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skybro

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therealskybro

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39 comments

  1. therealskybro
    therealskybro
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    I just rewrote the entire mod and used reflection instead of directly accessing the method and fields. Please try out version 1.2.0 and see if it works for you!
  2. ArongAmong
    ArongAmong
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    Does anyone know where the location of the SKILL file? and all that magic abilities?
  3. ArongAmong
    ArongAmong
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    [Manager] Injection...
    [Manager] Initialize.
    [Manager] Version: 0.32.4.0.
    [Manager] OS: Microsoft Windows NT 10.0.26100.0 AMD64.
    [Manager] Net Framework: 4.0.30319.42000.
    [Manager] Unity Engine: 2022.3.591.
    [Manager] Game: The Black Grimoire: Cursebreaker.
    [Manager] IsSupportOnSessionStart: False.
    [Manager] IsSupportOnSessionStop: False.
    [Manager] Mods path: C:\Program Files (x86)\Steam\steamapps\common\Cursebreaker\Mods.
    [Manager] [Error] Class 'Scr_UI_MainMenu' not found.
    [Manager] Injection canceled.
    - Loaded All Assemblies, in  0.263 seconds
    - Finished resetting the current domain, in  0.001 seconds
    <RI> Initializing input.
    <RI> Input initialized.
    <RI> Initialized touch support.
    The tree TT_BirchForestBackground couldn't be instanced because one of its LODs contains renderer of type other than MeshRenderer and

    It said "Injection Canceled".
  4. turk1701
    turk1701
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    Game just updated. They removed code obfuscation, so you can simply mod the items.xml to change stack size and bag size. Wonderful.
  5. MoCus
    MoCus
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    2025 here,
    for me setting it with:  <stackSize>10000</stackSize>
      <selectedType>2</selectedType>
      <storageSize>50</storageSize>

    works fine

    selectedType 0 is set size. i tried stacksize 10000 which annoyed me because it also affected gold which was infinite before
    selectedType 1 for multiply, i tried it with stackSize 10 which worked poorly, it seemed to multiply by 10 every time i picked up an item rather than just once globally
    selectedType 2 is the game's max value. just like gold coins\firewood are. this option works well as far as i've seen so far. with this setting the stackSize is ignored and everything is infinite\max stack size
  6. ailithi
    ailithi
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    2/4/25

    Doesn't appear to work at present but if yer gonna try the settings button wasn't functioning for me, you want the settings.xml which loads after the first time you close the game after loading a save with the mod installed, it's in your (gamepath)/mods/stacksize folder. Editing it to 999 stacksize didn't have an effect for me.
  7. Frigiddd
    Frigiddd
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    When I click to change settings in game the menu doesn't open, any fix for this? 
  8. ubehome
    ubehome
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    As of the latest update (12/26/24) this mod seems to be working again at changing stack sizes for stackable items. The mod manager's settings menu doesn't seem to be functional so you'll have to adjust settings in the .XML to this:
    <stackSize>9999</stackSize>
    <selectedType>0</selectedType>
    <storageSize>90</storageSize>

    Also, if your bag suddenly isn't showing 90 slots, try dropping them and then picking them back up.
  9. ubehome
    ubehome
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    I poked through the game's code and this mod's code. From my understanding, it seems like updates to the game change where items and stacks are handled whereby this mod gets an outdated location to inject changing the max stack sizes. Though this mod does try to grab new locations if the game does update, I'm guessing it's failing to do so due to the game developer changing their code in some way. 

    If I knew a little more about how to write C#/Unity mods I could probably post a (likely temporary) fix. I have barely got to play the game yet but if the stack size and inventory limits become too annoying maybe I'll take a crack at it. 

    Update: The game's code is obfuscated and seems to be changing constantly with every update, I don't think this is a very mod-friendly game.
  10. SwingNAmish
    SwingNAmish
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    I do not have a xml file and I cant modify the stack size from 99 in the mod menu. Not sure what is going on here, but I cant get more than 99 coins at a time xD 

    1. SwingNAmish
      SwingNAmish
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      Says my max stack value is 2100000000, that is wildly untrue o.o


      [StackSize] ItemList field found.
      [StackSize] maxStack value found: 2100000000
      [StackSize] ItemList field set.
      checking 925
      Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
      Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 102700.
      Total: 43.129000 ms (FindLiveObjects: 8.905800 ms CreateObjectMapping: 1.640600 ms MarkObjects: 32.260600 ms  DeleteObjects: 0.321600 ms)
  11. Palady
    Palady
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    This doesn't work, Editing the file manually and reinstalling it does not help.
    1. magloor
      magloor
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      Same here. :/
      LOG: 
      [StackSize] [Exception] OnGUI: MissingFieldException - Field not found: Scr_ItemHandler .Scr_ItemHandler.MKIDPOHGHEG Due to: Could not find field in class
      System.MissingFieldException: Field not found: Scr_ItemHandler .Scr_ItemHandler.MKIDPOHGHEG Due to: Could not find field in class
        at StackSize.Main.OnGUI (UnityModManagerNet.UnityModManager+ModEntry modEntry) [0x00000] in <c8aeb6e649264b01bde3c798a32cff36>:0 
        at UnityModManagerNet.UnityModManager+UI.DrawTab (System.Int32 tabId, UnityEngine.Events.UnityAction& buttons) [0x0080b] in <14ec2f7e81914733b97824b7115fa7da>:0