For anyone wondering, maxavier's mods can now be downloaded on a new discord server he created. The invite link is in the description of this workshop item
Hello sir... I'm confused with this mod. Can you explain how to install this one? Which are the locations of the folders with the pak files? Thank you!
Thanks! That part is clear, I already have his mods mate, but what confuses me is where do I put your files? I don't know where to place your mod so it works with Maxavier's ones, that I already have installed from workshop. 🙏
He has some nice stuff, but yep, he doesn't use the same category X3
Just if you can and you have time for it, you have already done so much with this mate, and I'm really thankful for it (Yes, I followed your instructions, works like a charm)
Thank you. I wrote an image guide on how to do it.
In the "Mod_ClothesGroup" the Row Name and Key have to match. When the group exist, you no longer need "Mod_ClothesGroup". In this mod I created a mod for the "Mod_ClotehsGroup" called "WSGroups\ws_Maxavier.pak". The other mods no longer need "Mod_ClothesGroup", I just use "ws_Maxavier" as group for items inside the "Mod_ClothesTable".
The Key for this group is "75F4B5AF44A5A84994630EB128CD4BEB" and the row name is ""ws_Maxavier"".
is that meaning, when I make another mod, I just need to change to row name to "ws_Maxavier" and keep the Key as "75F4B5AF44A5A84994630EB128CD4BEB" and use this mod you creatre, and then all my cloth will be in a same tab?
Yes. Well, you do not need my mod. If you use the same Key and Row Name, then items will go into the group if it exists, otherwise it will create it. Of course the item in Mod_ClothesTable needs to use "ws_Maxavier" in the Group.
May I have your permission to upload a fixed version of the Plaid Shirt? It conflicts with Red Jacket mod.
If you open this mod's pak file, you will see I have multiple mods and all they contain is "Mod_ClothesTable" and an empty "Mod_ClothesGroup". The empty ClothesGroup is used to stop the original mod from creating unused (empty) groups.
Technically, only one mod needs to create the Mod_ClothesGroup. In this mod I created "ws_Maxavier.pak" and all it contains is Mod_ClothesGroup and nothing else. It's the only mod with a valid Mod_ClothesTable. The other mods which are packed into one pak file, use it. If you delete ws_Maxaier.pak, the clothes won't be listed, as "ws_Maxavier.pak" file is the only place where I define the Key and Row Name in Mod_ClothesGroup.
Ah, Yeah, I installed that eye mask thingie before you replied, figured it might have been it, but yeah, the dress lower part with no physics makes it a bit weird, when she walks it looks like the lower part are pants instead of dress sadly /:
Yeap. He has good clothes, but has yet to figure out the physics. I am one less than that. I do not even know how to port meshes, I just use existing ones.
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https://steamcommunity.com/profiles/76561198817964376/myworkshopfiles/?appid=2254890
He has some nice stuff, but yep, he doesn't use the same category X3
Just if you can and you have time for it, you have already done so much with this mate, and I'm really thankful for it (Yes, I followed your instructions, works like a charm)
Cheers!
But, man, you picked the worst. The only thing I like is the nails and so and so on the shoes.
I deeply appreciate it. And please keep it up!
In the "Mod_ClothesGroup" the Row Name and Key have to match. When the group exist, you no longer need "Mod_ClothesGroup". In this mod I created a mod for the "Mod_ClotehsGroup" called "WSGroups\ws_Maxavier.pak". The other mods no longer need "Mod_ClothesGroup", I just use "ws_Maxavier" as group for items inside the "Mod_ClothesTable".
The Key for this group is "75F4B5AF44A5A84994630EB128CD4BEB" and the row name is ""ws_Maxavier"".
May I have your permission to upload a fixed version of the Plaid Shirt? It conflicts with Red Jacket mod.
Technically, only one mod needs to create the Mod_ClothesGroup. In this mod I created "ws_Maxavier.pak" and all it contains is Mod_ClothesGroup and nothing else. It's the only mod with a valid Mod_ClothesTable. The other mods which are packed into one pak file, use it. If you delete ws_Maxaier.pak, the clothes won't be listed, as "ws_Maxavier.pak" file is the only place where I define the Key and Row Name in Mod_ClothesGroup.
I wanted it too, but turns out it does not have physics.
Just gotta keep trying :3!!