update 31/07/2024 v1.2 - set shaders to full precision (remove _pp) clothes npc weapon environment and structures skin body npc and avatar full precision gives a bit more accurate color and definition to textures, etc. - remove outline swapable weapons - reduce vignette and tint also brightens - added ao (ambient occlusion) shader - added curve shader
update 09/10/2020 - altered reshade tonemap preserves contrast a bit better - no helix tweaks were altered (see new tonemap screenshots for an impression)
A howdy back! Looked around but all I can find is that it uses the 'diesel' engine: https://en.wikipedia.org/wiki/Diesel_(game_engine)
Regrettably 'quick bms' by the master of encrypting and decrypting game archives (Luigi Auriemma) seems not to support the file format .fcl never the less check: https://aluigi.altervista.org/quickbms.htm
2 comments
update 31/07/2024 v1.2
- set shaders to full precision (remove _pp)
clothes npc
weapon
environment and structures
skin body npc and avatar
full precision gives a bit more accurate color
and definition to textures, etc.
- remove outline swapable weapons
- reduce vignette and tint also brightens
- added ao (ambient occlusion) shader
- added curve shader
update 09/10/2020
- altered reshade tonemap preserves contrast a bit better
- no helix tweaks were altered
(see new tonemap screenshots for an impression)
Looked around but all I can find is that it uses
the 'diesel' engine:
https://en.wikipedia.org/wiki/Diesel_(game_engine)
Regrettably 'quick bms' by the master of encrypting and
decrypting game archives (Luigi Auriemma) seems not to
support the file format .fcl never the less check:
https://aluigi.altervista.org/quickbms.htm
Hope this helps.
Ps maybe check https://zenhax.com/