update 21/06/2023 v1.3 - reduce red tint skin avatar and npc's - reduce dark eyes in shadows - slight tweaks to tonemap update 23/04/2023 v1.2 - update of the helix dlls - added skin increase red specular, detail and change to bt 709 - added reduce tint glass in car (cockpit view) when raining - added reduce presence headlight npc - reduce intensity latern B light sleeve - removed tdu2 reduce fogging close proximity. trees, etc vertex shader 4BA9C965 causes issues when alt-tab is used. - tweaked tonemap added fake ambient light - added curve shader though sweetfx the curve shader can be disabled see further tweaking for info. update 16/09/2021
added an optional shader to reduce darkness of windshield tint during rain. download under optional files: tdu 2 shadertweak rain windscreen tint unpack zip and copy contents. Should add shader 8723F6A4.txt to folder shaderoverride\vertexshaders\
A tip of the hat to Kosilshik78 for mentioning this.
update 11/05/2021 v1.1
added a number of new tweaks see list: https://www.nexusmods.com/testdriveunlimited2/articles/1 slightly modified tonemap and switched to an adaptivesharpen shader. tested with windows 10 v 1903
For those interested the cam mod can be found here: https://www.nexusmods.com/testdriveunlimited2/mods/5
Also if desired there is a handling mod here: https://www.nexusmods.com/testdriveunlimited2/mods/4
Note it is possible to add ambient occlusion through nvidia inspector the flag is 0x00000019 settings example
### NVIDIA Profile Inspector ### Test Drive Unlimited 2
Great work thrive4! It really improved my Test Drive Unlimited 2 experience. Like a few other people i was very interested in a "clear" windshield. In some cars it was really bad in cockpit view. One thing i had some problems are too many transparent UI elements. For me it's not very good to see. Especially in map view i like to have a colourful and poping icon.
How to restore original UI icons (less transparency)
1. go to "...\TDU2\shaderoverride\vertexshaders" and remove the "7FF66CA6.txt" file 2. go to "...\TDU2\shaderoverride\pixelshaders" and remove "FFEEDDFD.txt" and "6AA2D3B8.txt"
Ah I forgot to add this info to the description very good that you reminded me and gave a clear explanation of how to disable / remove said shaders.
for clarity: 7FF66CA6 is: // remove glowing indicator around markers for races, challenges, shops, etc // does not effect indicators in challenges and races
FFEEDDFD is: // tdu2 increase transparency car menu items, gps, etc and replay progess bar
6AA2D3B8 is: // tdu2 increase transparency car menu items, gps, etc and replay progess bar
Most shaders have a descriptive remark as a first line.
I really enjoyed this in the past, unfortunately I am plagued by the GDDRx6 Map crash bug and am using a DXVK vulcan API workaround, and only able to use vulkan reshade now.
Hey dude, great mod is it possible to use the window tint remover only ? I did what you mentioned bellow, but it still left the weird grain, cartoon and sharpen filter on which I really don't like. Or atleast is it possible to somehow disable those three filters ?
Try: open sweetfx/shaders/main.h with a text editor and modify the lines (starts at 63): FinalColor = adaptivesharpenpass(FinalColor,tex); FinalColor = filmicpass(FinalColor,tex); to: // FinalColor = adaptivesharpenpass(FinalColor,tex); // FinalColor = filmicpass(FinalColor,tex); close and save the file then start the game.
any change to get variant that only removes the window tint? its pretty much the only reason i use this mod and the UI transparency kind of annoys me especially in the map
nvm, i just deleted all the txt files that didn't modify the car window tint
For those interested... The shaders that tweak the window tint for the avatars car, the car you are driving in, are pixelshader 1AF67A15.txt
remark in the file: // tdu2 remove tint glass in car (cockpit view) v2 // old version caused flickering lower part cars regular traffic // still nullifies dirt and dust on glass alas
vertexshader 8723F6A4.txt // tdu2 reduce tint glass in car (cockpit view) when raining // vector shader not linked to pixels shader A277783C
Most of the shaders in \shaderoverride\pixelshaders\ or shaderoverride\vertexshaders\ have a descriptive remark at the top of the file.
Very impressed by the screenshots! However, when I install this mod the window tint disappears as intended, but I cannot open the map screen without the game crashing, I suspect this has something to do with the dx9 .dll. Do you know what I may be doing wrong or if this may not actually be the dx9 .dll? Or maybe if there is an alternative way to remove window tints without the dx9 .dll? This may sound silly but I don't know if I can enjoy this game without the window tints removed lol. Thank you in advance and cheers!
Regrettably I can not reproduce this issue. Maybe you could try altering dx9settings.ini from: ProxyLib = d3d9sfx2.dll to: ProxyLib = then save dx9settings.ini
This should disable sweetfx (d3d9sfx2.dll = sweetfx) but the d3d9.dll (helix) will still work. Helix modifies the window tint, and other specific shadertweaks.
Thanks and well spotted. I've added an optional shader download under optional files: 'tdu 2 shadertweak rain windscreen tint' which should reduce the darkness of the glass tint in the cockpit.
Have not added this to the main package yet, not completly sure if there are side effects, but if you want to you can give it a try install instructions are mentioned in the sticky note under update 16/09/2021. See screenshots for impression
Hi, first of all thanks for this mod, it makes the game look great!
I was wondering if there is a way to reduce the transparency of the tachometer in the lower right hand side? it's quite difficult to see is certain cars at certain times of day.
EDIT: Never mind, I was able to adjust the transparency setting by changing the value in FFEEDDFD.txt.
This is a long shot, but is there a way to only get the clear glass and not the sweetfx stuff?
I love the clear glass, but the rest tanks my frame rate (~180 fps without the mod and ~80 fps with it on).
I'm on an SSD, i7-4790k and a 1080 Ti for reference.
Edit: I should also add that I tried to edit the sweetfx settings file to remove the smaa to try and increase the frame rate, but it changed the tint back to default.
Yes you can. Delete everything contained in the package with the exception of: d3d9.dll dx9settings.ini (folder) shaderoverride (folder) pixelshaders 1AF67A15.txt (55 B) (folder) vertexshaders
Shader 1AF67A15.txt (55 B) contains the tweak for the clear glass see comment in file: // tdu2 remove tint glass in car (cockpit view)
Just in case you might have to edit dx9settings.ini from: [General] ProxyLib = d3d9sfx2.dll UseEndScene = false
to:
[General] ProxyLib = UseEndScene = false
If the helix mod has issues not finding d3d9sfx2.dll (which actually is sweetfx) and no longer needed.
23 comments
- reduce red tint skin avatar and npc's
- reduce dark eyes in shadows
- slight tweaks to tonemap
update 23/04/2023 v1.2
- update of the helix dlls
- added skin increase red specular, detail and change to bt 709
- added reduce tint glass in car (cockpit view) when raining
- added reduce presence headlight npc
- reduce intensity latern B light sleeve
- removed tdu2 reduce fogging close proximity. trees, etc
vertex shader 4BA9C965 causes issues when alt-tab is used.
- tweaked tonemap added fake ambient light
- added curve shader though sweetfx
the curve shader can be disabled see further tweaking for info.
update 16/09/2021
added an optional shader to reduce darkness of
windshield tint during rain.
download under optional files:
tdu 2 shadertweak rain windscreen tint
unpack zip and copy contents.
Should add shader 8723F6A4.txt to folder
shaderoverride\vertexshaders\
A tip of the hat to Kosilshik78 for mentioning this.
update 11/05/2021 v1.1
added a number of new tweaks see list:
https://www.nexusmods.com/testdriveunlimited2/articles/1
slightly modified tonemap and switched to
an adaptivesharpen shader.
tested with windows 10 v 1903
For those interested the cam mod can be found here:
https://www.nexusmods.com/testdriveunlimited2/mods/5
Also if desired there is a handling mod here:
https://www.nexusmods.com/testdriveunlimited2/mods/4
Note it is possible to add ambient occlusion through nvidia inspector
the flag is 0x00000019 settings example
### NVIDIA Profile Inspector ### Test Drive Unlimited 2
[1 - Compatibility]
Ambient Occlusion compatibility 0x00000019
[5 - Common]
Ambient Occlusion setting Performance
Ambient Occlusion usage Enabled
Ambient occlusion is expensive, gpu wise, Performance
uses roughly 15% gpu, Quality uses roughly 30% on
nvidia gtx 1050 ti.
Slight drawback that it is camera dependent...
How to restore original UI icons (less transparency)
1. go to "...\TDU2\shaderoverride\vertexshaders" and remove the "7FF66CA6.txt" file
2. go to "...\TDU2\shaderoverride\pixelshaders" and remove "FFEEDDFD.txt" and "6AA2D3B8.txt"
very good that you reminded me and gave a
clear explanation of how to disable / remove
said shaders.
for clarity:
7FF66CA6 is:
// remove glowing indicator around markers for races, challenges, shops, etc
// does not effect indicators in challenges and races
FFEEDDFD is:
// tdu2 increase transparency car menu items, gps, etc and replay progess bar
6AA2D3B8 is:
// tdu2 increase transparency car menu items, gps, etc and replay progess bar
Most shaders have a descriptive remark as a first line.
Copy the contents of the zip file to the install folder of test drive unlimited 2,
the folder which contains TestDrive2.exe.
So *open* the zip and copy the files / folders *in* the zip to
the folder which contains testdrive2.exe
Hope this helps.
open sweetfx/shaders/main.h with
a text editor and modify the lines (starts at 63):
FinalColor = adaptivesharpenpass(FinalColor,tex);
FinalColor = filmicpass(FinalColor,tex);
to:
// FinalColor = adaptivesharpenpass(FinalColor,tex);
// FinalColor = filmicpass(FinalColor,tex);
close and save the file then start the game.
Hope this helps.
Enjoy the game.
nvm, i just deleted all the txt files that didn't modify the car window tint
For those interested...
The shaders that tweak the window tint for
the avatars car, the car you are driving in, are
pixelshader 1AF67A15.txt
remark in the file:
// tdu2 remove tint glass in car (cockpit view) v2
// old version caused flickering lower part cars regular traffic
// still nullifies dirt and dust on glass alas
vertexshader 8723F6A4.txt
// tdu2 reduce tint glass in car (cockpit view) when raining
// vector shader not linked to pixels shader A277783C
Most of the shaders in \shaderoverride\pixelshaders\ or
shaderoverride\vertexshaders\ have a descriptive remark
at the top of the file.
Maybe you could try altering dx9settings.ini
from:
ProxyLib = d3d9sfx2.dll
to:
ProxyLib =
then save dx9settings.ini
This should disable sweetfx (d3d9sfx2.dll = sweetfx)
but the d3d9.dll (helix) will still work.
Helix modifies the window tint, and other specific
shadertweaks.
Hope this helps.
I've added an optional shader download under optional files:
'tdu 2 shadertweak rain windscreen tint'
which should reduce the darkness of the glass tint in the
cockpit.
Have not added this to the main package yet, not completly
sure if there are side effects, but if you want to you can give it a try
install instructions are mentioned in the sticky note under update 16/09/2021.
See screenshots for impression
Yes the rain drops are some what less noticeable maybe one day....
I was wondering if there is a way to reduce the transparency of the tachometer in the lower right hand side? it's quite difficult to see is certain cars at certain times of day.
EDIT: Never mind, I was able to adjust the transparency setting by changing the value in FFEEDDFD.txt.
Thanks!
Thank you, for giving feedback could help
an other mod user with a similar issue.
I love the clear glass, but the rest tanks my frame rate (~180 fps without the mod and ~80 fps with it on).
I'm on an SSD, i7-4790k and a 1080 Ti for reference.
Edit: I should also add that I tried to edit the sweetfx settings file to remove the smaa to try and increase the frame rate, but it changed the tint back to default.
Thank you!
Delete everything contained in the package with the exception of:
d3d9.dll
dx9settings.ini
(folder) shaderoverride
(folder) pixelshaders
1AF67A15.txt (55 B)
(folder) vertexshaders
Shader 1AF67A15.txt (55 B) contains the tweak for
the clear glass see comment in file:
// tdu2 remove tint glass in car (cockpit view)
Just in case you might have to edit dx9settings.ini from:
[General]
ProxyLib = d3d9sfx2.dll
UseEndScene = false
to:
[General]
ProxyLib =
UseEndScene = false
If the helix mod has issues not finding d3d9sfx2.dll
(which actually is sweetfx) and no longer needed.