Package exported with Umodel Edited with UAssetGUI 1.0.0.7 Pak created with UnrealPak
I used Umodel to export the game's Pak file (Moria-WindowsNoEditor.pak), gotta "save contents" rather than "export" the game. Then I used UAssetGUI to make edits to the files I want to change, and then finally re-pak those edited files with the proper file paths with Unrealpak. This game is a little confusing to mod. Some things are labeled differently in-game and file-wise. Lots of trial and error and things that aren't super straight forward.
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Edited with UAssetGUI 1.0.0.7
Pak created with UnrealPak
I used Umodel to export the game's Pak file (Moria-WindowsNoEditor.pak), gotta "save contents" rather than "export" the game. Then I used UAssetGUI to make edits to the files I want to change, and then finally re-pak those edited files with the proper file paths with Unrealpak. This game is a little confusing to mod. Some things are labeled differently in-game and file-wise. Lots of trial and error and things that aren't super straight forward.