The Outer Worlds

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bythetwinmoons

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bythetwinmoons

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About this mod

Edits the first person skeleton to fix weapon placement issues.

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Iron Sights Offset Fix - When you turn off the reticle offset to center the crosshair (instructions here), the weapons iron sights are still low. I've made a possible solution to this. I edited the first person skeleton to move the weapon point socket slightly higher and slightly rotated. This makes pistols line up well. Shotguns, rifles, any long guns, look bad. I recommend not using those if you want to use this mod. Let me know of any other issues in the comments.

You need to have edited the GameUserSettings.ini to make bOffsetReticle=False.

Camera Socket Changes -Edits the placement of the camera socket in first person skeleton. Variations included for personal preference, weapon choice, etc. You can remove these anytime of course so experiment and see if one looks better or worse to you. All variations of this include the iron sights fix above as well.
  • 15 backwards, 5 up
  • 10 backwards, 10 up
  • 20 backwards, 0 up
  • 200 backwards, 10 up - this is for laughs mostly, if you'd like to see all of what's going back there..


Choose one at a time. They will overwrite each other if you have more than one. Put the pak in your Paks folder - TheOuterWorlds\Indiana\Content\Paks.

Note - There's not a lot of first person player animations outside combat that I can think of (off the top of my head, I only remember the arm movements when you exit the escape pod at the beginning) but anything like that may look weird with any of these mods enabled. Feel free to leave a comment about that sort of thing. Shouldn't change NPCs but definitely let me know if that happens.