Flamethrower? These two weapons seem to be performing vastly better, perhaps too good, with the mod. The Shrink Ray is hitting well above 4000 DPS and absolutely melts anything I fire it at. I am using your Harder Difficulty mod at 10x, btw. The Flamethrower in the hands of my companions pretty much outdamages anything else they could carry, by a significant margin. Perhaps these two weapons are a little too strong?
It's been a while, but I believe the reasoning for shrink ray is because it's a science weapon that gets extra from the perks, but blows thru ammo, so you can't just spam it forever. The flameflower also blows thru ammo, but it does more dmg because you have to be up close to use it.. basic differential between close-combat vs ranged combat. Close combat must do more dmg, because of higher risk
If you really think it's a game-breaker, reply with some comparisons or something and I might adjust it. I haven't played in a while and I would have to unpack the whole game and go thru everything again to see what you're talking about. Cheers and happy holidays to all
Alright, I'm back. I have some more info. So, I used this build to complete the game:
https://i.ibb.co/fqy4k9V/build2.jpg
It was mostly a companion build, but I had Science and Medical maxed in order to give me a powerful Science Weapon option for when I needed it. However, with your mod, the Shrink Ray was a little too powerful IMO.
I used your Harder Difficulty mod at 10x, and this is how the final battle on Murder on Eridanos went - the queen died in 5 seconds, basically. I popped all four slots on my inhaler (with whatever, doesn't matter), and this was the result when I looked at the stat screen:
https://i.ibb.co/0Q4zWTV/build1.jpg
I have over 100% crit chance with this weapon (something like 165% I think) and about 200% crit damage with it, it was critting for about 4.5k on each tick. So even though the queen had about 230k HP, she died in a few seconds. 11k DPS will do that I suppose.
I think I had about 3500 energy cells at this point, so ammo was not a consideration.
So yeah, I think you might have overtuned the weapons slightly. Lmao. Thanks for the mod anyway, it was fun.
Apparently you need to repack it to unreal 4.27 instead of 4.21 for Spacer's Choice Edition, it seems to have worked to make ADA reskin compatible with SCE...
I'm not a modder myself so I have no idea if this is what you need, but I did find this and the page says it supports 4.27+ https://github.com/atenfyr/UAssetAPI
54 comments
Alright, there's a new Spacer's Choice Edition that I just found out about.. I was out of State for a month. I don't own this and do not know how it changes the game's code, unfortunately. So at this time I can't update my mods for it. (actually they would be separate mods for separate games, since this new Ed is not an update) Sorry. Perhaps I will buy it, but I'm busy so can't say for sure.
From what I've read, the new edition isn't worth it if you want to play with mods, as it seems to have some new coding that affects many mods, and there's nothing new except some visual and supposed performance gains.
(the new coding is only in the new edition, and the vanilla game and dlc's are separate.)
Also, it seems the modding tools I used are having issues with the new game and other modders can't open the game files. Might be another tool, looking into it.
*Sorry folks, at this time I have no desire or time to make a new mod for the new game edition - that I won't be purchasing.
Reducing the Extend O Site range and Increasing Gyro Grip sway reduction is pointless. The scope range was fine as is. Right now there are no options for a 20% increase in site range and a 600% on then the Exact O Site which is rare/expensive for most of the game. A little more variance would be appreciated. If anything the Super Scope 6000 should have been reduced to 5x normal range and the Extend O Site range increased to 40% from it's base of 25%. The armor buffs to the mods are too much. You're way too powerful with some of this stuff. I like the melee buffs and the magazine/firing mode/ammo changes to the weapons.
Your base buffs to weapon sway make any consumable or mod that buffs those completely unnecessary. The base version is now superior to the vanilla version buffed regarding heavy weapon sway.
The damage buffs are nice but a fully buffed Parvati or Felix with a juiced melee weapon or Nyoka with the Unique Heavy Machine Gun fully modded are walking nuclear missiles. They kill EVERYTHING instantly, and once you give Ellie the Salvager's Helper and the ricochet perk she can effectively solo every enemy group in the game without you lifting a finger.
I caution against tinkering with your weapons/armor above your level or the game will be too easy.
- 30 mag size for the light (starter) pistol...
- 5 headshots with the light pistol to kill one of the tutorial marauders on supernova with the extra "recommended" x5 health mod
- the light assault rifle uses heavy ammo and has 45 mag capacity
- the light assault rifle finally gets the accuracy it deserves and doesn't breakdown after firing 2 mags
- magdumped the shotgun in a starter hooligan, point blank bodyshots, barely managed to kill him (talking about the sawed off aka starter shotgun, which btw now has an extended mag size, and which i FULLY REPAIRED before shooting)
- basic shotgun still has a very small effective range (8m effective range, which is a 3m increase from vanilla)
- melee weapons really got the deserved damage buffs
EDIT: i can confirm it still works for the classic version (NON spacer's choice edition), even if it has all the DLCs installed
makes not happy..... it needs tons of weapon parts....
I'll look for new versions of the modding tools you used, I know they might not exist (yet), but I don't even know where to start so I thought I'd send out a shout to get the ball rolling.
Cheers
PS. I've never played the game b4, I got it in an Epic Store give-away but reading your mod descriptions I'm pretty sure i don't wanna play the game with out this mod, lol.
Is this helpful?
or this?
https://unityunreal.com/unreal-engine-assets/ue-code-pligins/2224-uasset-browser.html
or use Discord
https://discord.com/channels/851969339510620211/852207987799752705/1091603405220368437
If you really think it's a game-breaker, reply with some comparisons or something and I might adjust it. I haven't played in a while and I would have to unpack the whole game and go thru everything again to see what you're talking about. Cheers and happy holidays to all
https://i.ibb.co/fqy4k9V/build2.jpg
It was mostly a companion build, but I had Science and Medical maxed in order to give me a powerful Science Weapon option for when I needed it. However, with your mod, the Shrink Ray was a little too powerful IMO.
I used your Harder Difficulty mod at 10x, and this is how the final battle on Murder on Eridanos went - the queen died in 5 seconds, basically. I popped all four slots on my inhaler (with whatever, doesn't matter), and this was the result when I looked at the stat screen:
https://i.ibb.co/0Q4zWTV/build1.jpg
I have over 100% crit chance with this weapon (something like 165% I think) and about 200% crit damage with it, it was critting for about 4.5k on each tick. So even though the queen had about 230k HP, she died in a few seconds. 11k DPS will do that I suppose.
I think I had about 3500 energy cells at this point, so ammo was not a consideration.
So yeah, I think you might have overtuned the weapons slightly. Lmao. Thanks for the mod anyway, it was fun.