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Blazing

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BlazingFrenzy

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45 comments

  1. DenayGrizly666
    DenayGrizly666
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    hello bro can you update to version game 1.5.2?
  2. Gelalves
    Gelalves
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    Hey guys, just managed to get this mod to work, you just gotta get the game to the older 2022 version, the process is simples you can do it in 5 minutes with a yt tutorial.
  3. vernon772
    vernon772
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    Hope this gets updated. Found this after they updated the game :/ and it crashes before start up..... it looks really fun playing with those QOL's
    1. BlazingFrenzy
      BlazingFrenzy
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      I was surprised they ever updated the game again tbh, I've gotten really busy in my personal life so I won't be able to update the mod for at least a month or so, but once my free time opens up a bit I will definitely look into this, I apologize for the inconvenience!
    2. vernon772
      vernon772
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      thank you for the reply!! i will be waiting for the update. But i feel you on the surprise on the update cause i was surprised they updated it and it wasn't them adding the workshop or something big.... 
    3. TogetherPangea
      TogetherPangea
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      is there an update on this?
  4. nenglish331
    nenglish331
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    Thanks for making this, your mod inspired me to look into modding TFM! I have been looking into specifically how to pull champion stats and manipulate game patches and I think I have made pretty good progress; so far my tests have been successful as I can change who gets patched, how much, how many, and why they get patched. I'm super interested in collaborating or at least sharing my code/findings from TFM! PM me your Discord and we can talk more.
    1. BlazingFrenzy
      BlazingFrenzy
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      I have sent you a PM! 
  5. jubudubu
    jubudubu
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    +1 
    1. BlazingFrenzy
      BlazingFrenzy
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      <3
  6. thinhnguyen411
    thinhnguyen411
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    Game crashes after the unity startup screen when I add the two files. Is the mod compatible with 1.5?
    1. BlazingFrenzy
      BlazingFrenzy
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      Yea unfortunately due to the new update it will break this mod, and I am unable to update it as it would require a lot of manual work and time on my end and I just don't have that at the moment. When my time frees up I will do what I can!
  7. 2m0r3
    2m0r3
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    Game crashes after the unity startup screen when I add the two files. Is the mod compatible with 1.4.5? Also I'm on GoG if that matters?
    1. BlazingFrenzy
      BlazingFrenzy
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      Wow, I'm really surprised they updated the game lol, especially because it seems like such a small update? Unfortunately I don't think I'll be able to update the mod easily. It would require me to have to remake all of the changes I made and try to remember how all of that was set up (I have a very terrible memory). Unfortunately that's not something I have the time for as I've gotten quite busy in my real life.
  8. ccbb1
    ccbb1
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    Not sure if you are still working on this mod but I do have some questions regarding mods for this game. But any chance do you know how to adjust patch frequency so that on frequent it happens every 2 weeks? Also is there a way to increase the number of champions that get patch? Cant seem to find these values in dnSpy. Would appreciate any help or information given.
    1. BlazingFrenzy
      BlazingFrenzy
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      Hey! I believe those things are likely possible to be changed but I will be honest I haven't looked at this in months so I do not recall. I believe someone else is now working on a mod to improve the game on the new patch, hopefully they cook something good!
  9. xk0072
    xk0072
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    Can I ask if this mod has an acceleration function for the combat part of the game? I always use CE to accelerate four times the speed, but sometimes the game will freeze.
    1. BlazingFrenzy
      BlazingFrenzy
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      I have looked into an acceleration function and the best I could come up with was having the game permanently on 2x using the double speed event that's already in the game. It would be a bit scuffed and ultimately I decided I didn't want to force 2x speed on everybody because this mod has a lot of other content to offer.
    2. xk0072
      xk0072
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      Ok thanks for the reply
  10. Tin101
    Tin101
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    Can I ask you how you made the mod?
    1. BlazingFrenzy
      BlazingFrenzy
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      I already knew how to code in C# (language the game is made in), it was just a matter of learning how to view/modify the game files and learn how the code logic within the files to know how the game functions. I still haven't learned everything (like where the champion stats are being held) but I'm still trying so I can add more to the mod!

      If you have any suggestions I'd be happy to try.
    2. Tin101
      Tin101
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      Here would be some of my suggestions (I don't know how feasible it is tho).
      A way to change the size of nerfs/buffs in patches (like instead of 10 ad nerf increase the multiplier to give 15 ad nerf).
      Change the base stats of champions to make them more balanced from the get-go.
      Affecting how often champions get turned off due to bugs.
      Adding in more or less than 1 champion per patch.
      Creating a new base champion pool.
      Also curious if this mod can be played multiplayer if both people have it installed.
    3. BlazingFrenzy
      BlazingFrenzy
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      A way to change the size of nerfs/buffs in patches (like instead of 10 ad nerf increase the multiplier to give 15 ad nerf).
      This should be easy enough to do as part of the mod (making big patches bigger), but having a customizable input or anything might be a little too difficult, the game wasn't exactly built to be modded based on my experience so far

      Change the base stats of champions to make them more balanced from the get-go.
      I have looked extensively for the champion base stats/ability info, because one of my ideas for the mod was going to be giving more in-depth descriptions of what champion skills & ultimates do, such as giving how much damage one does or how long an ability lasts etc. but for the life of me cannot figure out where this information is stored. I might just start doing manual tests for damage & durations and input it that way, it'll be less precise but at least it's something.

      Affecting how often champions get turned off due to bugs.
      This should be easy enough, would you be looking for more often or less often? from my personal experience I find on average it's about once/twice a season which I haven't found to be too bad.

      Adding in more or less than 1 champion per patch.
      Same as the first point, this should be easy enough to implement as part of the mod, but having it customizable for each user may be a little more complicated than the game would allow (or my knowledge would allow).

      Creating a new base champion pool.
      I believe this is possible, I can certainly try to add a customizable base champ pool in new game plus.

      Also curious if this mod can be played multiplayer if both people have it installed.
      I have tested this a little bit and as far as I've been able to tell if both players have the mod it does work in multiplayer. If you try this and something breaks please let me know!
    4. qmanbino1
      qmanbino1
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      May I ask what software you use to code the mod? I'm interested in trying to create a mod myself, do you have any advice when starting out?
    5. BlazingFrenzy
      BlazingFrenzy
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      There's a few different programs needed to read and write the necessary files, I used an Asset Extractor and a ".dll" reader so I could edit the code
    6. Warchief1
      Warchief1
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      What was the asset extractor and .dll reader you used if I may ask?
    7. BlazingFrenzy
      BlazingFrenzy
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      It's been a minute since I've looked at this stuff but I believe I used "Asset Studio", "Asset Bundle Extractor" and "dnSpy" as my 3 main programs to navigate through the game's code and assets