Mod works totally fine, great mod thank you! For those who may be confused, you just have to rename your bin.psarc file(mine is "OGbin.psarc"), then you need to back up your pak68 file, then place the bin folder from this mod and the pak68 file from this mod into the folder labeled "main" under build/pc/main and replace file when it asks. If you want to uninstall delete the bin folder and pak68 file from this mod and copy your backed up pak68 file back into the "main" folder.
Doesn't work in the latest version, i get the old face with the hair of the young Joel! https://imgur.com/tlou-i-2025-01-25-15-29-30-712-jpg-L7GA3q4 plus this mod cause frame generation option to disappear from the menu in game!
The game just errors after installing this mod. Here's what I did exactly: - In the "The Last of Us Part 1\build\pc\main" folder, I renamed bin.psarc to !bin.psarc and renamed pak68.txt to !pak68.txt - Copied the "bin" folder from the mod into the "The Last of Us Part 1\build\pc\main" folder - Copied the pak68.txt file from the mod into the "The Last of Us Part 1\build\pc\main" folder What am I doing wrong? Appreciate any help! Thanks! Update: Never mind! It worked once I updated to v1.1.0.0
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Edit : That finally worked
Can you also make a young Tess mod so her face is more close to the original game?
So much this
If only some one could mod a HOT tess with the same level of polygons/texture/model quality as other main characters of TLOUP1.
'cause I am not buying it until they fix the faces, or modders help.
PS3/PS4 era Playstation Studios knew what it was doing, but this uncanny PS5 attempt at making the faces 'more realistic' was a step backwards.
- In the "The Last of Us Part 1\build\pc\main" folder, I renamed bin.psarc to !bin.psarc and renamed pak68.txt to !pak68.txt
- Copied the "bin" folder from the mod into the "The Last of Us Part 1\build\pc\main" folder
- Copied the pak68.txt file from the mod into the "The Last of Us Part 1\build\pc\main" folder
What am I doing wrong? Appreciate any help! Thanks!
Update: Never mind! It worked once I updated to v1.1.0.0