Can I ask if this mod has an acceleration function for the combat part of the game? I always use CE to accelerate four times the speed, but sometimes the game will freeze.
I have looked into an acceleration function and the best I could come up with was having the game permanently on 2x using the double speed event that's already in the game. It would be a bit scuffed and ultimately I decided I didn't want to force 2x speed on everybody because this mod has a lot of other content to offer.
I already knew how to code in C# (language the game is made in), it was just a matter of learning how to view/modify the game files and learn how the code logic within the files to know how the game functions. I still haven't learned everything (like where the champion stats are being held) but I'm still trying so I can add more to the mod!
Here would be some of my suggestions (I don't know how feasible it is tho). A way to change the size of nerfs/buffs in patches (like instead of 10 ad nerf increase the multiplier to give 15 ad nerf). Change the base stats of champions to make them more balanced from the get-go. Affecting how often champions get turned off due to bugs. Adding in more or less than 1 champion per patch. Creating a new base champion pool. Also curious if this mod can be played multiplayer if both people have it installed.
This should be easy enough to do as part of the mod (making big patches bigger), but having a customizable input or anything might be a little too difficult, the game wasn't exactly built to be modded based on my experience so far
I have looked extensively for the champion base stats/ability info, because one of my ideas for the mod was going to be giving more in-depth descriptions of what champion skills & ultimates do, such as giving how much damage one does or how long an ability lasts etc. but for the life of me cannot figure out where this information is stored. I might just start doing manual tests for damage & durations and input it that way, it'll be less precise but at least it's something.
This should be easy enough, would you be looking for more often or less often? from my personal experience I find on average it's about once/twice a season which I haven't found to be too bad.
Same as the first point, this should be easy enough to implement as part of the mod, but having it customizable for each user may be a little more complicated than the game would allow (or my knowledge would allow).
I believe this is possible, I can certainly try to add a customizable base champ pool in new game plus.
I have tested this a little bit and as far as I've been able to tell if both players have the mod it does work in multiplayer. If you try this and something breaks please let me know!
It's been a minute since I've looked at this stuff but I believe I used "Asset Studio", "Asset Bundle Extractor" and "dnSpy" as my 3 main programs to navigate through the game's code and assets
I'm not sure I fully understand, the actual matches themselves are "auto" played, it's just the pick/ban phase you have to play yourself.
I have looked into speeding up or skipping the actual gameplay but I think it's a little out of my scope unfortunately, I think there's definitely a way to do it but I've gotten busy with other things and I believe it would be a fairly large change to attempt.
Thanks for making this mod, we are 4 friends that do personalized league between us and we're going crazy trying to invent new stuff after 100 hours. Love the game though, we will for sure try your mod asap! In my experience the game is most enjoyed in PvP, as a draft/auto-battler, so any improvement in that regard would be amazing, like personalized leagues or playoffs, better control over finances and progress would be dope.
More simpler suggestion would be to tweak also items in a similar way to traits, with some more creative add-ons and not the bland +x atk especially for the cheap versions. Any additional heroes of course would be insanely great!
My original patch was going to include a way to surrender in multiplayer but unfortunately my friends stopped playing the game before I was able to test it to make sure it all worked. I will see if I can add it back, it's a small thing but being able to surrender can be helpful to speed things up
I haven't looked too much into items yet but I definitely have some ideas, I'll probably start working on the next patch soon!
A tip would be that when you change the meta, also make changes to each champion's special, and if possible, also use different language, sometimes it's difficult to translate all the time. Other than that, the game only gets better every time you update it.
and a new trait that could be added, would be that for every x kills or assists in the season the player gains +1 atk or def, it would be really cool to make him the team's carry in this way
I only speak English, so if I were to update the other languages in the game the best I could do is copy/paste google translate. Which is still better than nothing so if I have some free time in the near future I'll try my best.
Unfortunately I do not believe this is something I can change, I have looked extremely thoroughly through the game files and for some reason still cannot manage to find where the champion skill/ultimate stats are, which prevents me from making any meaningful change to them. I am still looking occasionally and if I do find where these are located I will be sure to try and update them.
Currently player traits only effect match to match within the game's code and increases from these traits can't be carried over through games or the season. If I discover a way to do this I will be sure to attempt to widen the trait pool.
Love it. Im love this game but game no more update it make me sad.Thank you for making update for it. can im request can you make more Big update in game im. only change 8 to 10 per patch not enough change meta
I would like to congratulate the modder on the project, it is amazing, and his idea of balancing is very good, I used to go crazy when a bad perk came, now it is much more balanced. Keep updating this mod. Sorry for the english, I'm Brazilian and I do not speak english.
Do you know which special event you chose? That will help me figure out what the issue might be.
Best Case would be if I could have your save file, if you navigate to this directory: C:\Users\%USER%\AppData\LocalLow\samoyed\Teamfight Manager, you will see a bunch of .tfm files, if you sort by date the most recent one should be the file that you're playing on (that's crashing). If you could send me a direct message with that file that would be appreciated
28 comments
If you have any suggestions I'd be happy to try.
A way to change the size of nerfs/buffs in patches (like instead of 10 ad nerf increase the multiplier to give 15 ad nerf).
Change the base stats of champions to make them more balanced from the get-go.
Affecting how often champions get turned off due to bugs.
Adding in more or less than 1 champion per patch.
Creating a new base champion pool.
Also curious if this mod can be played multiplayer if both people have it installed.
I have looked extensively for the champion base stats/ability info, because one of my ideas for the mod was going to be giving more in-depth descriptions of what champion skills & ultimates do, such as giving how much damage one does or how long an ability lasts etc. but for the life of me cannot figure out where this information is stored. I might just start doing manual tests for damage & durations and input it that way, it'll be less precise but at least it's something.
This should be easy enough, would you be looking for more often or less often? from my personal experience I find on average it's about once/twice a season which I haven't found to be too bad.
Same as the first point, this should be easy enough to implement as part of the mod, but having it customizable for each user may be a little more complicated than the game would allow (or my knowledge would allow).
I believe this is possible, I can certainly try to add a customizable base champ pool in new game plus.
I have tested this a little bit and as far as I've been able to tell if both players have the mod it does work in multiplayer. If you try this and something breaks please let me know!
I have looked into speeding up or skipping the actual gameplay but I think it's a little out of my scope unfortunately, I think there's definitely a way to do it but I've gotten busy with other things and I believe it would be a fairly large change to attempt.
More simpler suggestion would be to tweak also items in a similar way to traits, with some more creative add-ons and not the bland +x atk especially for the cheap versions. Any additional heroes of course would be insanely great!
I haven't looked too much into items yet but I definitely have some ideas, I'll probably start working on the next patch soon!
Other than that, the game only gets better every time you update it.
I only speak English, so if I were to update the other languages in the game the best I could do is copy/paste google translate. Which is still better than nothing so if I have some free time in the near future I'll try my best.
Unfortunately I do not believe this is something I can change, I have looked extremely thoroughly through the game files and for some reason still cannot manage to find where the champion skill/ultimate stats are, which prevents me from making any meaningful change to them. I am still looking occasionally and if I do find where these are located I will be sure to try and update them.
Currently player traits only effect match to match within the game's code and increases from these traits can't be carried over through games or the season. If I discover a way to do this I will be sure to attempt to widen the trait pool.
can im request can you make more Big update in game im. only change 8 to 10 per patch not enough change meta
Sorry for the english, I'm Brazilian and I do not speak english.
Do you know which special event you chose? That will help me figure out what the issue might be.
Best Case would be if I could have your save file, if you navigate to this directory: C:\Users\%USER%\AppData\LocalLow\samoyed\Teamfight Manager, you will see a bunch of .tfm files, if you sort by date the most recent one should be the file that you're playing on (that's crashing). If you could send me a direct message with that file that would be appreciated