I can confirm this is prevalent in the most updated version (fist version for me, new to this game, not messing with mods though). It was working as expected until I grabbed from a box of 8 cards and insta-opened them that I started to see the mass screen glitch. Restarting the game seemed to fix it. I haven't been able to duplicate it, so maybe that was just the "catalyst" that set it off, however in attempting to replicate it/figure out what causes it, I've noticed the UI get's sloppy when in the process of opening a pack the normal way and pressing the insta-open key, and when doing all sorts of "not anticipated behavior" mixing the two methods and alike, so not really mentioning that as a "bug" per se, but as a potential avenue as to what caused the instance to happen;
Just a mashup a few things, the right things, in the right order causing the right amount of instability. If used right, I haven't noticed anything abnormal, but has taken a hot minute to get used to the insta-button open and kept mixing up the two when I first started using it, hence why I think it happened to me and I can't get it to happen short term with just "one thing" or alike.
I completely forgot to consider what might happen if you tried that. I never tested what might happen if you press the hotkey while the standard opening screen was up. I'll try to add a check to prevent that.
Think I figured it out, it's hitting the hotkey while no packs are in hand. Pending how long the key is pressed for determines how large the cards get on the show screen.
Amazing Mod! Saves alot of time. Quick question has the issue with non ghost foils appearing as ghost foils in the results screen been fixed? I'm not that bothered by it, I just want to make sure it isn't effecting the chance of an actual ghost foil drop.
There also seems to be a bug with non-foil ghost cards showing a high number of duplicates, even though I've only pulled 1. Only seen this a few times, but I'm opening 661 packs at a time, so I'm guessing I'm getting x amount of duplicates of a regular version of that card, and 1 of the ghost, and your duplication algorithm is combining them.
There seems to be an issue with how the foil is displayed on the results screen. I'll see a ghost foil on a ghost, full art foil on only a full art, and foil missing on gold foil, etc. Seems random.
it's probably an issue with how the card rendering works. I use the same function that the game uses for cards placed on display shelves, but I have noticed some issues with it in the past. (for instance, it places a limit on how many different cards can be rendered at once)
it has two parts. it starts by making a new copy of the pack opening object, then triggers only the function that generates the cards, skipping all the animations. It then adds these cards to the player inventory. The second part is where it creates the display of all the received cards. it sorts though them, compresses duplicates, and then spawns a bunch of card entities, similar to the ones on display shelves, and places them directly in front of the player's face.
great mod love this saves much time but why it got to drop my fps to 60 when the game runs at 160 plus without any mods. not sure if that is something that can be fixed or if its something that's just part of it resetting the game seems to temp fix it but comes back after about 32 boxes and the fps will drop when moving it has none of the issues listed in the description from what i can tell however still kills fps
Seems to be an issue with the game not fully removing displayed cards after the opening. I'll try finding a workaround for this, in the meantime, you can disable the results menu, or open more of your cards at once.
When using the instant pack opening and with the ghost multiplier maxed there is never ghost cards. But when I open the pack manually I do get ghost cards.
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Could you post an image of what that looks like?
Just a mashup a few things, the right things, in the right order causing the right amount of instability. If used right, I haven't noticed anything abnormal, but has taken a hot minute to get used to the insta-button open and kept mixing up the two when I first started using it, hence why I think it happened to me and I can't get it to happen short term with just "one thing" or alike.
Just trying to help.
Edit; Can confirm it's 100% replicable on my end
Edit: It's fixed now.
it starts by making a new copy of the pack opening object, then triggers only the function that generates the cards, skipping all the animations. It then adds these cards to the player inventory.
The second part is where it creates the display of all the received cards. it sorts though them, compresses duplicates, and then spawns a bunch of card entities, similar to the ones on display shelves, and places them directly in front of the player's face.