I cant add my own sounds. it just wont work. i dont know what i am doing wrong. SoundReplacer is Enabled and i have my own sound exactly named how the ingame sounds are named.
not op but i have issues with custom sfx. songs r fine tho
i have SFX_CardReveal0 and SFX_FinalizeCard; both in .ogg format, in the correct folder as shown in ur screenshot but doesn't replace the sfx; unless the name changed
on a related note: do u know where i can find the list of in-game sound names? thx in advance
I have this same problem, seems like something is incorrectly programmed in the .dll file. SFX_FinalizeCard plays when SFX_CardReveal0 is supposed to play even if you have SFX_CardReveal0 set as an .ogg file. Also SFX_FinalizeCard is just the default sound even if you have a custom one in there so it has to be an error witht he .dll file telling it to use the wrong files for those 2 sounds effects.
Oh, I didn't see your message. Maybe it's too late, but in-game you can press F1 with all the mod options. Unter SoundReplacer you will see the night start time option :)
I have a little bug with random music, i have 14 for day and 40 for night, but i don´t know why sometimes the random doesn´t jump and repeat the last song again, sometimes happen 3 times same song one behind the other, happen in day and night
Hello, thank you for your mod. Is there a limit on how many tracks it can shuffle? I made a mod with 44 day and 44 night BGM tracks but it seems to only play the ones with higher number (E.g. BGM_ShopDay2x-4x).
Some of these I can infer aren't used just yet, since certain features are not implemented. There are also some labeled 'old' and may also not be used anymore. However, to know what file is what, and what it sounds like, you have to extract these assets using AssetStudio. If you have an issue getting it to download from Google Drive, like I did, try activating Zip Extractor with Google Drive (Open With > Zip Extractor). It may fail the first time if you have multiple Google accounts. Make sure you're in the right account that you authorized Zip Extractor with, and once it loads the files you can download the entire zip with the extractor. Then just proceed with the mod author's instructions from there.
I would like repeat prevention to be added as for the other people. I found audacity as my goto for converting as the game reads formats of .ogg 1536kbps @48,000kHz audacity defaults to the setting but make sure to catch the 48,000 as it don't always set to it on export.
I do find it fun that you can append a number for makeshift playlist.be funny to do that to my walking sounds.
67 comments
It should look like this:
i have SFX_CardReveal0 and SFX_FinalizeCard; both in .ogg format, in the correct folder as shown in ur screenshot but doesn't replace the sfx; unless the name changed
on a related note: do u know where i can find the list of in-game sound names? thx in advance
https://www.nexusmods.com/tcgcardshopsimulator/mods/203
It can cause problems when users are using Vortex
BTW how to set custom night music start time?
I have a little bug with random music, i have 14 for day and 40 for night, but i don´t know why sometimes the random doesn´t jump and repeat the last song again, sometimes happen 3 times same song one behind the other, happen in day and night
How hard would it be to do that?
air_cond_heavy_01
Audio_Footstep
Audio_Footstep_02
Audio_Jump
Audio_Land
BGM_CtiyAmbience
BGM_Shop
BGM_Shop2
BGM_Shop3
BGM_ShopDay
BGM_ShopNight
BGM_Silence
SFX_AlbumFlip
SFX_AlbumOpen
SFX_AllCardsAppear
SFX_AllCardsAppearB
SFX_AllCardsAppear-old1
SFX_BoxClose
SFX_BoxOpen
SFX_ButtonLightTap
SFX_Cancel
SFX_CardAppear
SFX_CardReveal0
SFX_CardReveal1
SFX_CardReveal2
SFX_CardReveal3
SFX_CardReveal4
SFX_CheckoutCardPress
SFX_CheckoutDone
SFX_CheckoutRegisterOpen
SFX_CheckoutScan
SFX_CoinNumberIncreaseLoop
SFX_CoinSpawn
SFX_Confirm
SFX_CustomerBuy
SFX_Damaged
SFX_Declined
SFX_Dispose
SFX_ExpIncreaseLoop
SFX_FinalizeCard
SFX_Gift
SFX_Heal
SFX_LevelUp
SFX_MenuClose
SFX_MenuCloseB
SFX_MenuOpen
SFX_Miss
SFX_New
SFX_OpenCardBox
SFX_OpenChest
SFX_OpenPack
SFX_PackOpening1
SFX_PackOpening2
SFX_PackOpening3
SFX_PercStarJingle1
SFX_PercStarJingle2
SFX_PercStarJingle3
SFX_PlaceShelf
SFX_Popup
SFX_Popup_Low
SFX_Popup_Mid
SFX_Popup_MidHigh
SFX_Popup2
SFX_Popup2-old1
SFX_Popup2-old2
SFX_PressFindMatch
SFX_Purchase
SFX_RotateTeam
SFX_Spray
SFX_Throw
SFX_UpgradeMonster1
SFX_UpgradeMonster2
SFX_UpgradeMonster3
SFX_WhipSoft
Some of these I can infer aren't used just yet, since certain features are not implemented. There are also some labeled 'old' and may also not be used anymore. However, to know what file is what, and what it sounds like, you have to extract these assets using AssetStudio. If you have an issue getting it to download from Google Drive, like I did, try activating Zip Extractor with Google Drive (Open With > Zip Extractor). It may fail the first time if you have multiple Google accounts. Make sure you're in the right account that you authorized Zip Extractor with, and once it loads the files you can download the entire zip with the extractor. Then just proceed with the mod author's instructions from there.
I do find it fun that you can append a number for makeshift playlist.be funny to do that to my walking sounds.