Teamfight Manager

File information

Last updated

Original upload

Created by

Blazing

Uploaded by

BlazingFrenzy

Virus scan

Safe to use

About this mod

A bunch of quality of life changes such as replacing the negative player traits with new, positive traits, removing the "Locker Room" cutscene in between games and more!

Permissions and credits
Installation Guide:

 - Download the two files under Downloads
 - Navigate to your Teamfight Manager game files (Default - C:\Program Files (x86)\Steam\steamapps\common\Teamfight Manager)

 - For "sharedassets0.assets"
    - Click the "Teamfight Manager_Data" folder, drop it in there (replaces 1 file)

- For "Scripts.dll"
    - Click the "Teamfight Manager_Data" folder
    - Click the "Managed" folder, drop it in there (replaces 1 file)

    Note: It is recommended to make a copy of the original files as a backup (can easily be done by adding .old to the file names before copying over new files)

 - All Done!

Patch Notes v1.3:

Updated Ban System
- You now get a 3rd ban once you are in 4v4 and there are at least 25 champions in the game (reduced from 30) to receive the full 4v4 pick/ban phase experience sooner in your campaign.

Updated All Negative Traits
- In v1.0 the traits that I removed are ones that I felt were game breaking or unplayable, but I left a few such as anticlimax (lower stats as the game goes on), and I figured since I removed basically all of the other negative traits, I might as well finish the job and make sure every trait a player can get is positive.

- Removed the following Player Traits:

    - Anticlimax
    - Brittle Body
    - Sloth

- Added the following Player Traits:
    - Immovable Object :: Immune to some Crowd Control, decrease Attack by 5, decrease Attack speed by 5%.
    - All In Assistance :: If you have more Assists than Deaths, Increase Defence by 10.
    - Eating Well :: Increase Max HP by 5% for every Assist.


Further improved on v1.2’s Skill / Ultimate Descriptions

- After reviewing v1.2’s descriptions I still felt like they could be improved to quickly learn the information required for what a champion does.

- All applicable skills & ultimate’s have their descriptions color coded to the following:

ATK Increase - Anytime a champion increases their own, or their allies ATK.
DEF Increase - Anytime a champion increases their own, or their allies DEF.
Attack Speed Increase - Anytime a champion increases their own, or their allies Attack Speed.
Movement Speed Increase - Anytime a champion increases their own, or their allies Movement Speed.
Dealing Damage - Anytime a champion will do damage (This is the same color as ATK Increase, but it’s clear to tell which is which from descriptions).
Reducing DEF - Anytime a champion decreases an enemies DEF (This is the same color as DEF Increase, but it’s clear to tell which is which from descriptions).
Crowd Control - A general definition for any form of movement/action restriction. This includes slows, stuns, pulls, knock ups, and more.
Healing - Anytime a champion heals themselves or allies.
Shielding - Anytime a champion shields themselves or allies.

                           
Patch Notes v1.2:

Updated Skill / Ultimate Tooltips

 - The Skill & Ultimate tooltips are a little vague, giving no actual information on how a skill works. Number values such as damages & durations have been added to every applicable Skill & Ultimate, as well as some description updates to be more clear about how a skill works.

                             
Patch Notes v1.1:

Added Unlimited Combination Tests

 - One test a day during the 2v2 season isn't that bad, but once you get into the 3v3 & 4v4 you may want to try and test more than just once, especially if you are having a hard time reading the current meta in your game.

Fixed Game Crashes

 - If you picked "Contempt for the Weaklings" event mode the game would crash (because Contempt for the weak was removed)
    - It was replaced with "Paper Wall" which reduces all champion defence by 100.


                             
Patch Notes v1.0:

Removed the "Locker Room" cutscenes in between Single Player matches

    - Cute at first, but after playing a few seasons I found the Locker room cutscenes where you talk to your players repetitive so they have been removed to get through matches more quickly.


Updated Player Traits

    - Although I understand the reasoning for negative traits, I found most of them game-losing to play with. Getting stuck with a player who will always run through the enemy team to target the support or once they hit 30% HP run to a corner of the battlefield and never leave was never a mechanic I enjoyed and made half of the season feel like a hard loss because of some simple bad RNG. These traits have been updated to all positive things, and some more specific things so every champion type can potentially gain an advantage.

 - Removed the following Player Traits:
    - Coward
    - Cockroach
    - Inattentive
    - Heroism
    - Negative
    - Sloth
    - Contempt for the Weak
    - Collaboration
    - Fragile Mentality
    - Random Target
    - Competitive

 - Added the following Player Traits:
    - Bulwark's Shield :: +5 Defence while playing Warrior.
    - Sneaky Beaky :: +5 Attack while playing Assassin.
    - Ambulance :: +2 Movement Speed while playing Support.
    - Vampirist :: +10% Lifesteal.
    - Glass Cannon :: +10 Attack, -10 Defence.
    - Tank Duty :: +10 Defence, -10 Attack.
    - Redemption :: +2 Attack & Defence every time you die.
    - Show-Off :: Start match with +10 Attack & Defence, decrease 2 every time you die.
    - Too Stuffed :: +25% Max HP, decrease Attack & Defence by 10%.
    - Spellcaster :: Decreases Cooldown by 10%, decreases Attack Speed by 10%.
    - Who Needs Magic :: Increases Attack Speed by 10%, Increases Cooldown by 10%.


Notes:
Only the English version of the game will have updated trait titles/descriptions.

All the testing has been done by myself, If there are any issues either through bugs or OP traits, please feel free to leave a comment or message me directly.