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Shaklin

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Shaklin

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67 comments

  1. ttvremake
    ttvremake
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    I cant add my own sounds. it just wont work. i dont know what i am doing wrong. SoundReplacer is Enabled and i have my own sound exactly named how the ingame sounds are named.
    1. Shaklin
      Shaklin
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      Hi, maybe the wrong folder?
      It should look like this:


    2. GameGuise
      GameGuise
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      not op but i have issues with custom sfx. songs r fine tho

      i have SFX_CardReveal0 and SFX_FinalizeCard; both in .ogg format, in the correct folder as shown in ur screenshot but doesn't replace the sfx; unless the name changed

      on a related note: do u know where i can find the list of in-game sound names? thx in advance
    3. Shaklin
      Shaklin
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      Hi, I updated it :) And a list you can download here:
      https://www.nexusmods.com/tcgcardshopsimulator/mods/203
    4. VvNeo2000vV
      VvNeo2000vV
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      I have this same problem, seems like something is incorrectly programmed in the .dll file.  SFX_FinalizeCard plays when SFX_CardReveal0 is supposed to play even if you have SFX_CardReveal0 set as an .ogg file. Also SFX_FinalizeCard is just the default sound even if you have a custom one in there so it has to be an error witht he .dll file telling it to use the wrong files for those 2 sounds effects.
    5. VvNeo2000vV
      VvNeo2000vV
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      Disregard I figured it out.  Seems like the sfx for when all the cards are revealed and it is counting value cant be changed.
  2. DSYL9996
    DSYL9996
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    音频剪辑游戏本地文件里没有找到它你的教程有些复杂化
  3. genobear
    genobear
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    Can you consider removing the example files from the package on next version? Upload them seperately? 

    It can cause problems when users are using Vortex
    1. Shaklin
      Shaklin
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      Hi, I uploaded it separately :)
  4. Leonis27
    Leonis27
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    Thanks for the update, finally can add main menu BGM.

    BTW how to set custom night music start time?
    1. Shaklin
      Shaklin
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      Oh, I didn't see your message. Maybe it's too late, but in-game you can press F1 with all the mod options. Unter SoundReplacer you will see the night start time option :)
  5. BaneMatter
    BaneMatter
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    Just a heads up, this mod: https://www.nexusmods.com/tcgcardshopsimulator/mods/282 is including your mod in their mod.
    1. Shaklin
      Shaklin
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      As in the other posting, thank you very much :)
  6. FuMo666
    FuMo666
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    Hey how is going :)

    I have a little bug with random music, i have  14 for day and 40 for night, but i don´t know why sometimes the random doesn´t jump and repeat the last song again, sometimes happen 3 times same song one behind the other, happen in day and night
    1. FuMo666
      FuMo666
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      thanks for the update :D
    2. Shaklin
      Shaklin
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      Hi :) thanks for the feedback, hope it works better now.
  7. nerdrage12
    nerdrage12
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    can i add multiple .oggs with the same name and would the sounds be chosen randomly per day, like a pseudo playlist?
    1. Shaklin
      Shaklin
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      Hello :), no, that doesn't work. The mod uses the last loaded .ogg file.
    2. TarrabyteX
      TarrabyteX
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      Do you plan on making the mod do that at some point? 
    3. Shaklin
      Shaklin
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      Nice Idea, I added it to the new Version 1.0.1 : )
    4. TarrabyteX
      TarrabyteX
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      So someone made a new mod that is supposed to give the phone music like for the table top section and stock stocking section. 

      How hard would it be to do that?
  8. LazyGhoul
    LazyGhoul
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    Hello, thank you for your mod. Is there a limit on how many tracks it can shuffle? I made a mod with 44 day and 44 night BGM tracks but it seems to only play the ones with higher number (E.g. BGM_ShopDay2x-4x).
    1. Shaklin
      Shaklin
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      Hi, there is no limit, the only limit is your RAM. Maybe just a coincidence that only high numbers are selected.
    2. LazyGhoul
      LazyGhoul
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      I see, thanks for clarifying. *After playing a week in game the first song played again, indeed is just a coincidence lol.
  9. Moonyfruit
    Moonyfruit
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    For those of you wanting just a list of the sound names and can't find it, or are having trouble with AssetStudio --

    air_cond_heavy_01
    Audio_Footstep
    Audio_Footstep_02
    Audio_Jump
    Audio_Land
    BGM_CtiyAmbience
    BGM_Shop
    BGM_Shop2
    BGM_Shop3
    BGM_ShopDay
    BGM_ShopNight
    BGM_Silence
    SFX_AlbumFlip
    SFX_AlbumOpen
    SFX_AllCardsAppear
    SFX_AllCardsAppearB
    SFX_AllCardsAppear-old1
    SFX_BoxClose
    SFX_BoxOpen
    SFX_ButtonLightTap
    SFX_Cancel
    SFX_CardAppear
    SFX_CardReveal0
    SFX_CardReveal1
    SFX_CardReveal2
    SFX_CardReveal3
    SFX_CardReveal4
    SFX_CheckoutCardPress
    SFX_CheckoutDone
    SFX_CheckoutRegisterOpen
    SFX_CheckoutScan
    SFX_CoinNumberIncreaseLoop
    SFX_CoinSpawn
    SFX_Confirm
    SFX_CustomerBuy
    SFX_Damaged
    SFX_Declined
    SFX_Dispose
    SFX_ExpIncreaseLoop
    SFX_FinalizeCard
    SFX_Gift
    SFX_Heal
    SFX_LevelUp
    SFX_MenuClose
    SFX_MenuCloseB
    SFX_MenuOpen
    SFX_Miss
    SFX_New
    SFX_OpenCardBox
    SFX_OpenChest
    SFX_OpenPack
    SFX_PackOpening1
    SFX_PackOpening2
    SFX_PackOpening3
    SFX_PercStarJingle1
    SFX_PercStarJingle2
    SFX_PercStarJingle3
    SFX_PlaceShelf
    SFX_Popup
    SFX_Popup_Low
    SFX_Popup_Mid
    SFX_Popup_MidHigh
    SFX_Popup2
    SFX_Popup2-old1
    SFX_Popup2-old2
    SFX_PressFindMatch
    SFX_Purchase
    SFX_RotateTeam
    SFX_Spray
    SFX_Throw
    SFX_UpgradeMonster1
    SFX_UpgradeMonster2
    SFX_UpgradeMonster3
    SFX_WhipSoft

    Some of these I can infer aren't used just yet, since certain features are not implemented. There are also some labeled 'old' and may also not be used anymore. However, to know what file is what, and what it sounds like, you have to extract these assets using AssetStudio. If you have an issue getting it to download from Google Drive, like I did, try activating Zip Extractor with Google Drive (Open With > Zip Extractor). It may fail the first time if you have multiple Google accounts. Make sure you're in the right account that you authorized Zip Extractor with, and once it loads the files you can download the entire zip with the extractor. Then just proceed with the mod author's instructions from there.
  10. coldtoon
    coldtoon
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    I would like repeat prevention to be added as for the other people. I found audacity as my goto for converting as the game reads formats of .ogg 1536kbps @48,000kHz audacity defaults to the setting but make sure to catch the 48,000 as it don't always set to it on export.

    I do find it fun that you can append a number for makeshift playlist.be funny to do that to my walking sounds.