Yooo! Being able to set the minimum-duplicates required for the standard duplicate filter is worth the endorsement alone!
I'm not a huge fan of cycling through filter options one at a time with independent keybinds but I'll admit it does seem complicated to intuitively implement the scroll wheel for this while avoiding conflicts with your other mods.
Perhaps: implement a small delay or additional keybind, between changing filters and the binder refreshing, to cycle filters as much as we want before the binder closes/opens. This would pair well with scroll-wheel filter changing (modifier keys for the separate filters).
Either way, this is a net improvement and permanent install for me going forward, with your other QOL mods!
I think I understand what you are asking for the delay. Basically instead of flipping through 1 at a time, you would like to set it to exactly what you are looking for then have the binder sort based on that (instead of opening and closing every time). This is a doable feature for sure. I'll have to take some time to dig into it, but I think I can make these updates. Will be slow going though, I have been bogged down lately.
Is it at all possible to use a default view, with an aim in mind of creating a Custom sorting list?
I run the game with a texture replacer mod that was recently deleted off here. I won't be naming the mod, sorry.
But my point in what I am trying to do, is create a custom sorted list. I don't really understand enough about the game files to know how best to go about it, but if it means reshuffling indexes (meticulous work) then I can sort that part if I can do the order of card indexes in a text file that can then be read as a new sort list called "Origins"?
I just need to know which files are going to help me get a list of the indexes used so that I can shuffle them into the Origins order as fast as I am able. I have the tools to go into the files now, I just don't know where I am looking!
I will download this now and check if it's compatibile with the other mods I'm running.
As far as having a file to read from to have a custom order set, that is possible. The game does sort based on card indexes. The cards are handled by an Enum (can't remember the name of it off the top of my head), and that is how the actual default sorting is handled in the vanilla game. If it is something I end up doing though, it will probably be a long time from now.
i cant seem to enable the first screenshot to seperate common rare epic and legendary, any idea why? the filters do work and i see no setting like it in the configuration
rather new to modding so excuse me if this seems like a stupid/easy problem
That is set in the F1 menu. Press F1 in game, go to Enhanced Binder Sort tab, and set the "Card count display" (or something similar to that), to "All rarities".
If you don't see that option, you probably have to enable advanced options at the top of the F1 menu. It shouldn't be under the advanced options but I think I was told before that it is.
Not sure if this is the Texture Replacer, but if I switch to another Expansion, my Album has no Cards, in none of the 3 and the Cards just come back if I reload the Game. I'm using the My Little Pony Texture Overhaul (feat. Hooves-art)
It probably has something to do with how the textures are replaced or how cards in the different expansions are added. I can take a look and see what I can change for compatibility issues. Will probably be awhile though, I am still moving pretty slow from the Holidays.
IDK if you work on this type of thing. Are you aware of how to change the text on the sort buttons in the binder? I've become pretty good friends with FuMo from the Dragon Ball mod. I know in an older version of the mod, he had them changed, but he's gone back to the default labels.
13 comments
I'm not a huge fan of cycling through filter options one at a time with independent keybinds but I'll admit it does seem complicated to intuitively implement the scroll wheel for this while avoiding conflicts with your other mods.
Perhaps: implement a small delay or additional keybind, between changing filters and the binder refreshing, to cycle filters as much as we want before the binder closes/opens. This would pair well with scroll-wheel filter changing (modifier keys for the separate filters).
Either way, this is a net improvement and permanent install for me going forward, with your other QOL mods!
I think I understand what you are asking for the delay. Basically instead of flipping through 1 at a time, you would like to set it to exactly what you are looking for then have the binder sort based on that (instead of opening and closing every time). This is a doable feature for sure. I'll have to take some time to dig into it, but I think I can make these updates. Will be slow going though, I have been bogged down lately.
I run the game with a texture replacer mod that was recently deleted off here. I won't be naming the mod, sorry.
But my point in what I am trying to do, is create a custom sorted list. I don't really understand enough about the game files to know how best to go about it, but if it means reshuffling indexes (meticulous work) then I can sort that part if I can do the order of card indexes in a text file that can then be read as a new sort list called "Origins"?
I just need to know which files are going to help me get a list of the indexes used so that I can shuffle them into the Origins order as fast as I am able. I have the tools to go into the files now, I just don't know where I am looking!
I will download this now and check if it's compatibile with the other mods I'm running.
All the best,
D.
As far as having a file to read from to have a custom order set, that is possible. The game does sort based on card indexes. The cards are handled by an Enum (can't remember the name of it off the top of my head), and that is how the actual default sorting is handled in the vanilla game.
If it is something I end up doing though, it will probably be a long time from now.
rather new to modding so excuse me if this seems like a stupid/easy problem
If you don't see that option, you probably have to enable advanced options at the top of the F1 menu. It shouldn't be under the advanced options but I think I was told before that it is.
I'm using the My Little Pony Texture Overhaul (feat. Hooves-art)
I can take a look and see what I can change for compatibility issues. Will probably be awhile though, I am still moving pretty slow from the Holidays.
Or if you want to, you can extract just the EnhancedBinderSort.dll file into the BepInEx -> plugins folder.
You have to get the button, grab the TextMeshProUGUI object off it and set the text on that.