I can't seem to figure this out at all. I have tried all 3 versions of the toolkit. The latest one says "cauldron framework has stopped working" and crashes immediately. The original version (the one in the video on youtube opens but the top of all of the windows are invisible, in order to close the window i have to click an x that isnt there. That works and i can get as far as choosing a directory for the update file i want to use on the game, but when i load it the window disappears and all if shows is a dropdown menu in the middle of the screen that says gf2\queens\global etc and gf2\queens\local etc. and i cant move that window or click anywhere else within the toolkit after this. Is there something that i'm doing wrong?
Thanks a lot! it was my childhood dream, I managed to change the rear of the car to a convex one, as you remember it was flat. It was impossible to get into such a car because it was a collision in the missions, I constantly pressed the spacebar, Aldo would not get in. You can also replace it with an ambulance, Corleone Cadillac car, etc. Thanks again to the developer of this tool! https://imgur.com/a/oJlQD7d
on the pictures it shows dons edition, do you know of anyone or any idea how to convert those onto the pc edition? i just dont know oo much about modding and this games community is very small. most comments i see on these mods are people who havent mentioned doing things like what you described. i just want the features from that edition, i like the graphics of the original.
ayo, bro, i'm afraid to disappoint you, but it's impossible, in the godfather don's edition there is a completely different file identifier that cannot be imported into the PC version. so yes = impossible
Some of it can be done, but not all. For example textures. Someone is working on the model format found in the PS3 version, so they can hopefully port them to PC eventually.
Is it possible to add support for Dante's Inferno PS3, please? It crashes when I try to save str file and the file is not saved properly. I only need to reimport font file which is in BIGFILE0.VIV/fronted_global.str/minion_pro.tg4d.
At the end of the day, I do not want to spend time developing a renderer (for future projects such as a Map Editor, Model Viewer etc), so therefore I use third party solutions which only use DX12 and Vulkan. It's not particularly hard to find a GPU which supports DX12 /or Vulkan.
Thanks, QoL and PS3 update will be coming this or next month.
Should allow people to extract all files, but bare in mind that PS3 uses Big Endian, so not all files will work on the PC version. There are a few file types, such as models, which are in Little Endian so thats good news
i notice it says your patches have dons edition installed.. did you actually put that version onto the pc version? im using rpcs3 and im trying to add this trainer thats on nexusmods. but if i can get the pc version and add dons edition upgrades then ill rather have that.
would it be possible to do a somewhat complete remaster with this program. im talking running textures though ai to add additional details and upres them, then put them back into the game
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And what are you trying to do?
I'll also need pictures of what you're seeing. It's best to use the latest.
i just dont know oo much about modding and this games community is very small.
most comments i see on these mods are people who havent mentioned doing things like what you described.
i just want the features from that edition, i like the graphics of the original.
Link to the str file
it sucks that not many it seems know of this game or are playing the emulated version.
Should allow people to extract all files, but bare in mind that PS3 uses Big Endian, so not all files will work on the PC version. There are a few file types, such as models, which are in Little Endian so thats good news
( edited) i tried it but didnt work obviously.
did you actually put that version onto the pc version?
im using rpcs3 and im trying to add this trainer thats on nexusmods.
but if i can get the pc version and add dons edition upgrades then ill rather have that.
First scene dialogue file: igc_act01_n01_01.str