Alarms will only trigger when the alarm box is directly damaged, or if the wire connecting the alarm to the object is broken. This does not modify the time limit, and does not remove alarms entirely.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
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Changelogs
Version 1
Initial Release
This is a very simple mod that changes the alarm mechanic.
I replaced the section of the alarmbox.lua script that checks if an alarm should be triggered, allowing fixed/jointed alarms to be moved from their static locations.
This means you can remove a section of wall that has an alarm box attached without triggering the alarm.
Installation
Before installing any mods, backup your ".\Teardown\data" directory. An easy way to do this is to R+Click on the folder in file explorer, and "R+Click" -> "Send to..." -> "Compressed (zipped) folder". (Or use 7zip/winrar)
Extract/copy the "data" directory located in the mod archive to your Teardown folder, and merge/replace.