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About this mod
Adds 23 new high quality coat colors to the game including some of the rarest colors in the world, remasters of old favorites, and your chance to take on my Trophy Hunting Challenge to earn a really sick bow skin. Bumps diamond/go and rare coat spawns overall. | Trophy lodge compatible! Stable, and safe to remove any time!
- Requirements
- Permissions and credits
- Changelogs
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Up to date for Emerald Coast. Right now base game rare coat rates with increased diamond/GO spawning is the only available version. I will continue adding to the versions so increased rare coats are also present.
If you have animal suggestions that are real colors in real life that I haven't done, feel free to comment them! That is the only thing stopping me from adding to ACE.
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6/27/2023: I was trying to figure out what the Great One Fallow coats were named to update my tracker on this page, because they are just labeled 'a, b, c' etc. So I opened them to look at their textures for at least a visual description, and I found a "Chimera" Fallow (Great One B) and cried. Maybe it's a puuure coincidence, but maybe a dev actually saw this page and the idea of the Chimera Puma of which was the first animal, the poster child of this mod, did spark an idea? Or do great minds just think alike? The coats were so beautifully done. I can't wait to hunt it. Maybe one day I'll find it in game.

Animal Color Expansion


⚠️Spoiler Warning⚠️
If you look at the uploaded images for this mod you will spoil what the new colors look like.
I've tried to give an accurate quality-preview below, while still retaining a little mystery,
so you can experience the wow factor of the new colors yourself, in game.
There are also previews of the remasters below, so you don't spoil yourself trying to look them up.
None of the pictured animals below or in the media tab are even close to Diamonds. :)
Important Game Mechanic Note
*This mod replaces some of the "extra" vanilla colors.
Although the spawn/despawn distance is set to 650m for non-avian, yes I'm sure, it seems to choose when and for who it wants to work. It worked for me, I updated, it stopped working for me and promptly worked for people that reported it wasn't working for in a twist of irony. It's tied to individual species, not maps, so it makes no sense on paper. OH WELL.
I only picked the least attractive common color slots to turn into rares, with few exceptions.
You will still find all the albino/mealnistic/piebalds/great ones from the original game.
Example: Black bears had black, dark, dusky. (Very little change and even unrealistic maroon splashing.)
Now Black bears have: Black, Glacier, Kermode (Rare, real life colors.) GO's and rares untouched!
I made this mod for myself to start a fresh new game with while using My Mod Pack. (NOT required.)
As some vanilla colors (previously common) now spawn rarely, this mod may have a strange aesthetic on already filled lodges that had common coats, adding unintentional colors to old trophies.
Your trophies will not permanently be affected- when you remove this mod, the trophies revert back to vanilla colors again. Installing the mod at a later time (such as between updates of the game) will restore your rare looks.

Rare. How rare is rare? How about...so rare that I would be -shocked- if you had heard of EVERY single one of these animals!
Your hunt will be legendary.
These colorations actually exist in real life. (With 2 theoreticals and 1 for-fun 'ghost jackal'.)
I've adapted them to the game as far as modding will allow.(I.e. Can't alter lion's mane model, but can change the color to something fitting.)
The 'Cattalo' and 'Glacier Blue' bear are -extremely- accurate!
Whenever possible, I blended together or altered existing texture assets instead of creating completely new ones, to keep the art style of the game as legitimate as possible. Overall I blended together color/pattern matching from photos and creating something that looked really good in game.
However, the most minimal artistic freedoms were taken if it didn't look appealing enough.
I.e. the orange alligator in real life is SO blindingly chalk-orange that it literally looks fake if I were to copy it exactly. It looks painted in real life!
But an erythristic looking 'red' gator made my friends go "Woooow!" so I kept what looked better at the cost of a little realism.
*Note: While likely to have first gained general public awareness from an appearance in South Carolina, orange crocs have appeared more openly to the scientific community in guano caves. They are bleached animals.











Both can naturally occur from hybridization, but the spotted lion (leopard hybrid, with female offspring perpetuating the darker large-spotted coats down multiple generations) is by far and large more common in the wild. Finding one of these male decedents is quite the achievement!


Glacier is an absurdly rare morph of black bear found around Glacier Bay National Park, Alaska- it appears to cause dilution of the body, but not areas of the face or paw pads. Kermode bears inheriting the glacier trait are one of the rarest animals in the world, and lack their typical yellow hue.









Do you want an 'official' single player challenge for yourself to make the game fresh all over again? This one will really test your skills, plus you get a SICK weapon skin made by yours truly if you actually finish it. But, if you're a casual and not up to the challenge right now, there is an AMAZING coat tracker on this page! Just make a copy of this spreadsheet and checkmark the boxes as you collect the skins!
Use whatever mods you like to complete it, there are no rules other than integrity being full, the animal being diamond, and the weapon being used. ;)

The Challenge and Coat Color Tracker

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Feel free to upload the results of your hunt as an image for this mod! It has open upload permissions for video/screenshots. :) Great way to spread your youtube gaming channel too, and it benefits charity.
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Adds a decent bump to rare goat spawns, with slightly higher odds on difficult to find or temporarily on the map species. So some predators, rabbits, and avians got the highest bumps. There is about a rare per herd or one in eight bears for solo animals.
Also boosts Diamonds and Great One spawning by moving the weight deviation higher- there is a better chance of spawning a higher weight animal which leads to more diamonds. (Bear and moose are less effected than whitetail and red deer.) The range I was shooting for was 5-9 in common to find species like deer, around 12 for rabbit, and 15-25 for fowl proportionate to their total population. (25 for 280 animals vs 5 for 70 male animals.) However this game has a TON of swing in diamond spawning, and sometimes misses the average by under or over spawning. If concerned, just use population scanner to check numbers and regenerate until your map is the one you want to begin on.
Credit: Backupinov for teaching me how to find diamond odds.
Fixes a bug existing in the vanilla, base game, where quail do not spawn diamonds. Using this mod, quail now spawn diamonds.
Delete population files when changing versions to reflect the new odds.
As 'new' coats take the place of what was previously a common coat, you will see a common color UI entry for a very rare animal. The new and existing rare colors spawn at all levels from bronze to Diamond, so it may take some effort for the Diamond you want to appear.
Coats included that normally cannot be spawned naturally!
Mocha Moose
Fantasma, Orgo, Sambra Iberian Wolves
Boss Albino Brown Bear
Ghost Jackal

New Spawns List
New animal colors and gender variants they contain:
Chimera Puma: | Both Genders
Ghost Jackal: | Both Genders
Orange Alligator: | Both Genders
Liger & Spotted Lion: | Male Only
Cattalo Bison: | Both Genders - Has Gender Variant
Glacier Blue & Kermode Black Bear: | Both Genders - Has Gender Variant
Blue (Maltese) Lynx: | Both Genders
Cross Fox: | Both Genders - Has Gender Variant
Champagne Fox: | Male Only
Platinum Fox : | Female Only
Piebald Fox: | Both Genders
Silver Fox: | Both Genders
Erythristic Raccoon: | Both Genders
-In cases where there are no variants based on gender, it was only because the option was not available as both use the same texture.
Except lion. I just didn't want to go through the pain of making such complicated textures for the females at this time.


Some animals are actually part of the base game, just unpawnable by normal means. Those will remain the same even after uninstalling this mod.

Is compatible with:
Bloodhound Coats/Ammo/weapon/tent/cabin/resting/atv/player speed literally all 'general' mods.
Increased populations like double population mods.
Animal behavior mods like 'Immersive Animal Behavior'.
Not Compatible:
Any mod that changes animal damage to player, spawn/despawn distance, or diamond/rare fur spawning.
PW's Epic Spawns is already incorporated into this mod! Do not download if using ACE!
Partial compatibility:
-Population Scanner-
If you are NOT using a version that increases rare coats, it is 100% compatible with Population Scanner. Otherwise:
Shows all info accurately EXCEPT coats. Not limited to this mod specifically, just any mod that alters color spawns loses an identifier that population scanner and APC need to see what the animal is. However, even though population scanner says your diamonds are not rare coats, you CANNOT KNOW FOR SURE until you see them in game! They could very well be albino, or something from this mod!
-Animal Population Changer-
If you are NOT using a version that increases rare coats, it is 100% compatible with APC. Otherwise:
Same problem as Population Scanner. Doesn't work with this mod. You could theoretically gen unmodded population files then edit them for what this mod would swap the colors to, but vanilla population files will be filled to the brim with colors from this mod intended to remain rather rare.

Now open steam library, right click COTW, general tab, look down to Launch Options, paste this (include the .) :
--vfs-fs dropzone --vfs-archive patch_win64 --vfs-archive archives_win64 --vfs-archive dlc_win64 --vfs-fs.
Then close.
Next, delete all your animal population files in:
C:\Users\YOURNAME\Documents\Avalanche Studios\COTW\Saves\Long-Numbers_Here
Remember: The launch options don't make your game crash when the game updates. People tend to remove the options instead of the actual out of date mods causing the crash. Don't remove the launch options on game update, just remove the contents of the dropzone folder. That is how you uninstall this mod as well, along with any other out of date/conflicting mods.

Recommended Use
Keep a save used specifically for this mod, and a different save for when not using it. You can backup your save and swap them out by either using the save manager (I have no experience with it personally) or manually by copying everything inside of C:\Users\YOURNAME\Documents\Avalanche Studios\COTW\Saves\long-numbers-here
and pasting them to a folder somewhere else. Then delete all the contents in the directory above and open the game, which will create a new save and regen the contents fresh. Feel free to re-paste your found_icons or just download a copy (There is one in My Mod Pack under Optional Files) to make all cabins on all maps teleportable without claiming them.
Whenever you want to switch, just swap out the folders after backing up your current save. This way, when this mod breaks, you can switch saves, and come back when it updates again. (Looking at you, Australia.)

Non English COTW players:
This mod works fine with games being played in other languages. It is just really hard to read about it on my mod page LOL