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MastaCook

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MastaCook

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25 comments

  1. jdude1991
    jdude1991
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    Thanks for making this! It also affects the main campaign reinforcement slots which is a big help on some of the more reinforcement limited story missions like Mt Taylor and Fort Worth. Especially for those of us who like the old soviet strategy of just bomb your enemy with artillery until nothing is left.
  2. BlutVampir
    BlutVampir
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    plese update to latest 58 version, as game doesnt start with it. Would very apreciate it, or tell us how to get to the original scripts to modify...
    1. MastaCook
      MastaCook
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      • 14 kudos
      Updated to latest version v1.05.1088
  3. lIllllllllllllllIl
    lIllllllllllllllIl
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    The Rev-6 is missing from my blueprints. I think it might be because { "sysname" : "Lgn_rev", "preset" : "" } was removed from Spawns/*.set files. Could you check it out? Thanks!                             【machine translation】
    1. MastaCook
      MastaCook
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      • 14 kudos
      i added it back in new update.
  4. cranjake
    cranjake
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    when you capture locations to get energy points you don't get 50,000 you get the base game amount.
    1. cranjake
      cranjake
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      not a big issue because you get to bring all your army through to next missions, its just if you wanted your mod to have all your blueprints out at the first capture point or start of the mission or not.
    2. cranjake
      cranjake
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      from what I've played it seems like just the first mission you get to deploy blueprints has this problem (third mission). 
    3. MastaCook
      MastaCook
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      • 14 kudos
      i tested the mod in 3rd mission and i did get 50k points at each zone capture. will test it again

      Edit: after testing i did get 50k energy during 3rd mission. did you use a save game cause thats one of the reasons it didnt work for you
    4. BreenKiller
      BreenKiller
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      me too
    5. MastaCook
      MastaCook
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      i will change starting energy to 800k. i hope it will be more than enough for whole mission
  5. ulreichhhhhhh
    ulreichhhhhhh
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    is this mod compatible with FP terminator ?
    1. MastaCook
      MastaCook
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      fp terminator is compatible, cause we dont use same files so there is no overwriting of them. fp terminator missions is not compatible.
  6. cranjake
    cranjake
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    alright mate, did we get what we wanted in the update, to help with your unlock all shop problem?.
    1. cranjake
      cranjake
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      thank for making this game replayable, love the work you do, keep it up.
    2. cranjake
      cranjake
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      just hope the devs give you and all the other modders out there the support you need.
    3. MastaCook
      MastaCook
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      • 14 kudos
      yes they did.legion tanks now have textures when you change weapons. will update mod soon after i fix the free units problem and fix some other issues with legion vehicles.
    4. cranjake
      cranjake
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      thanks, let me know when you finish it all, and if i need to start a new campaign or a save just before the first shop.
    5. MastaCook
      MastaCook
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      • 14 kudos
      it will be new game mandatory. the way im going theres no other way
    6. cranjake
      cranjake
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      how long till you update everything because im gonna start fresh campaign now, no point if its gonna be today ill play around with your new legion mod till then.
    7. cranjake
      cranjake
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      so the dlc legion tanks work now without an update, just need to start fresh campaign?.
    8. cranjake
      cranjake
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      do i also need to restart the legion campaign for this mod aswell?.
    9. MastaCook
      MastaCook
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      • 14 kudos
      yeah its best to start new campaign but not mandatory
  7. cranjake
    cranjake
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    i started a new legion campaign and put your modded spawn file into the only spawn file i can see, which is in terrain_texture_cache and it ante working.
    1. cranjake
      cranjake
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      never mind just read your description.