Mod is updated with a ton of new stuff. Included the devs most recent patch changes, v1.02.950
See the new pictures for reference on some of the additions! Also updated the full mod description.
There are a lot of changes that require modifications on several files at the same time in order to work. Please let me know if you find anything missing or irregularities and as soon as there are a few, i'll fix them!
Some things to note:
--The custom "tank" Mobile defense platform is an autonomous vehicle, so it doesn't have driver. You need to drag a unit and drop it where the usual driver slot is located (despite not having an actual slot on the interface) between missions in order to move from one location to another (this is coded somewhere else in game so i couldn't change it). Once on the deploy menu in a mission, you can unasign the "driver" and drop it off the tank, so that the tank can be used by itself. It contains legion drones that can repair it when damaged.
--Similarly, the custom vehicle Abrams hybrid prototype does have a driver, but it can not get out of the vehicle during a mission (something related to how the legion tank chasis is coded) and therefore it can not be repaired during a mission and the vehicle bugs out if you try to repair it if i'm not mistaken :( (can be 'fixed' by adding the repair drones, but haven't done so yet)
--Also, helicopters can not be repaired during a mission either, this is also coded somewhere else where i haven't been able to find how/where.
--Hero units purchased on the shop sometimes bug out and disappear. Not sure what causes this.. edit: possible fix posted on bugs section!
--The custom Bradley IFV HiTec, the M113 APC HiTec and the Prototype hybrid Abrams, can all equip weapons on the main cannon slot but nothing changes // This is intended for 2 reasons; 1º as their primary default weapon is the best one and allows their respective coaxial machine guns to coexist with the main cannon, giving a total of 4 different ammunition types for many situations (3 for the Prototype hybrid Abrams). And 2º because i need the slot available for whenever I actually make new equipable cool guns to equip them with and provide reasonable changes!
Please note that the mod is not updated since april.
Updating it requires manually merging the most recent patch changes into my mod's changes. It's not as simple as casually dragging and droping the patch on top of it, as that simply overwrites many things and makes the mod unstable, since some of the recent patches change some of my mod big files (such as squads.xml) so i would require to manually alter only the affected lines in each file from each patch...
tl;dr, updating the mod is a big chore and i dont know when i will be able to
I know the pain of having to manually update every bit for a mod (used to make total conversions for some other games). Just don't burn yourself out stressing over it, man.
I will note that right now it seems to work well combined with the Unlock All Shop mod. The other mod has everything vanilla in the shop unlocked, and then yours adds even more units as well as all the other fantastic squad changes and the like.
This problem just need to open the file "tanks" in the folder "species",find the sysname "perks",then delete no Drivers,no Crew,then can appoint a tank crew
Here's hoping this mod gets updated someday. Sadly, I started playing this game after the Legion DLC so I never got to try this mod but it looks awesome.
Is there a chance to your going to update this mod? If for some reason you unable to, do you want someone else to take over or can use this for their mod? Bc this mod is awesome and me and others don't want it died out
What file controls the skirmish unit types? Like which infantry are provided for each faction. Their upgrades, etc amd how to enable airstrikes on unit for skirmish? Ive been wanting to customise the skirmish loadout just dont know which file controls it.
This is an amazing mod as ive been searching for ways to improve the perks and leveling up system. I've been doing my own edits to your mod just for fun and i cant for the life of me figure out how to put a bradley turret on a stryker hull. Wondering if this is possible and tips on which files i would have to edit to make it happen.
Hey ! i love your mod but i need to know something
where can i find this new vehicles you created ? i'm now starting oklahoma but i've not found none of the new vehicle, i've downloaded the file and placed in the main directory of the game. and i don't have the majority of the squad modifier
210 comments
See the new pictures for reference on some of the additions! Also updated the full mod description.
There are a lot of changes that require modifications on several files at the same time in order to work. Please let me know if you find anything missing or irregularities and as soon as there are a few, i'll fix them!
Some things to note:
--The custom "tank" Mobile defense platform is an autonomous vehicle, so it doesn't have driver.
You need to drag a unit and drop it where the usual driver slot is located (despite not having an actual slot on the interface) between missions in order to move from one location to another (this is coded somewhere else in game so i couldn't change it).
Once on the deploy menu in a mission, you can unasign the "driver" and drop it off the tank, so that the tank can be used by itself. It contains legion drones that can repair it when damaged.
--Similarly, the custom vehicle Abrams hybrid prototype does have a driver, but it can not get out of the vehicle during a mission (something related to how the legion tank chasis is coded) and therefore it can not be repaired during a mission and the vehicle bugs out if you try to repair it if i'm not mistaken :( (can be 'fixed' by adding the repair drones, but haven't done so yet)
--Also, helicopters can not be repaired during a mission either, this is also coded somewhere else where i haven't been able to find how/where.
--Hero units purchased on the shop sometimes bug out and disappear. Not sure what causes this.. edit: possible fix posted on bugs section!
--The custom Bradley IFV HiTec, the M113 APC HiTec and the Prototype hybrid Abrams, can all equip weapons on the main cannon slot but nothing changes // This is intended for 2 reasons; 1º as their primary default weapon is the best one and allows their respective coaxial machine guns to coexist with the main cannon, giving a total of 4 different ammunition types for many situations (3 for the Prototype hybrid Abrams).
And 2º because i need the slot available for whenever I actually make new equipable cool guns to equip them with and provide reasonable changes!
Updating it requires manually merging the most recent patch changes into my mod's changes. It's not as simple as casually dragging and droping the patch on top of it, as that simply overwrites many things and makes the mod unstable, since some of the recent patches change some of my mod big files (such as squads.xml) so i would require to manually alter only the affected lines in each file from each patch...
tl;dr, updating the mod is a big chore and i dont know when i will be able to
I will note that right now it seems to work well combined with the Unlock All Shop mod. The other mod has everything vanilla in the shop unlocked, and then yours adds even more units as well as all the other fantastic squad changes and the like.
where can i find this new vehicles you created ? i'm now starting oklahoma but i've not found none of the new vehicle,
i've downloaded the file and placed in the main directory of the game.
and i don't have the majority of the squad modifier
can you help me ?