The Guild 2: Renaissance

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krl10

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krl10

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12 comments

  1. krl10
    krl10
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    Locked
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    Screenshot with blur/disabled.
  2. Madundwa
    Madundwa
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    Hello, I remember back in the day, I think someone called Frost used to have various single little mods for guild 2 renaissance with step by step instructions on where to input various lines of code it was in another forum runeforge/nordic games?? which is now not in existence I wonder if anyone can help me please, Can you tell me the codes and how you would write/implement it for:
    1) instant building construction and upgrade
    2) to train instantly.
    3) Store capacity for various buildings, I have noticed there is one for the warehouse/store house but I have not seen for other buildings such as farms, orchards, any building really, I like playing as a patron
    4) Lastly, is there a way to increase worker slots in the production menu?
  3. deleted33291650
    deleted33291650
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    what am i supposed to do with this "TrRouteNewFile1" txt file on the dbt folder?
  4. dwarano
    dwarano
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    Well..
    I can use ships for traderoutes, that's fine and dandy..
    However, about 50% of the population, just stand still at one random spot, for years..
    This one lady, i've been wanting to *ahem* dispose of, she has been standing in the Bergen courthouse for 15 years now, another has been sleeping for 12. (That I know of.)

    So..
    Not sure, if it's a problem with the script or if it is something about my PC.. Vanilla works just fine for me though, never had an issue with vanilla, just wanted the batter trading.
  5. givememods10
    givememods10
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    is it possible to modify how many shadow dynaties work?
    1. krl10
      krl10
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      It doesn't apply to the mod, so I wasn't interested in it, but I suppose it has to do with the size of the map.
  6. 1SirLagsalot
    1SirLagsalot
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    Still taking questions?
    1. 1SirLagsalot
      1SirLagsalot
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      Nevermind, think I fixed it
  7. weirdwayne15
    weirdwayne15
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    Just a question. I only plan on having two mods, this one and Fajeth's megamod pack. Are there any compatibility issues anyone is aware of?
    1. krl10
      krl10
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      The script works independently, so there should be no incompatibility, install it after other mods.
  8. Lucifer2166
    Lucifer2166
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    Hey,
    Can you make any other mods? Like maybe some cheat mods? I'd love a reputation, win elections. gold, fast build cheat, and any other ones you could make.
    All the trainers I try to download set off my anti-virus big time and some of the sites won't even open in my browser because of malicious software. I'd much rather use mods that are safe.
    1. krl10
      krl10
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      I suppose that could be done such a mod, however it would be a change of at least a few scripts. With this mod, after a good setting the trade routes, you can quickly create a strong faction.