Hi guys! Hope you're all doing well! I've conducted another test in multiplayer, this time with my friend hosting the session. It turns out that every flashlight, aside from the one you're personally using, transforms into what can only be described as an alien beam of light, scattering illumination everywhere. This issue seems exclusive to multiplayer.
Upon inspecting the code, I believe I've identified the problem. The flashlight properties are globally shared within the game world, as the component is defined as "Items/World/Battery Based Light". Consequently, the range, spot angle, and intensity values are being multiplied by 3 (as I tested with two friends, myself plus two others), resulting in this bug. I'm currently working on a fix, so for the time being, please refrain from using the merged version in multiplayer or the Better Flashlight mod, as both are affected by this lighting issue.
Additionally, I've created a mod that removes stash limits in the player inventory. This modification works perfectly fine, even in multiplayer. All other mods, apart from the Better Flashlight, are also functioning without any issues. Enjoy the game, everyone!
edit: The changes are only getting updated by every sake frame, and that is my issue, also is not networking syncronized, this actually does what I need to fix that:
edit: I have fixed the problem with the help of two friend (Encry and EvilQuail), they helped me on testing. It is not possible to change the range and spotAngle of the lantern without messing all up, cuz the other players dont have the getter and setter for it, so it will be always focked. So I only changed the battery cost to be long at least 60 minutes and the intensity (how bright the light is...), from 1f (default) to 4f (modded value), so now the flashlight is 4x brighter than the original one.
obs: I will test a little further by modifing the bolt file, that is responsible for all the multiplayer connection and see if I can manage to get this done <3
Hi, first off, thanks for making these mods. Now I would really like to use 3 of the 4 optional mods instead of the merged collection but I don't know how to merge these mods together. Any help would be appreciated.
First of all hello,I absolutely loved the mod. It's great to be able to collect everything without limits. But we have a problem. When we make too many arrows, the bow stops working. Can you help us fix this? It's the same whether you're playing single or multiplayer.
For those who have the problem that nothing has changed after applying the mod, I found the solution: copy the content in the folder "TheForest32_data/Managed" instead of that "TheForest_Data", this worked for me
Hi bud! Really? For a moment, I completely forgot about 32-bit. I'll make sure to add this to the description. Since my system is 64-bit and I always run the game using the 64-bit executable, I never anticipated that. Thanks!
Sure, no problem, I’m glad I was helpful. Somehow my game does not start in the 64bit version (although I have a 64bit pc), for this I’m forced to use that 32bit launcher
The flashlight is blown out in the multiplayer mode on my end, too. At least when I'm not the one hosting the game. ¯\_(ツ)_/¯ Too bad about the aforementioned issue and the non-ocean bodies of water still retaining the blur, but this mod is still a great help in the singleplayer mode regardless.
Thank you! ❤️ As for the flashbang flashlight, you’ve made a fair point. I haven’t yet tested it in multiplayer sessions hosted by someone else, only when I’ve been the host. I really appreciate the feedback! I’ll give it a try today, provided I have a friend online." Let me know if there’s anything else you’d like adjusted!
Also, I'm working on a mod to remove inventory limit, if you have interest of test it ❤️
30 comments
Upon inspecting the code, I believe I've identified the problem. The flashlight properties are globally shared within the game world, as the component is defined as "Items/World/Battery Based Light". Consequently, the range, spot angle, and intensity values are being multiplied by 3 (as I tested with two friends, myself plus two others), resulting in this bug. I'm currently working on a fix, so for the time being, please refrain from using the merged version in multiplayer or the Better Flashlight mod, as both are affected by this lighting issue.
Additionally, I've created a mod that removes stash limits in the player inventory. This modification works perfectly fine, even in multiplayer. All other mods, apart from the Better Flashlight, are also functioning without any issues. Enjoy the game, everyone!
edit:The changes are only getting updated by every sake frame, and that is my issue, also is not networking syncronized, this actually does what I need to fix that:if (BoltNetwork.isRunning)
if (BoltNetwork.isRunning)
{
base.state.BatteryTorchIntensity = this._mainLight.intensity;
base.state.BatteryTorchEnabled = this._mainLight.enabled;
base.state.BatteryTorchColor = this._mainLight.color;
}
edit: I have fixed the problem with the help of two friend (Encry and EvilQuail), they helped me on testing. It is not possible to change the range and spotAngle of the lantern without messing all up, cuz the other players dont have the getter and setter for it, so it will be always focked. So I only changed the battery cost to be long at least 60 minutes and the intensity (how bright the light is...), from 1f (default) to 4f (modded value), so now the flashlight is 4x brighter than the original one.
obs: I will test a little further by modifing the bolt file, that is responsible for all the multiplayer connection and see if I can manage to get this done <3
It's the same whether you're playing single or multiplayer.
Thanks
Edit: The flashlight still only works for 10 minutes for me, I've installed it correctly but it doesn't seem to work?
Too bad about the aforementioned issue and the non-ocean bodies of water still retaining the blur, but this mod is still a great help in the singleplayer mode regardless.
As for the flashbang flashlight, you’ve made a fair point. I haven’t yet tested it in multiplayer sessions hosted by someone else, only when I’ve been the host. I really appreciate the feedback! I’ll give it a try today, provided I have a friend online."
Let me know if there’s anything else you’d like adjusted!
Also, I'm working on a mod to remove inventory limit, if you have interest of test it ❤️