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Shaklin

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Shaklin

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4 comments

  1. vacare
    vacare
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    I am having trouble getting MelonLoader to recognize a mod. Here is what MelonLoader says when the game launches. "0 Mods Loaded" at the bottom is the issue.
    [11:39:20.129] ------------------------------
    [11:39:20.133] MelonLoader v0.7.0 Open-Beta
    [11:39:20.134] OS: Windows 11
    [11:39:20.134] Hash Code: 72EB65FC06D8CACD193CD21D9E7D708128C85D36C429D62C2BE9BB24217EF1EC
    [11:39:20.134] ------------------------------
    [11:39:20.135] Game Type: Il2cpp
    [11:39:20.135] Game Arch: x64
    [11:39:20.135] ------------------------------
    [11:39:20.135] Command-Line:
    [11:39:20.135] ------------------------------
    [11:39:20.135] Core::BasePath = C:\Program Files (x86)\Steam\steamapps\common\The Mortuary Assistant
    [11:39:20.135] Game::BasePath = C:\Program Files (x86)\Steam\steamapps\common\The Mortuary Assistant
    [11:39:20.135] Game::DataPath = C:\Program Files (x86)\Steam\steamapps\common\The Mortuary Assistant\The Mortuary Assistant_Data
    [11:39:20.135] Game::ApplicationPath = C:\Program Files (x86)\Steam\steamapps\common\The Mortuary Assistant\The Mortuary Assistant.exe
    [11:39:20.135] Runtime Type: net6
    [11:39:20.194] ------------------------------
    [11:39:20.194] Game Name: The Mortuary Assistant
    [11:39:20.194] Game Developer: DarkStone Digital
    [11:39:20.196] Unity Version: 2021.2.4f1
    [11:39:20.196] Game Version: 3.0.0
    [11:39:20.196] ------------------------------
    [11:39:20.890] Preferences Loaded!
    [11:39:20.900] Loading UserLibs...
    [11:39:20.902] 0 UserLibs loaded.
    [11:39:20.903] Loading Plugins...
    [11:39:20.907] 0 Plugins loaded.
    [11:39:21.580] Loading Il2CppAssemblyGenerator...
    [11:39:21.614] [Il2CppAssemblyGenerator] Contacting RemoteAPI...
    [11:39:21.730] [Il2CppAssemblyGenerator] Game Not Found on RemoteAPI Host (https://api.melonloader.com/api/v1/game/the-mortuary-assistant-)
    [11:39:21.730] [Il2CppAssemblyGenerator] RemoteAPI.DumperVersion = null
    [11:39:21.730] [Il2CppAssemblyGenerator] RemoteAPI.ObfuscationRegex = null
    [11:39:21.730] [Il2CppAssemblyGenerator] RemoteAPI.MappingURL = null
    [11:39:21.730] [Il2CppAssemblyGenerator] RemoteAPI.MappingFileSHA512 = null
    [11:39:21.733] [Il2CppAssemblyGenerator] Using Cpp2IL Version: 2022.1.0-pre-release.19
    [11:39:21.733] [Il2CppAssemblyGenerator] Using Il2CppInterop Version = 1.4.6-ci.579+9d4599dc78d69ede49a2ee96a1ccf41eec02db5b
    [11:39:21.733] [Il2CppAssemblyGenerator] Using Unity Dependencies Version = 2021.2.4
    [11:39:21.733] [Il2CppAssemblyGenerator] Using Deobfuscation Regex = null
    [11:39:21.733] [Il2CppAssemblyGenerator] Cpp2IL is up to date.
    [11:39:21.734] [Il2CppAssemblyGenerator] Cpp2IL.Plugin.StrippedCodeRegSupport is up to date.
    [11:39:21.734] [Il2CppAssemblyGenerator] UnityDependencies is up to date.
    [11:39:21.734] [Il2CppAssemblyGenerator] Checking GameAssembly...
    [11:39:21.816] [Il2CppAssemblyGenerator] Assembly is up to date. No Generation Needed.
    [11:39:21.817] Loading Mods...
    [11:39:21.817] 0 Mods loaded.

    The I ran the game with MelonLoader installed and it created the Mods folder as expected. I downloaded the RemoveObjects mod and extracted the DLL file into the Mods folder using one of the sample text files. I thought I followed the installation instructions correctly, so I'm not sure why it says "0 Mods Loaded". Any suggestions?
    1. Shaklin
      Shaklin
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      Hello,

      and the DLL is really in The Mortuary Assistant\Mods? Can you please show me a screenshot?
      The DLL files must be placed directly in the Mods folder (no subfolders for DLL files!)
    2. vacare
      vacare
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      Thank you, Shaklin, you solved my problem. I misunderstood the instructions and put the DLL into the \Mods\RemoveObjects
      folder, along with the mesh text file. I moved the DLL to the \Mods folder as you pointed out and it worked like a charm. Thanks so much for the help!
    3. Shaklin
      Shaklin
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      I'm glad it works now :)!