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zveryga5

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zveryga5

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3 comments

  1. nrz
    nrz
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    Спасибо за перевод, попробую.
  2. bronek0190
    bronek0190
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    I decided to translate this game into Polish and successfully gained access to the game file. Using Nexus and a Russian translation, I reached the Russian .pak file and started working on translating the .locres file, which I converted to CSV format using the UnrealLocres tool. I completed the entire translation (largely with the help of GPT chat - better than nothing). However, a problem arises when I try to repackage the file into the .pak format. The packing process runs without errors, but when the original mod automatically loads in Russian, my translation is recognized by the game but not applied. Similarly, when I repackage original files from mods from .pak to .locres and back to .pak, the game also fails to recognize these changes.
    I analyzed the game logs, which indicate the correct loading of the .pak file without showing any errors. It is possible that the problem lies in the specifics of converting the .locres file back to .pak, as well as in the compatibility of paths and directory structures with the expectations of the game engine. Additionally, I considered that the game's file integrity verification mechanisms might be blocking the modified .pak files.
    As a novice in this field, I am doing everything by trial and error. I am reaching out for help because I am not sure what I am doing wrong. Are there any specific steps or aspects I should pay particular attention to ensure that my translation is correctly implemented in the game?
  3. bronek0190
    bronek0190
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    can you add a localisation file for easy translation into other languages?