Thea 2: The Shattering

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XenoReaver

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XenoReaver

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About this mod

A faction of human pirates that spawns on the sea.

Permissions and credits
Introducing an new mini-faction, the human pirates.
They are found found on the sea after an encounter with human pirates and blue pirates.


CHANGES
Increased the difficulty of all fights in all challenges (excludes concept battles) as people were saying battles were too easy.
Reduced the favour gain from trading 10 pearls for a child from 10 down to 3.
Changed flintlock weapons. They have a better crit and crit damage. Magical flintlocks don't use the crit damage and instead can use poison, multi-hit or true damage.
Removed the massive sight range bonus from the Highwind.
Added the no moving after making landfall for ships from the Unofficial Patch to all custom ships.
Increased the amount of bananas, coconuts, melons, pomegranates, ananas and sugarcane sold at the pirate village from 5-10 to 12-15.
Replaced most of the skills that the Sea Witch can learn.
Replaced the icon for Heavy Winds.

FIXES
Minor spelling errors and grammar across the mod.
Fixed the broken unliving pirate groups and lairs.
Fixed being able to trade pearls for an infinite number of pirate children.
Added missing subskill for Stubborn.

NEW
Added a new event that occurs around the start of the game that tells players about pirates on the seas.
Added another craftsman artwork, 2 female.
Added another noble artwork, 1 male.
Added another elf pirate artwork, 2 female.
Added another dwarf pirate artwork, 1 male.
Added a new unliving enemy to face on the open sea, the Drowned.
Added 1-2 rafts that appear for sale when visiting the pirate merchants.
Added figs as a new 'fruit' to the exotics.
Added two new skills for the Sea Witch; Forked Lightning and Hex of Pain.

NOTES
Updating this version will possibly require a new game so please download the previous version if you have problems loading your game.
https://www.nexusmods.com/thea2theshattering/mods/29


Food.
There is a variety of new foods to find in this mod.
Gatherable now is sugarcane which counts as a spice and a new cooking recipe allowing players the opportunity to cook rum, because you can't have pirates without rum.
3 new seafood resources; Find crabs, shrimp and squid all added into the existing food recipes that use meat.
5 new foods added in a new food type called Exotics; Gain access to bananas, coconuts, melons, pomegranates and ananas all with cooking recipes in the new exotics cooking recipe.

Herbs.
5 new herbs all added into the cooking recipes that use herbs and spices. Find violet shrooms, holly leaves, fire grass, lavender flowers and thorn root.
The basic herbs can only be gathered on the starting island now.
Violet Shrooms - Darkness Island - Purple - Goblins
Holly Leaves - Ice Island - White - Ice Demons
Fire Grass - Volcanic Island - Red - Orcs
Lavender Flowers - Ancient Island - Green - Elves
Thorn Root - Metalic Island - Light Grey - Dwarves

Pirate Village.
Help the pirates and you will be given a map to help guide you to their village. At the village you can find some things to do such as:
Two quests to unlock a new place to visit in the pirate village and another small village to trade at.
They have their own unique trader dealing primarily in the new foods and flintlocks but also selling a variety of random goods. 
A healer for recovering lost health. 
An animal trader allowing you to buy pet crabs, parrots and monkeys.
The option to recruit pirates. There is no limit how many times you can recruit but there is a delay between the next time you recruit and the stronger the character you recruit the longer the delay is.
There are also some new non-human pirates that can be recruited too - Keep an eye out for them.
The choice to attack the village if you really want to, don't see why but you can.

Cecaelia Village.
If you manage to help the cecaelia when the pirates ask you to help, you will get access to their village too.
A unique trader allowing you to trade for seashells, starfish, coral and all types of natural food found in the sea.
Become a good enough friend of the cecaelia and the pirates and a cecaelia may want to go with you.
Collectables.
With the addition of my merfolk and their pearl drops, you can now also collect seashells, coral, starfish, shark fins and predator teeth as drops from various sea based enemies.
Once obtained you can either use them to trade with merchants or if you have enough take them to the pirate village and trade with the pirate witches for various rewards.

New Weapon.
Well a sort of weapon. You can purchase flintlock pistols from the pirates that are perception weapons. They are equipped in the off-hand (shield slot) and have a chance to score a critical hit doing even more damage.
Gain enough favour with the pirates and visit the tavern to see if you can learn how to make them for yourself.

New Building.
Once you reach 50 faction loyalty with the human pirates you will get access to a new building to build in your village (if you have a village of course).
You will gain access to the pub. It's a good place to get some rum and due to frequent fights you will have to stay on your toes to avoid getting drawn into the carnage.
Increases Wits of villagers and provides some free rum every turn.

New Enemies.
Across the high sea you will find new enemies seeking to take you down.
Sea Hags, weresharks, merfolk, unliving sharks, grindylows, giant crabs, giant octopuses, rogue pirates, AND a new threat even more dangerous than the kraken, the leviathan.

Revamped Enemies.
Base game enemies such as predator fish, sea serpents and sharks weren't much of a threat before so they've received a bit of an upgrade.
They won't be massively tougher than before but they will provide a bit more of a fight than before.
They will also drop the new loot collectables.

Pirate characters/artwork.
Cabin Children, 1 female, 1 male.
Captains, 6 female, 6 male.
Carpenters, 2 female, 5 male.
Cartographers, 2 female, 1 male.
Crewmates, 20 female, 20 male.
Fishermen, 4 female, 4 male.
Gunners, 1 female, 3 male.
Nobles, 2 female, 4 male.
Quartermasters, 9 female, 4 male.
Sea Witches, 4 female.
Swashbuckler, 4 female, 3 male.
Tide Callers, 4 male.
Dwarf Pirates, 1 female, 1 male.
Elven Pirates, 3 female, 4 male.
Goblin Pirates, 1 male.
Orc Pirates, 2 male.
Unliving Pirates, 1 female, 2 male.
Merfolk, 11 female, 7 male.
Gillmen (Land Merfolk), 4 female, 2 male.
Cecaelia, 5 female, 2 male.
Grindylow, 1 other.
Sea Hag, 4 female, 1 male.
Weresharks, 4 other.
Unliving Sharks, 2 other.
Giant Crabs, 1 other.
Giant Octopus, 4 other.
Predator Fish, 1 other.
Sea Serpents, 2 other.
Sharks, 2 other.

Captain Eric, 1 male (replacer).
Pirate Crab, 1 male.

Summonable Giant Crab, 1 other.
Summonable Giant Octopus, 4 other.
Summonable Pet Monkey, 1 other.

Pirate Events.
Child growing up events for both land and water allowing the cabin child the chance to become all pirate classes.
Stork events for gaining pirate children. Parents are human pirate x human pirate, pirate human x human, pirate human x water demon and human pirate x merfolk.

Trait Cards.
Included are neutral cards for starting with a crewmate, a cabin child and/or a group of pirates.


Inside the mod folder directly is a "Credits - Artists.rtf" crediting as many artists as possible whose artworks are used in this mod.
If you have any suggestions or criticism then please let me know.

Installing and Updating:
Just extract the downloaded *.rar file into your Thea 2: The Shattering mod folder located at:
Thea 2 The Shattering\Thea2_Data\StreamingAssets\Mods
Once extracted here start your game and choose Mods from the main menu. 
Activate the mod from the list and then restart your game.
Once the game has restarted you must start a new game. Failure to start a new game will result a number of potential errors.

Feedback:
I have done my best to ensure these work (and I'm pretty sure they work) but please don't hesitate to contact me here or on the Thea 2 Discord to provide me with feedback so I can continue to improve on these events.

Q&A
Do I need to start a new game once this mod is activated
When activating this mod for the first time yes you need to start a new game. If updating then you may get an error message but that is just the game concerned over the newly added character artworks.

Can this mod be used in Co-op games? 
Yes it can. All players participating in the game will need to have it active. 

All credit goes to MuHa Games for making Thea 2: The Shattering the amazing game that it is and the artists whose artwork were used in said mods.