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Line64

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LINE64

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28 comments

  1. Gentou76
    Gentou76
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    How does one make a map?
  2. Valyona
    Valyona
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    Henlo

    Are the shorts from a mod, or is that base-game?
    1. LINE64
      LINE64
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      https://steamcommunity.com/sharedfiles/filedetails/?id=3408777795
    2. Valyona
      Valyona
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      Epic, thank :D
  3. asantri
    asantri
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    Good Survival Challenge, Dungeon pretty cool too.

    I have an idea, nexusmods pointing me to post idea at the forum but I'm too lazy.

    Kill Bill vol.1 setup in the bar/pub survival against Japan's mavia, Our Jodi against zombies
    the layout I think similiar with A5 in main game, two floor but a pub Japanese style complete with the Band :)

    The final boss is outside (courtyard) snowing and everything.
    or final boss seting like Splinter Cell: Blacklist, Human mercenaries
  4. Jothap95
    Jothap95
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     como coloco essa roupa ? é mod ou eu acho ela no jogo?
    1. LINE64
      LINE64
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      https://steamcommunity.com/sharedfiles/filedetails/?id=3408777795
  5. An0las
    An0las
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    It will be nice if optimizing lower floor ground a bit. Jodi walking on some of the ground on the lower floor behaves like walking on stairs(several very small areas)
  6. CamelliaCHANEL
    CamelliaCHANEL
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    It's a great map, I really like it.So, I have a suggestion.Currently, even on Extreme mode it's easy to clear with just the Desert Eagle, so what about increasing the number of zombies that spawn at once by 2-3 times, or increasing the original amount of zombies?Also, it might be interesting to randomize the locations where zombies spawn.
    1. An0las
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      I think that's not really the problem of numbers but the original game has too few enemy varieties. The dev could use RE Revelation 2 raid mode for reference. Give enemy various buffs would make challenge much more fun.
    2. LINE64
      LINE64
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      I made a hard version it's in optional files
    3. CamelliaCHANEL
      CamelliaCHANEL
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      Thank you for fulfilling my request! I played the hard version on extreme mode, and it was just the right level of difficulty!
  7. Cat980
    Cat980
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    What an interesting map, but the accumulation of corpses does not disappear, causing a decrease in frame rate. I hope you can solve this problem
  8. FerchogtX
    FerchogtX
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    I don't know what visual enhancements you did, but version 1.1 looked exactly the same, and consumed less resources, especially in areas like the window filtering light. Those zones tend to spike my GPU fans to the maximum for some reason. This is especially true on later versions. v1.1 works much better.

    I'd return to v1.1 instead and reduce the zombie spawn numbers and fix bugs like the one G34RH34DZ describes... This doesn't need visual tweakings if that means ramping up GPU usage for no reason.
    1. LINE64
      LINE64
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      I made a version without shadows like V1.1  it's in optional files
    2. FerchogtX
      FerchogtX
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      Blessed! Thank you so much!
  9. Simonz93
    Simonz93
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    great map! Beat it on hardest difficulty, but there were way too many waves (700+ enemies) so it got a bit tedious after 40 mins lol. May I recommend for the stage to be more difficult (large horde attacking you at the same time instead of spread out into so many waves), and also add some boss enemies like screamer and devourer in later waves? 
  10. G34RH34DZ
    G34RH34DZ
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    .