Terra Invicta
0 of 0

File information

Last updated

Original upload

Created by

ModMaster9000

Uploaded by

14RMS

Virus scan

Safe to use

Tags for this mod

About this mod

A mod that includes additional features&changes: resource depletion, mission-success-decrease-stack-up, random-councilors-stats, boost-sliders-added-to-missions, nuclear-damage-modifiers

Requirements
Permissions and credits
Changelogs
TI General Adjustments and Alterations
Table of Contents

1. Basic Info
2. Description
3. Features
4. Installation/Update/Uninstall Info
5. Version/Patch Notes
6. Upcoming Changes

Basic Info

ModName: TI General Adjustments and Alterations
Current Version: 0.2.1
Developer/Created By: ModMaster9000
Requirements: Unity Mod Manager.
Compatible Withmost(if not all) mods or overhauls
Modular/Customization:
 Yes.

Description

A general improvement mod, includes a few minor features and alterations. very compatible with other mods, configurable-and-everything-toggleable, Save game compatible

Most of the mod is configurable, check TI_General_Adjustments_Alterations_Config.txt file inside mod folder to configure mod.

Should be compatible with most other mods (I will focus hard on this)


Features (almost everything configurable)

    additions:
    • Resource-Depletion: resources will now become depleted for hab sites, this is dynamic&somewhat-random based on real world estimations which depends on the celestial body type and the resource type (ChatGPT 4.0 helped me here). There is no info regarding how many resources left because the AI has no clue in reality of how much resources are there at a site (this will change in the future).
    • agents who fail will now have a lower chance of success the next time they attempt the same mission in the same location, it stacks up to about 5*15%(75%). For example, an agent that has failed 5 times at a location to perform a mission will have around -50% less chance to succeed in that location, resets after 56 days from last relevant failed mission date. (the success and failure follow up modifiers are shown when selecting mission)
    • agents who succeed will now have a lower chance of success the next time they attempt the same mission in the same location, it stacks up to about 3*10(30%) max. works like above addition.
    • can boost protect missions with ops (slider shows now), the modifier added will be amount of ops applied divided by 3 (AI seems to also maybe use boost if they can, not fully confirmed)
    • made agent influence recruit cost dynamic and based on attributes


    adjustments:
    • adjusted nuclear barrages to be do around 10-25% more damage to target nation's GDP
    • adjusted nuclear barrages to be do around 10-15% less damage to all non-targeted nations GDP's
    • mission control point generation of habs increased by 4 times (compatible with habs added by mods)
    • increased max possible attributes agents can start with when recruiting (configurable to specific attributes)
    • agent costs are dynamic and determined by attributes total (configurable)

Installation/Update/Uninstall Info


  • This mod requires Unity Mod Manager to be installed on your Terra Invicta executable with the DoorstopProxy installation method.
  • Download Main file from downloads page
  • Open Unity Mod Manager
  • Once Unity Mod Manager is open, select Terra Invicta as the target game, make sure the folder its pointing to (select folder right beneath where you selected the target game) is valid
  • Go to the mods section
  • Click install mods, select the zip file that was downloaded
  • go to your game installation folder, which you can navigate to via steam library by right clicking on the Terra Invicta game, clicking on Manage and then clicking on Browse local files, navigate into the Mods folder, then into the Enabled folder, then into the TI_General_Adjustments_and_Alterations folder, in there you will find a EXTENDED_INSTALL.bat file, run it (run as administrator if need be)
  • That's it
  • PLEASE NOTE: The mod runs an "extendedInstaller" when it is activated, this will cause the game to restart once mod is loaded for first time (when main menu is loaded) or after a new game version is released, do not be alarmed, this happens only once. This is to expose certain logic in main game to make certain features of the mod possible and smoother.
  • Please make sure antivirus is not blocking stuff/installation, sometimes it quarantines the extended install bat file, add a exception for this file to run and un-quarantine it.

Upcoming Changes
  • game performance enhancements - try to add a bit more delay to events happening at the same time by increasing mission cycle timespans, add a new speed setting to go even faster
  • Allow factions to tap into debt, and still be able to afford things with negative resource balances, but this will lead to monthly debt installments
  • polish the resource depletion feature
  • properly test mod and tweak values to a bit more balanced and monitor (and possibly fix) AI and how it handles all these changes
  • That's it, unless I get more downloads, I am leaving this one out then and will only fix a bug or two (will move to greener pastures like Rimworld mods and return to this mod later on)