theHunter: Call of the Wild

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Pure Winter

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PureWinter

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About this mod

Every. Mod. I. Use. Compiled.

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New COTW modding reddit. Ask questions or make guides.
Tip your modder? 

- - -

I'm Pure Winter. Do you really think My Mod Pack is my actual mod pack??? NO. Psshhh. Ha. HAAA.
Comin' at you again with more art from Neural Love.

THIS is my mod pack! BEHOLD. FEAST YOUR EYES UPON IT. It contains:
(Note: I'm the mod author of all of them and everything in this, nothing is being ripped off.)
My Mod Pack (Including teleporting to all cabins unlocked.)
Immersive Animal Behavior
Epic Spawns
Animal Color Expansion
Aesthetic Bloodhound Coats
Skip Intro
Spicy Rifle Rework
Wild Shotgun Overhaul
Spicy Handgun Rework

And if you want to customize your player speed, just overwrite this mod (which is using My Mod Pack speed which is x2.1) with any selection from this mod:
Faster Movement Speed

Compatible with:
PW's Epic Population Files
😤

You can customize weapons/ammo by overwriting with any other mod (or weapons/ammo mod you made in mod builder) or by just deleting the hp_weapons folder from dropzone (editor/entities/hp_weapons) to make all weapons vanilla.
Also can be replaced with this mod, which makes weapons vanilla but makes it so all class ammo gets full integrity on all animals:
Weapons Class Unlocker

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Stuff it does:
-Cross bodies of water quickly upon touching them instead of getting knocked out. DO. NOT. JUMP. IN. ANY. AMOUNT. OF. WATER.
-23 Replaced HQ animal colors with matching spawn odds to introduce new rare animal colors. (No great ones affected!!)
-All species generally have diamonds on the map without over-spawning. Increased great one odds! 
-Callers, scents, and pretty much every player ability works better + 99kg carry weight. Scales with skill level!
-Dogs have better looking color options. I'm not telling you which ones are which though so good luck finding out!
-Player moves faster.
-All cabins are unlocked for teleport without claiming any cabins or affecting your save.
-Resting cost never changes.
-650m Spawn/Despawn (500 for flying fowl for performance.)
-Buy more ammo per purchase so you click less.
-5x more money/exp.
-ATV speed/handling increased to max- slightly reduced scare range.
-Traditional bow arrows effect wider range of classes.
-Rifles have max range/accuracy so DLC guns suck less, shotguns are more likely to reach birds and birdshot has more projectiles, tons of reworks and adjustments for rifles/shotguns/handguns to make flatnose / soft point / hollow point bullets work a little more like they do in real life. Guns act like guns. 
-Animals don't just flee constantly and scream at you, they now do a lot of other things and will actually CALM DOWN if you just lay down and don't move.
Warning: Aggressive animals will royally mess you up if you startle them and you're close by holy cow!!
-A cute photo of my infant son in a raccoon suite you may discover as one of the small/minor portraits in game.


Coming ...Soon?:
-Increased rare coat spawns as a version download. (Eventually. Some day. I hate updating this. Mod builder should have this. Can mod builder have this? CAN SOMEONE MAKE A PLUGIN THAT JUST CHANGES THE PROBABILITY VALUES? PLEASE??)I will even give you the addresses to all of the probabilities sorted by group (ungulates, small predators, large predators, ground fowl, flying fowl, other.)

If you need help finding the file/value to change but do know how to make a mod builder python app please pm me!! 

Updating rare coat odds manually is agony and pain incarnate and I don't want to do it again. ðŸŽµ I need a hero~ I'm holding out for a hero till the end of the night~~ ðŸŽµ